Posts: 895
Threads: 106
Joined: Feb 2012
Reputation:
0
How can i disable, all the buy stuff, and standard enter points
The buy stuff like in weapon shop, i wanna create my own and disable the standard checkpoints
but how`?
Posts: 895
Threads: 106
Joined: Feb 2012
Reputation:
0
Anyone, please i need it quick somehow.. :P
Posts: 160
Threads: 0
Joined: Jun 2012
Reputation:
0
As far as I know, you can set a player's virtual world to something else and their AmmuNation markers will be disabled. Not sure, though.
To disable the entry markers: OnGameModeInit -> DisableInteriorEnterExits();
Posts: 895
Threads: 106
Joined: Feb 2012
Reputation:
0
Ty, but im not sure, because shall i map the ammu then?
Posts: 160
Threads: 0
Joined: Jun 2012
Reputation:
0
If you add that line to your script, every yellow marker (CJ's house, Cluckin' Bell, Well-Stacked Pizza joints etc.) will disappear and you will have to script your own pick-ups.
The checkpoint in the AmmuNation can be removed. I did it once, but I forgot how. I suggest you fiddle with SetPlayerVirtualWorld and SetPlayerInterior, then you'll get it.