Tazer script help
#1

Code:
/*
+------------------------------------------------+
¦                                                ¦
¦                                                ¦
¦				RP Taser System                  ¦
¦                                                ¦
¦                                                ¦
¦        by Luksa[www.Balkan-SAMP.com]           ¦
¦                                                ¦
¦                                                ¦
¦     Do not remove those credits, thanks! :)    ¦
¦                                                ¦
+------------------------------------------------+
*/

#include <a_samp>

#define USE_SKIN 0 // 0 = skins won't be used | 1 = skins will be used
#define SKIN_ID 1 // ID of skin, it won't works if USE_SKIN is 0
#define WEAPONID 23 // ID of weapon for shooting on player
#define TAZED_SECONDS 23 // On how many seconds is player tazed
#define TEXT_COLOR 0xFFFFFFAA // Color of the TEXT (SendClientMessage) - Currently white
#define GAMETEXT "Tazed!" // Text of GameTextShowForPlayer

#define SCM SendClientMessage

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" RP Taser System by Luksa loaded!");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
    print("\n--------------------------------------");
	print(" RP Taser System by Luksa unloaded!");
	print("--------------------------------------\n");
	return 1;
}

forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
	new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
	if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
	{
		return -1.00;
	}
	GetPlayerPos(p1,x1,y1,z1);
	GetPlayerPos(p2,x2,y2,z2);
	return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
stock GetName(playerid)
{
	new pName[MAX_PLAYER_NAME];
	GetPlayerName(playerid, pName, sizeof(pName));
	return pName;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(issuerid != INVALID_PLAYER_ID)
    {
        new Float:armour, Float:health; GetPlayerArmour(playerid, armour); GetPlayerHealth(playerid, health);
        if(weaponid == WEAPONID)
        {
            if(IsPlayerInAnyVehicle(playerid))
			{
				return 1;
			}
            if(USE_SKIN != 0 && SKIN_ID == GetPlayerSkin(issuerid))
            {
	            new string[66];
				format(string, sizeof(string), "* You are tazed by %s for %d seconds.", GetName(issuerid),TAZED_SECONDS); SCM(playerid, TEXT_COLOR, string);
				format(string, sizeof(string), "* You tazed %s for %d seconds.", GetName(playerid),TAZED_SECONDS); SCM(issuerid, TEXT_COLOR, string);
				format(string, sizeof(string), "~r~%s", GAMETEXT); GameTextForPlayer(playerid, string, 2500, 3); TogglePlayerControllable(playerid, 0);
				ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); SetTimerEx("uf",TAZED_SECONDS*1000, false, "i", playerid);
	            return 1;
			}
			else
			{
				new string[66];
				format(string, sizeof(string), "* You are tazed by %s for %d seconds.", GetName(issuerid),TAZED_SECONDS); SCM(playerid, TEXT_COLOR, string);
				format(string, sizeof(string), "* You tazed %s for %d seconds.", GetName(playerid),TAZED_SECONDS); SCM(issuerid, TEXT_COLOR, string);
    			format(string, sizeof(string), "~r~%s", GAMETEXT); GameTextForPlayer(playerid, string, 2500, 3); TogglePlayerControllable(playerid, 0);
				ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); SetTimerEx("uf",TAZED_SECONDS*1000, false, "i", playerid);
	            return 1;
			}
        }
    }
    return 1;
}

forward uf(playerid);
public uf(playerid)
{
	TogglePlayerControllable(playerid, true); ClearAnimations(playerid);
}
Hi , This is downloaded script.I want player using cop skin can only taze others.If else shoots with SC pistol weapon.Then the other player own't get tazed . Please hELP
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#2

pawn Code:
#include <a_samp>

#define USE_SKIN 1 // 0 = skins won't be used | 1 = skins will be used
#define WEAPONID 23 // ID of weapon for shooting on player
#define TAZED_SECONDS 23 // On how many seconds is player tazed
#define TEXT_COLOR 0xFFFFFFAA // Color of the TEXT (SendClientMessage) - Currently white
#define GAMETEXT "Tazed!" // Text of GameTextShowForPlayer

#define SCM SendClientMessage

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" RP Taser System by Luksa loaded!");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    print("\n--------------------------------------");
    print(" RP Taser System by Luksa unloaded!");
    print("--------------------------------------\n");
    return 1;
}

forward Float:GetDistanceBetweenPlayers(p1,p2);
public Float:GetDistanceBetweenPlayers(p1,p2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
stock GetName(playerid)
{
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    return pName;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(issuerid != INVALID_PLAYER_ID)
    {
        new Float:armour, Float:health; GetPlayerArmour(playerid, armour); GetPlayerHealth(playerid, health);
        if(weaponid == WEAPONID)
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                return 1;
            }
            if(USE_SKIN != 0 && IsCopSkin(issuerid))
            {
                new string[66];
                format(string, sizeof(string), "* You are tazed by %s for %d seconds.", GetName(issuerid),TAZED_SECONDS); SCM(playerid, TEXT_COLOR, string);
                format(string, sizeof(string), "* You tazed %s for %d seconds.", GetName(playerid),TAZED_SECONDS); SCM(issuerid, TEXT_COLOR, string);
                format(string, sizeof(string), "~r~%s", GAMETEXT); GameTextForPlayer(playerid, string, 2500, 3); TogglePlayerControllable(playerid, 0);
                ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); SetTimerEx("uf",TAZED_SECONDS*1000, false, "i", playerid);
                return 1;
            }
            else
            {
                new string[66];
                format(string, sizeof(string), "* You are tazed by %s for %d seconds.", GetName(issuerid),TAZED_SECONDS); SCM(playerid, TEXT_COLOR, string);
                format(string, sizeof(string), "* You tazed %s for %d seconds.", GetName(playerid),TAZED_SECONDS); SCM(issuerid, TEXT_COLOR, string);
                format(string, sizeof(string), "~r~%s", GAMETEXT); GameTextForPlayer(playerid, string, 2500, 3); TogglePlayerControllable(playerid, 0);
                ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); SetTimerEx("uf",TAZED_SECONDS*1000, false, "i", playerid);
                return 1;
            }
        }
    }
    return 1;
}

forward uf(playerid);
public uf(playerid)
{
    TogglePlayerControllable(playerid, true); ClearAnimations(playerid);
}

stock IsCopSkin(playerid)
{
   new s=GetPlayerSkin(playerid);
   switch(s)
   {
       case 280..288: return 1;
       case 165,166: return 1;
   }
   return 0;
}
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