error 028: invalid subscript (not an array or too many subscripts): "KillTimer"
#1

As title says, "error 028: invalid subscript (not an array or too many subscripts): "KillTimer" "
Код:
forward Drag(pid1);
public Drag(pid1)
{
	if(IsPlayerConnected(pid1) && IsPlayerConnected(pDrag[pid1]))
	{
	new Float:X, Float:Y, Float:Z;
    	GetPlayerPos(pDrag[pid1],X,Y,Z);
    	SetPlayerPos(pid1,X,Y,Z);
    	return 1;
	}
	else
	{
	    KillTimer[pDragTimer[pDrag[pid1]]];
	    return 1;
	}
}
Quick help is appreciated.
Reply
#2

You made a timer? show it
Reply
#3

pawn Код:
CMD:drag(playerid, params[])
{
    new gid;
    if((IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) && GetPVarInt(playerid, "IsInArena") < 0 && !GetPVarInt(playerid, "EventToken") && PlayerInfo[playerid][pJailed] == 0 || PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1)
    {
        if(sscanf(params,"u",gid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /drag [PlayerID/PartOfName]");
        if(!IsPlayerConnected(gid)) return SendClientMessage(playerid, COLOR_WHITE, "Player is not connected.");
        if(playerid == gid) return SendClientMessage(playerid, COLOR_WHITE, "You cannot drag yourself. Sigh.");
        if(PlayerCuffed[gid] == 2)
        {
            if(pDrag[gid] == -1 && pDragging[playerid] == -1)
            {
                TogglePlayerControllable(gid, 0);
                pDrag[gid] = playerid;
                pDragging[playerid] = gid;
                new str[128];
                format(str, 128,"* %s has started dragging %s from his cuffs.", GetPlayerNameEx(playerid), GetPlayerNameEx(gid));
                ProxDetector(30.0, playerid, str, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                pDragTimer[playerid]=SetTimerEx("Drag", 1000, 1, "i", gid);
                return 1;
            }
            else
            {
                if(pDrag[gid] != -1)    return SendClientMessage(playerid, COLOR_WHITE, "That player is already being dragged.");
                if(pDragging[playerid] != -1) return SendClientMessage(playerid, COLOR_WHITE, "You are already dragging someone else.");
            }
        }
        else
        {
            return SendClientMessage(playerid, COLOR_WHITE, "That player is not cuffed.");
        }
    }
    return SendClientMessage(playerid, COLOR_WHITE, "You are not a Law Enforcement Officer.");
}
CMD:stopdrag(playerid, params[])
{
    if((IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) && GetPVarInt(playerid, "IsInArena") < 0 && !GetPVarInt(playerid, "EventToken") && PlayerInfo[playerid][pJailed] == 0 || PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1)
    {
        if(pDragging[playerid] != -1)
        {
            new str[128];
            format(str, 128,"* %s has let loose of %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(pDragging[playerid]));
            ProxDetector(30.0, playerid, str, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            TogglePlayerControllable(pDragging[playerid], 1);
            KillTimer(pDragTimer[playerid]);
            pDrag[pDragging[playerid]] = -1;
            pDragging[playerid] = -1;
            return 1;
        }
        return SendClientMessage(playerid, COLOR_WHITE, "You are not dragging anyone.");
    }
    return SendClientMessage(playerid, COLOR_WHITE, "You are not a Law Enforcement Officer.");
}
Obvious enough error is not from the timer.
Reply
#4

You can not use KillTimer (Click me for info) like that. More like: (?)

pawn Код:
KillTimer([pDragTimer[pDrag[pid1]]]);
Or just like in your stopdrag command

pawn Код:
KillTimer(pDragTimer[pid1]); // it was KillTimer(pDragTimer[playerid]);
Reply
#5

Fixed.
It was
pawn Код:
KillTimer([pDragTimer[pid1]]);
Instead of
pawn Код:
KillTimer(pDragTimer[pid1]);
.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)