Posts: 1,767
Threads: 124
Joined: Mar 2010
pawn Код:
stock LoadPVehicles()
{
for(new i = 0; i < MAX_BUYABLE_VEH; i++)
{
INI_ParseFile(VehicleFile(i), "LoadPlayerVehicle", .bExtra = false);
}
return true;
}
forward LoadPlayerVehicle(playerid, name[], value[]);
public LoadPlayerVehicle(playerid, name[], value[])
{
for(new i = 0; i < MAX_BUYABLE_VEH; i++)
{
if(!strcmp(name, "Model")) vInfo[i][vModel] = strval(value);
if(!strcmp(name, "Color1")) vInfo[i][vColor1] = strval(value);
if(!strcmp(name, "Color2")) vInfo[i][vColor2] = strval(value);
if(!strcmp(name, "Price")) vInfo[i][vPrice] = strval(value);
if(!strcmp(name, "Owner")) SetName(vInfo[i][vOwner], value);
if(!strcmp(name, "vPosX")) vInfo[i][vPosX] = floatstr(value);
if(!strcmp(name, "vPosY")) vInfo[i][vPosY] = floatstr(value);
if(!strcmp(name, "vPosZ")) vInfo[i][vPosZ] = floatstr(value);
if(!strcmp(name, "vPosA")) vInfo[i][vPosA] = floatstr(value);
if(!strcmp(name, "Plate")) SetName(vInfo[i][vPlate], value);
if(!strcmp(name, "PaintJ")) vInfo[i][vPaintJ] = strval(value);
if(!strcmp(name, "Locked")) vInfo[i][vLocked] = strval(value);
// Components loading.
for(new iMod = 0; iMod < MAX_VEH_MODS; iMod++)
{
new string[32];
format(string, sizeof(string), "vMod%d", iMod);
if(!strcmp(name, string))SetPVarString(playerid, string, vMods[i][iMod]);
}
new vCarID = CreateVehicle(vInfo[i][vModel], vInfo[i][vPosX], vInfo[i][vPosY], vInfo[i][vPosZ], vInfo[i][vPosA], vInfo[i][vColor1], vInfo[i][vColor2], 500000);
SetVehicleNumberPlate(vCarID, vInfo[i][vPlate]);
ChangeVehiclePaintjob(vCarID, vInfo[i][vPaintJ]);
// Components adding.
for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
{
if(vMods[vCarID][iMod] > 0)
{
AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
}
}
OwnedVeh(vCarID) = i;
Total_Veh_Created++;
printf("[VehSystem] A total of: \"%d\" vehicle(s) were loaded!", Total_Veh_Created);
}
return true;
}
Not creating, vehicle..
obviously.. not reading INI_ParseFile, not obviously where's an error for me. I don't know i've a problem with loading files like that using Y_Ini, but i prefer this saving/loading type.
Thank you, guys!
Posts: 535
Threads: 36
Joined: Oct 2009
Reputation:
0
INI_ParseFile(VehicleFile(i), "LoadPlayerVehicle", .bExtra = true, .extra = playerid);
stock LoadPVehicles()
{
for(new i = 0; i < MAX_BUYABLE_VEH; i++)
{
INI_ParseFile(VehicleFile(i), "LoadPlayerVehicle", .bExtra = false);
}
return true;
}
You load player vehicles.. but you dont pass the id of the player.. so
change INI_ParseFile like i've do above and add "playerid" arg to stock function
Posts: 1,767
Threads: 124
Joined: Mar 2010
I've removed it specially, because i need to declare playerid.. and don't know how and FOR what..?
Make an loop for playerid?..
edit://
I mean.. i using this function in Init callback.. that's a problem.
Posts: 1,767
Threads: 124
Joined: Mar 2010
Sorry, for double post but my work just stopped and won't move right now.. please, anyone?
Posts: 1,767
Threads: 124
Joined: Mar 2010
You mean 'i' argument, not 'id' as i think?
Код:
[21:43:05] [VehSystem] A total of: "1" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "2" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "3" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "4" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "5" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "6" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "7" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "8" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "9" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "10" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "11" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "12" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "13" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "14" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "15" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "16" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "17" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "18" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "19" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "20" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "21" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "22" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "23" vehicle(s) were loaded!
[21:43:05] [VehSystem] A total of: "24" vehicle(s) were loaded!
Code:
pawn Код:
forward LoadPlayerVehicle(i, name[], value[]);
public LoadPlayerVehicle(i, name[], value[])
{
if(!strcmp(name, "Model")) vInfo[i][vModel] = strval(value);
if(!strcmp(name, "Color1")) vInfo[i][vColor1] = strval(value);
if(!strcmp(name, "Color2")) vInfo[i][vColor2] = strval(value);
if(!strcmp(name, "Price")) vInfo[i][vPrice] = strval(value);
if(!strcmp(name, "Owner")) SetName(vInfo[i][vOwner], value);
if(!strcmp(name, "vPosX")) vInfo[i][vPosX] = floatstr(value);
if(!strcmp(name, "vPosY")) vInfo[i][vPosY] = floatstr(value);
if(!strcmp(name, "vPosZ")) vInfo[i][vPosZ] = floatstr(value);
if(!strcmp(name, "vPosA")) vInfo[i][vPosA] = floatstr(value);
if(!strcmp(name, "Plate")) SetName(vInfo[i][vPlate], value);
if(!strcmp(name, "PaintJ")) vInfo[i][vPaintJ] = strval(value);
if(!strcmp(name, "Locked")) vInfo[i][vLocked] = strval(value);
// Components loading.
for(new iMod = 0; iMod < MAX_VEH_MODS; iMod++)
{
new string[32];
format(string, sizeof(string), "vMod%d", iMod);
//if(!strcmp(name, string))SetPVarString(playerid, string, vMods[i][iMod]);
}
new vCarID = CreateVehicle(vInfo[i][vModel], vInfo[i][vPosX], vInfo[i][vPosY], vInfo[i][vPosZ], vInfo[i][vPosA], vInfo[i][vColor1], vInfo[i][vColor2], 500000);
SetVehicleNumberPlate(vCarID, vInfo[i][vPlate]);
ChangeVehiclePaintjob(vCarID, vInfo[i][vPaintJ]);
// Components adding.
for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
{
if(vMods[vCarID][iMod] > 0)
{
AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
}
}
OwnedVeh(vCarID) = i;
Total_Veh_Created++;
printf("[VehSystem] A total of: \"%d\" vehicle(s) were loaded!", Total_Veh_Created);
return true;
}
Posts: 1,767
Threads: 124
Joined: Mar 2010
You've removed my 'playerid' argument from "LoadPlayerVehicle".. but i need it for SetPVarString. It's doesn't makes sense..
Screenshot -
http://www.bankfotek.pl/image/1298995.jpeg
Posts: 1,767
Threads: 124
Joined: Mar 2010
3rd page, guys. Sorry for double, i need it..
Posts: 1,767
Threads: 124
Joined: Mar 2010
4th page.. Everyone.. anyone... please? I'm trying to do this by myself but no results.. please..