22.07.2012, 10:32
I'll explain really brief:
I made a mapping literally inside the building, but whenever I enter I get pushed down out of it, regardless the floor's solidity, that's due to the collision, so the only way I can make it compatible is use the Removebuildingforplayer function. I need a script that when you /enter the area to removebuildingforplayer, and to removebuildingforplayer only when you are inside, at the wall's maximum X,Y,Z distance.
I tried doing it myself using IsPlayerInArea, however I suck too much at Pawno, therefore I request your help.
I only need the pattern, I'll place the top coordonates myself.
Cheers.
I made a mapping literally inside the building, but whenever I enter I get pushed down out of it, regardless the floor's solidity, that's due to the collision, so the only way I can make it compatible is use the Removebuildingforplayer function. I need a script that when you /enter the area to removebuildingforplayer, and to removebuildingforplayer only when you are inside, at the wall's maximum X,Y,Z distance.
I tried doing it myself using IsPlayerInArea, however I suck too much at Pawno, therefore I request your help.
I only need the pattern, I'll place the top coordonates myself.
Cheers.