16.03.2013, 01:39
hola amigos alguien me puede hacer funcionar este textdraw de estadisticas que hice..
quiero que cuente las muertes,matanzas,fps y el ping. por favor gracias se le agradece
Код:
#include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; public OnFilterScriptInit() { print("Archivo de Textdraws generado utilizando"); print(" Zamaroht's textdraw editor fue exitosamente cargado."); // Crear los textdraws: Textdraw0 = TextDrawCreate(8.000000, 431.000000, "Muertes:786456"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 3); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, 27652607); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(162.000000, 431.000000, "Matanzas:876768"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 3); TextDrawLetterSize(Textdraw1, 0.500000, 1.000000); TextDrawColor(Textdraw1, 27652607); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(324.000000, 431.000000, "Rango:Semi-Gamer"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 3); TextDrawLetterSize(Textdraw2, 0.500000, 1.000000); TextDrawColor(Textdraw2, 27652607); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(493.000000, 431.000000, "FPS:30"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 3); TextDrawLetterSize(Textdraw3, 0.500000, 1.000000); TextDrawColor(Textdraw3, 27652607); TextDrawSetOutline(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(558.000000, 431.000000, "Ping:500"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 3); TextDrawLetterSize(Textdraw4, 0.500000, 1.000000); TextDrawColor(Textdraw4, 27652607); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); return 1; }
