09.08.2012, 20:51
Hello, i 'v this code
At line "if(GetPlayerWeapon(playerid) == 34) {" It's so only for sniper ! how to put it for allweapons??
Код:
#define SERVER_MAX_PLAYERS 20 //Change to max players of your server
//define SHOWPATH if you want the path of bullet to be shown
//#define SHOWPATH
public OnFilterScriptInit()
{
print("\n\n__________________________________________________________________");
print(" Boom Headshot System by Johnson_boy loaded!");
print(" Copyright Johnson_boy 2010");
print("__________________________________________________________________\n\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n\n__________________________________________________________________");
print(" Boom Headshot System by Johnson_boy unloaded!");
print(" Copyright Johnson_boy 2010");
print("__________________________________________________________________\n\n");
return 1;
}
public OnPlayerConnect(playerid) {
SendClientMessage(playerid, 0xFFFFFFFF, "This server is using Johnson_boy's Headshot script");
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) {
if(GetPlayerWeapon(playerid) == 34 || GetPlayerWeapon(playerid) == 24 || GetPlayerWeapon(playerid) == 30 || GetPlayerWeapon(playerid) == 22 || GetPlayerWeapon(playerid) == 23) {
new Float:blahx, Float:blahy, Float:blahz;
HeadshotCheck(playerid, blahx, blahy, blahz);
return 1;
}
return 1;
}
return 1;
}
stock PlayerName(playerid) {
new name[24];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock HeadshotCheck(playerid, &Float:x, &Float:y, &Float:z) {
new Float:fx,Float:fy,Float:fz;
GetPlayerCameraFrontVector(playerid, fx, fy, fz);
new Float:cx,Float:cy,Float:cz;
GetPlayerCameraPos(playerid, cx, cy, cz);
for(new Float:i = 0.0; i < 50; i = i + 0.5) {
x = fx * i + cx;
y = fy * i + cy;
z = fz * i + cz;
#if defined SHOWPATH
CreatePickup(1239, 4, x, y, z, -1);
#endif
for(new player = 0; player < SERVER_MAX_PLAYERS; player ++) {
if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z - 0.7)) {
if(player != playerid) {
new string[128];
format(string, sizeof(string), "Headshot: %s was shot to head by %s", PlayerName(player), PlayerName(playerid));
SendClientMessageToAll(0xFF9900AA, string);
GameTextForPlayer(playerid, "~r~HEADSHOT!", 2000, 6);
GameTextForPlayer(player, "~r~HEADSHOT!", 2000, 6);
SetPlayerHealth(player, 0.0);
}
}
}
}
return 1;
}


