Help - giving +Rep
#1

I'll explain really brief:
I made a mapping literally inside the building, but whenever I enter I get pushed down out of it, regardless the floor's solidity, that's due to the collision, so the only way I can make it compatible is use the Removebuildingforplayer function. I need a script that when you /enter the area to removebuildingforplayer, and to removebuildingforplayer only when you are inside, at the wall's maximum X,Y,Z distance.
I tried doing it myself using IsPlayerInArea, however I suck too much at Pawno, therefore I request your help.
I only need the pattern, I'll place the top coordonates myself.
Cheers.
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#2

pawn Код:
CMD:enter(playerid, params[])
{
    if(IsPlayerInRangeOfPoint(playerid, blablabla)) // checks if in range of the /enter point
    {
        SetPlayerPos(playerid, NewPosX, NewPosY, NewPosZ); //Sets there new position
        RemoveBuildingForPlayer(playerid, .....);
        return 1;
    }
    else if(IsPlayerInRangeOfPoint(playerid, blablabla)) // Checks if near the exit door
    {
        SetPlayerPos(playerid, OldPosX, OldPosY, OldPosZ);
    }
    return 1;
}
Like this? BTW, if you are trying to restore the building after it is removed, it is not possible.
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#3

Remove Restore Building
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#4

- Removed -
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#5

Quote:
Originally Posted by Kindred
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pawn Код:
CMD:enter(playerid, params[])
{
    if(IsPlayerInRangeOfPoint(playerid, blablabla)) // checks if in range of the /enter point
    {
        SetPlayerPos(playerid, NewPosX, NewPosY, NewPosZ); //Sets there new position
        RemoveBuildingForPlayer(playerid, .....);
        return 1;
    }
    else if(IsPlayerInRangeOfPoint(playerid, blablabla)) // Checks if near the exit door
    {
        SetPlayerPos(playerid, OldPosX, OldPosY, OldPosZ);
    }
    return 1;
}
Like this? BTW, if you are trying to restore the building after it is removed, it is not possible.
The problem with this is that probably when somebody'll approach the exterior side of the building, it will be removed as well. I need something that calculates only the range of the interior (I have recorded the top X & Y points - the building is a L shaped one, therefore two pair of coordonates:
170.14, -152.19
145.39, -159.22
&
171.84, -153.91
162.93, -178.30

)
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#6

Uhhh, it only works if they do /enter AT that point within the distance of the IsPlayerInRangeOfPoint.

So lets say I'm just walking around near the position, it would not be removed unless I /enter.
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#7

Quote:
Originally Posted by Kindred
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Uhhh, it only works if they do /enter AT that point within the distance of the IsPlayerInRangeOfPoint.

So lets say I'm just walking around near the position, it would not be removed unless I /enter.
The mapping is a request that will be used on a server with other 5000 /enter teleports. What should I do?
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#8

You can always make a seperate IsPlayerInRangeOfPoint if the other one does not remove the building (obviously).

I don't think it would be that much of a waste of lines.
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#9

Alright, thanks for the help.
+Rep.
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#10

I have a problem:
Quote:

E:\SA-MP Server\gamemodes\Server.pwn(83) : error 001: expected token: ",", but found "-rational value-"
E:\SA-MP Server\gamemodes\Server.pwn(83) : error 001: expected token: ";", but found ")"
E:\SA-MP Server\gamemodes\Server.pwn(83) : error 029: invalid expression, assumed zero
E:\SA-MP Server\gamemodes\Server.pwn(83) : fatal error 107: too many error messages on one line

Код:
	if (strcmp("/enter", cmdtext, true, 10) == 0)
	{
    if(IsPlayerInRangeOfPoint(playerid, 1.0, 172.66, -152.10, 1.72)) // checks if in range of the /enter point
    {
        SetPlayerPos(playerid, 170.75, -153.94, 1.81); //Sets there new position
        RemoveBuildingForPlayer(playerid, 13200, 158.3594, -176.3047, 5.5703, 0.25);
		RemoveBuildingForPlayer(playerid, 12923, 158.3594, -176.3047, 5.5703, 0.25);
        return 1;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 7.0 170.85, -153.85, 1.48)) // Checks if near the exit door
    {
        SetPlayerPos(playerid, 172.24, -152.26, 1.81);
    }
    return 1;
}
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