19.07.2012, 17:57
(
Последний раз редактировалось Benjo; 19.07.2012 в 19:03.
)
Hello!
In my stunting server, I use the infinite health float (Float:0x7F800000) for all of the vehicles. This has worked fine, until I recently implemented a new feature...
The new command /record can now be used to make and save a recording. /replay plays it back. The problem is that the vehicle sets on fire at the start of playback, and is destroyed about 15 seconds later.
I have set a timer to RepairVehicle and SetVehicleHealth to Float:0x7F800000 every 500ms to experiment and try to cure the problem. Debug messages show that these commands are executed, but the vehicle stays on fire and explodes nonetheless. So I'm rather stumped at the moment, and am hoping that somebody has some advice for me! Are there any known issues recording players in vehicles with health set at Float:0x7F800000? Have I missed something blindingly obvious?
Thanks in advance for any feedback.
In my stunting server, I use the infinite health float (Float:0x7F800000) for all of the vehicles. This has worked fine, until I recently implemented a new feature...
The new command /record can now be used to make and save a recording. /replay plays it back. The problem is that the vehicle sets on fire at the start of playback, and is destroyed about 15 seconds later.
I have set a timer to RepairVehicle and SetVehicleHealth to Float:0x7F800000 every 500ms to experiment and try to cure the problem. Debug messages show that these commands are executed, but the vehicle stays on fire and explodes nonetheless. So I'm rather stumped at the moment, and am hoping that somebody has some advice for me! Are there any known issues recording players in vehicles with health set at Float:0x7F800000? Have I missed something blindingly obvious?
Thanks in advance for any feedback.

