08.08.2012, 13:36
Ive tried several time's even got code's people sended me and, nothing work's, I just keep getting warning's about expression has no value or something like that. I ignore it but it dosen't add the map.
This is the map I wan't to add to my filterscript.
http://forum.sa-mp.com/showthread.ph...82#post1719282
It's a small map it's just idlewood gas station. But I fail. Please just try to do it yourself, ive gotten code's from scripter's and still get warning's. So if you can before you post PLEASE test it out if you can. Atleast compile it and check if it's perfect.
The Gamemode - http://www.filedropper.com/ps-rp Basicly all i want is, just for someone to input the code of the map. INTO the gamemode without any error's or warning's. Appearanlty I get warning's but look's like they accually matter. anyway's please help
That's one way of adding it,
Here is the other way
This is the map I wan't to add to my filterscript.
http://forum.sa-mp.com/showthread.ph...82#post1719282
It's a small map it's just idlewood gas station. But I fail. Please just try to do it yourself, ive gotten code's from scripter's and still get warning's. So if you can before you post PLEASE test it out if you can. Atleast compile it and check if it's perfect.
The Gamemode - http://www.filedropper.com/ps-rp Basicly all i want is, just for someone to input the code of the map. INTO the gamemode without any error's or warning's. Appearanlty I get warning's but look's like they accually matter. anyway's please help
Code:
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25); RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25); CreateObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94); CreateObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93); CreateObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63); CreateObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50); CreateObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00); CreateObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00); CreateObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
Here is the other way
Code:
RemoveBuilding(5535, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuilding(5551, 2140.5156, -1735.1406, 15.8906, 0.25); RemoveBuilding(1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuilding(5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuilding(5409, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuilding(1676, 1941.6563, -1778.4531, 14.1406, 0.25); RemoveBuilding(1676, 1941.6563, -1774.3125, 14.1406, 0.25); RemoveBuilding(955, 1928.7344, -1772.4453, 12.9453, 0.25); RemoveBuilding(1676, 1941.6563, -1771.3438, 14.1406, 0.25); RemoveBuilding(1676, 1941.6563, -1767.2891, 14.1406, 0.25); RemoveBuilding(5410, 2140.5156, -1735.1406, 15.8906, 0.25); CreateDynamicObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94); CreateDynamicObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93); CreateDynamicObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63); CreateDynamicObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50); CreateDynamicObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00); CreateDynamicObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00); CreateDynamicObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);