pawn Code:
CMD:refuel(playerid, params[])
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON) return SendClientMessageEx(playerid, COLOR_RED, "You need to shut off the engine before filling up (/car engine).");
if(!IsAtFuelStation(playerid)) return SendClientMessageEx(playerid, COLOR_RED, "You're not at a fuel station.");
if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_RED,"This vehicle doesn't need fuel.");
if(VehicleFuel[vehicleid] >= 100.0) return SendClientMessageEx(playerid, COLOR_RED, "This vehicle's tank is already full.");
if(RefuelingVehicle[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "You are refilling your vehicle's tank.");
SendClientMessageEx(playerid, COLOR_WHITE, "Refueling your vehicle's tank, please wait.");
RefuelingVehicle[playerid] = 1;
RefuelingVehicleTimer[playerid] = SetTimerEx("ReFill", 1000, true, "i", playerid);
}
return 1;
}
pawn Code:
else if(strcmp(params,"refill",true) == 0) {
if(RefillOffer[playerid] < 999) {
if(GetPlayerCash(playerid) > RefillPrice[playerid]) {
if(IsPlayerInAnyVehicle(playerid)) {
if(IsPlayerConnected(RefillOffer[playerid])) {
new Float:fueltogive;
new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
if(level >= 0 && level < 50) { fueltogive = 10.0; }
else if(level >= 50 && level < 100) { fueltogive = 20.0; }
else if(level >= 100 && level < 200) { fueltogive = 30.0; }
else if(level >= 200 && level < 400) { fueltogive = 40.0; }
else if(level >= 400) { fueltogive = 50.0; }
GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new vehicleid = GetPlayerVehicleID(playerid);
VehicleFuel[vehicleid] = floatadd(VehicleFuel[vehicleid], fueltogive);
if(VehicleFuel[vehicleid] > 100.0) VehicleFuel[vehicleid] = 100.0;
GivePlayerCash(RefillOffer[playerid], RefillPrice[playerid]);
GivePlayerCash(playerid, -RefillPrice[playerid]);
new ip[32], ipex[32];
GetPlayerIp(playerid, ip, sizeof(ip));
GetPlayerIp(RefillOffer[playerid], ipex, sizeof(ipex));
format(string, sizeof(string), "%s(IP:%s) has refilled the vehicle from %s(IP:%s) for $%d", GetPlayerNameEx(playerid), ip, GetPlayerNameEx(RefillOffer[playerid]), ipex, RefillPrice[playerid]);
Log("logs/pay.log", string);
format(string, sizeof(string), "* %s has refilled %s's vehicle.", giveplayer, GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
format(string, sizeof(string), "* You have added %.2f fuel to your car for $%d by Car Mechanic %s.",fueltogive,RefillPrice[playerid],giveplayer);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You added %.2f fuel to %s's car, the $%d has been added to your money on hand!",fueltogive,sendername,RefillPrice[playerid]);
SendClientMessageEx(RefillOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
RefillWarn[playerid][RefillOffer[playerid]] += RefillPrice[playerid];
if(RefillWarn[playerid][RefillOffer[playerid]] >= 30000 && (PlayerInfo[playerid][pLevel] <= 3 || PlayerInfo[RefillOffer[playerid]][pLevel] <= 3)) {
format(string, sizeof(string), "%s (IP:%s) has refueled %s (IP:%s) $%d in this session.", GetPlayerNameEx(playerid), ip, GetPlayerNameEx(RefillOffer[playerid]), ipex, RefillWarn[playerid][RefillOffer[playerid]]);
Log("logs/pay.log", string);
ABroadCast(COLOR_YELLOW, string, 2);
}
RefillOffer[playerid] = 999;
RefillPrice[playerid] = 0;
return 1;
}
return 1;
}
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_GREY, " You can't afford the refill!");
return 1;
}
}
else {
SendClientMessageEx(playerid, COLOR_GREY, " No-one offered you to refill your Car!");
return 1;
}
I guess yu need this ??