17.11.2013, 15:16
Hello everyone, and today I had a stroll through the SAMP forums and saw something that might be useful for my script.
So, I got to work using it in these two roleplay commands.
The stock for NearMessageSender is:
And when I type something in game, it comes out like such:
When it should come out like:
Can anyone help? Thanks. REP +
Код:
stock NAMEGET(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); for(new i = 0; i < MAX_PLAYER_NAME; i++) { if(name[i] == '_') name[i] = ' '; } return name; }
Код:
CMD:me(playerid, params[]) { new textv2[128]; if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /me [action]"); { format(textv2, sizeof(textv2), "* %s %s", NAMEGET(playerid), params); NearMessageSender(playerid, 6, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1); } return 1; } CMD:do(playerid, params[]) { new textv2[128]; if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_NEWBIE, "SYNTAX: /do [action]"); { format(textv2, sizeof(textv2), "* %s ((%s))", params, NAMEGET(playerid)); NearMessageSender(playerid, 6, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1); } return 1; }
Код:
stock NearMessageSender(playerid, Float:radius, string[], col1, col2, col3, col4, col5) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); new Float:ix, Float:iy, Float:iz; new Float:cx, Float:cy, Float:cz; foreach(Player, i) { if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)) { GetPlayerPos(i, ix, iy, iz); cx = (x - ix); cy = (y - iy); cz = (z - iz); if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16))) { SendClientMessage(i, col1, string); } else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8))) { SendClientMessage(i, col2, string); } else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4))) { SendClientMessage(i, col3, string); } else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2))) { SendClientMessage(i, col4, string); } else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius))) { SendClientMessage(i, col5, string); } } } return 1; }
When it should come out like:
Can anyone help? Thanks. REP +