/BKC Doesnt Remove The Backup Marker
#1

Hi Today Ive solved A problem Wich is That A marker Should Show up When u use /Bk But now I got the Next Problem /BKC = BackupClear Doesnt Remove The Marker From my Map What did i do wrong?

/BKC lines

pawn Код:
if(strcmp(cmd,"/backupclear",true)==0 || strcmp(cmd,"/bkc",true)==0)
    {
        if(PlayerInfo[playerid][pDBanned] == 1)
        {
            SendClientMessage(playerid, COLOR_GREY, "** You are banned From Cop Duty!");
            return 1;
        }
        BackupClear(playerid, 0);
        new y, m, d;
        new h,mi,s;
        getdate(y,m,d);
        gettime(h,mi,s);
        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /backupclear",d,m,y,h,mi,s,sendername);
        CommandLog(string);
        return 1;
    }

My Other BKC lines


pawn Код:
public BackupClear(playerid, calledbytimer)
{
    if(IsPlayerConnected(playerid))
    {
        if(IsACop(playerid) || IsAFreecop(playerid))
        {
            if (PlayerInfo[playerid][pRequestingBackup] == 1)
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i))
                    {
                        if(PlayerInfo[i][pDuty] == 1)
                        {
                            if(IsACop(i) || IsAFreecop(i))
                            {
                                SetPlayerMarkerForPlayer(i, playerid, TEAM_HIT_COLOR);
                            }
                        }
                    }
                }
                if (calledbytimer != 1)
                {
                    SendClientMessage(playerid, TEAM_BLUE_COLOR, "Your backup request has been cleared.");
                }
                else
                {
                    SendClientMessage(playerid, TEAM_BLUE_COLOR, "Your backup request has been cleared automatically.");
                }
                PlayerInfo[playerid][pRequestingBackup] = 0;
            }
            else
            {
                if (calledbytimer != 1)
                {
                    SendClientMessage(playerid, COLOR_DARKNICERED, "You don't have an active backup request!");
                }
            }
        }
        else
        {
            if (calledbytimer != 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
            }
        }
    }
    return 1;
}

And Just incase u need /bk 2 Here it is Lines:

pawn Код:
if(strcmp(cmd, "/backup", true) == 0 || strcmp(cmd, "/bk", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACop(playerid) || IsAFreecop(playerid))
            {
                if(PlayerInfo[playerid][pDBanned] == 1)
                {
                    SendClientMessage(playerid, COLOR_GREY, "** You are banned From Cop Duty!");
                    return 1;
                }
                if(PlayerInfo[playerid][pDuty] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "** You aren't on duty Duty!");
                    return 1;
                }
                if (PlayerInfo[playerid][pRequestingBackup] != 1)
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    new Float:L, Float:R, Float:E;
                    GetPlayerPos(playerid, L, R, E);
                    format(string, sizeof(string), "(RADIO) All units, %s is requesting immediate assistance, location marked on the map (red)", sendername);
                    PlayerInfo[playerid][pRequestingBackup] = 1;
                    for(new i = 0; i < MAX_PLAYERS; i++)
                    {
                        if(IsPlayerConnected(i))
                        {
                            if(IsACop(i) || IsAFreecop(i))
                            {
                                SetPlayerCheckpoint(i, L, R, E-10, 1.0);
                                SendClientMessage(i, TEAM_BLUE_COLOR, string);
                            }
                        }
                    }
                    SendClientMessage(playerid, COLOR_WHITE, "(INFO) Type /backupclear or /bkc to clear your backup request");
                    SetTimerEx("BackupClear", 180000, false, "ii", playerid, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "(ERROR) You already have an active backup request");
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "(ERROR) Invalid faction");
            }
        }
        return 1;
    }
Reply
#2

Could it be because you are not removing the checkpoint when you clear it?

Backup creates a checkpoint, clearing it makes a marker. Whats up with that?

DisablePlayerCheckpoint
Reply
#3

U read It Wrond Dawg backup Creates A marker on the map if (PlayerInfo[playerid][pRequestingBackup] == 1)
BKC was Made to Delete The marker That was setten on the map
Reply
#4

Should work.
pawn Код:
if(strcmp(cmd,"/backupclear",true)==0 || strcmp(cmd,"/bkc",true)==0)
    {
        if(PlayerInfo[playerid][pDBanned] == 1)
        {
            SendClientMessage(playerid, COLOR_GREY, "** You are banned From Cop Duty!");
            return 1;
        }
        BackupClear(playerid, 0);
        new y, m, d;
        new h,mi,s;
        getdate(y,m,d);
        gettime(h,mi,s);
        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /backupclear",d,m,y,h,mi,s,sendername);
        CommandLog(string);
        DisablePlayerCheckpoint(playerid);
        return 1;
    }
Or use it here to remove the marker for all cops
pawn Код:
public BackupClear(playerid, calledbytimer)
{
    if(IsPlayerConnected(playerid))
    {
        if(IsACop(playerid) || IsAFreecop(playerid))
        {
            if (PlayerInfo[playerid][pRequestingBackup] == 1)
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i))
                    {
                        if(PlayerInfo[i][pDuty] == 1)
                        {
                            if(IsACop(i) || IsAFreecop(i))
                            {
                                SetPlayerMarkerForPlayer( i, playerid, 0xFFFFFF00 );// According to the SAMP wiki, this will make the marker invisible
                            }
                        }
                    }
                }
                if (calledbytimer != 1)
                {
                    SendClientMessage(playerid, TEAM_BLUE_COLOR, "Your backup request has been cleared.");
                }
                else
                {
                    SendClientMessage(playerid, TEAM_BLUE_COLOR, "Your backup request has been cleared automatically.");
                }
                PlayerInfo[playerid][pRequestingBackup] = 0;
            }
            else
            {
                if (calledbytimer != 1)
                {
                    SendClientMessage(playerid, COLOR_DARKNICERED, "You don't have an active backup request!");
                }
            }
        }
        else
        {
            if (calledbytimer != 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
            }
        }
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)