error 029: invalid expression (help plz)
#1

this wont work. what is wrong

pawn Код:
C:\Documents and Settings\Andrew\Desktop\me\gamemodes\wofr.pwn(8587) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Andrew\Desktop\me\gamemodes\wofr.pwn(8587 -- 8588) : warning 215: expression has no effect
C:\Documents and Settings\Andrew\Desktop\me\gamemodes\wofr.pwn(8588) : error 001: expected token: ";", but found "case"
C:\Documents and Settings\Andrew\Desktop\me\gamemodes\wofr.pwn(8588) : error 014: invalid statement; not in switch
C:\Documents and Settings\Andrew\Desktop\me\gamemodes\wofr.pwn(8588) : fatal error 107: too many error messages on one line

pawn Код:
if ( response )
      {
             switch ( listitem )
             {
                 case 0:
                 {
                    new string[128], pName[MAX_PLAYER_NAME];
                    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
                    format(string, sizeof(string), "{FF0000}(/glass) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Glass DeathMatch",pName);
                    SendClientMessageToAll(playerid, string);
                    new Random = random(sizeof(RandomSpawnGlassDM));
                    SetPlayerPos(playerid, RandomSpawnGlassDM[Random][0], RandomSpawnGlassDM[Random][1], RandomSpawnGlassDM[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawnGlassDM[Random][3]);
                 )
                 case 1:
                 {
                    new string[128], pName[MAX_PLAYER_NAME];
                    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
                    format(string, sizeof(string), "{FF0000}(/minigun) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Minigun DeathMatch",pName);
                    SendClientMessageToAll(playerid, string);
                    new Random = random(sizeof(RandomSpawnMinigunDM));
                    SetPlayerPos(playerid, RandomSpawnMinigunDM[Random][0], RandomSpawnMinigunDM[Random][1], RandomSpawnMinigunDM[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawnMinigunDM[Random][3]);
                 }
             }
         }
     }
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#2

Done!!!
Код:
if ( response )
{
	switch ( listitem )
	{
		case 0:
		{
			new string[128], pName[MAX_PLAYER_NAME];
			GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
			format(string, sizeof(string), "{FF0000}(/glass) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Glass DeathMatch",pName);
			SendClientMessageToAll(playerid, string);
			new Random = random(sizeof(RandomSpawnGlassDM));
			SetPlayerPos(playerid, RandomSpawnGlassDM[Random][0], RandomSpawnGlassDM[Random][1], RandomSpawnGlassDM[Random][2]);
			SetPlayerFacingAngle(playerid, RandomSpawnGlassDM[Random][3]);
		}
		case 1:
		{
			new string[128], pName[MAX_PLAYER_NAME];
			GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
			format(string, sizeof(string), "{FF0000}(/minigun) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Minigun DeathMatch",pName);
			SendClientMessageToAll(playerid, string);
			new Random = random(sizeof(RandomSpawnMinigunDM));
			SetPlayerPos(playerid, RandomSpawnMinigunDM[Random][0], RandomSpawnMinigunDM[Random][1], RandomSpawnMinigunDM[Random][2]);
			SetPlayerFacingAngle(playerid, RandomSpawnMinigunDM[Random][3]);
		}
	}
}
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#3

no . it does not work
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