[HELP] Object Command
#1

Anyone mind helping me to make a simple command using DIALOG STYLE LIST.

I have here a Body object
Код:
 SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.050000, 0.019999, 0.000000, 100.000000, 100.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // MotorcycleHelmet1 - helmet
Here is what i want:
If player do /helm. The object above will show and attached to a player. Also add Remove Object in the list. Remove Object will obviously remove object that is attach to a player.
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#2

So something like that?
pawn Код:
#include <a_samp>
#define HELM_DIALOG 123456
//define the dialog ID here so it won't inflict with other dialogs on your gamemode.


public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/helm", true)) //Using strcmp because i don't know your command processor, should be avoided anyway.
    {
        ShowPlayerDialog(playerid,HELM_DIALOG,DIALOG_STYLE_LIST,"Helmet Dialog","Attach Helmet\nDetach Helmet","Okay","Close"); //showing dialog.
        return 1;
    }
    return 0;
}
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
    if(dialogid == HELM_DIALOG)
    {
        if(response)
        {
            if ( listitem == 0)//List option 1(Attach Helmet)
            {
                SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.050000, 0.019999, 0.000000, 100.000000, 100.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); //attaching the object.
                SendClientMessage(playerid,-1,"{FF0000}You have successfully attached your helmet!");//just sending an informational message.
                return 1;
            }
            if ( listitem == 1)//List option 2(Detach Helmet)
            {
                RemovePlayerAttachedObject(playerid, 0); //detaching the object.
                SendClientMessage(playerid,-1,"{FF0000}You have successfully detached your helmet!");//just sending an informational message.
                return 1;
            }
        }
    }
    return 1;
}
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#3

Quote:
Originally Posted by nepstep
Посмотреть сообщение
So something like that?
pawn Код:
#include <a_samp>
#define HELM_DIALOG 123456
//define the dialog ID here so it won't inflict with other dialogs on your gamemode.


public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/helm", true)) //Using strcmp because i don't know your command processor, should be avoided anyway.
    {
        ShowPlayerDialog(playerid,HELM_DIALOG,DIALOG_STYLE_LIST,"Helmet Dialog","Attach Helmet\nDetach Helmet","Okay","Close"); //showing dialog.
        return 1;
    }
    return 0;
}
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
    if(dialogid == HELM_DIALOG)
    {
        if(response)
        {
            if ( listitem == 0)//List option 1(Attach Helmet)
            {
                SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.050000, 0.019999, 0.000000, 100.000000, 100.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); //attaching the object.
                SendClientMessage(playerid,-1,"{FF0000}You have successfully attached your helmet!");//just sending an informational message.
                return 1;
            }
            if ( listitem == 1)//List option 2(Detach Helmet)
            {
                RemovePlayerAttachedObject(playerid, 0); //detaching the object.
                SendClientMessage(playerid,-1,"{FF0000}You have successfully detached your helmet!");//just sending an informational message.
                return 1;
            }
        }
    }
    return 1;
}
Thanks man + rep but my problem is when i attach object and i change skin, it misaligned. i think it is because of the offset. anything know about this?
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