Car problem....
#1

Hey guys, I have recently been trying to add a extra car slot to obviously players can have more than 3 cars.. It is fine apart from one thing which I have been stuck on for ages.. when I buy the vehicle it's fine, It gives me the "PlayerCarModel" and it saves when a player logs out.. but with the Car4LinkID.. Well once I have bought a vehicle it loads it and it's fine until I log out and when I log back in it just resets itself to 0.. Any one got any ideas?

pawn Код:
public PurchaseCar(playerid, carid, price, slotid)
{
    new string[128];
    if(carid < 400 || carid > 611)
    {
        SendClientMessage(playerid, WHITE, "Valid car IDs start from 400, ending at 611.");
        return 1;
    }
    else
    {
        if(Player[playerid][Money] >= price)
        {
            switch(slotid)
            {
                case 4:
                {
                    if(Player[playerid][PlayerCarModel4] > 0)
                    {
                        SendClientMessage(playerid, WHITE, "You already have a vehicle in slot 4, /abandoncar first.");
                    }
                    else
                    {
                        Player[playerid][Car4OwnedCarModSlot0] = 0;
                        Player[playerid][Car4OwnedCarModSlot1] = 0;
                        Player[playerid][Car4OwnedCarModSlot2] = 0;
                        Player[playerid][Car4OwnedCarModSlot3] = 0;
                        Player[playerid][Car4OwnedCarModSlot4] = 0;
                        Player[playerid][Car4OwnedCarModSlot5] = 0;
                        Player[playerid][Car4OwnedCarModSlot6] = 0;
                        Player[playerid][Car4OwnedCarModSlot7] = 0;
                        Player[playerid][Car4OwnedCarModSlot8] = 0;
                        Player[playerid][Car4OwnedCarModSlot9] = 0;
                        Player[playerid][Car4OwnedCarModSlot10] = 0;
                        Player[playerid][Car4OwnedCarModSlot11] = 0;
                        Player[playerid][Car4OwnedCarModSlot12] = 0;
                        Player[playerid][Car4OwnedCarModSlot13] = 0;

                        Player[playerid][Money] -= price;
                        Player[playerid][Car4X] = OwnedCarSpawnX;
                        Player[playerid][Car4Y] = OwnedCarSpawnY;
                        Player[playerid][Car4Z] = OwnedCarSpawnZ;
                        Player[playerid][PlayerCarModel4] = carid;
                        Player[playerid][Car4Col1] = 0;
                        Player[playerid][Car4Col2] = 0;
                        SpawnOwnedCar(playerid, 4);
                        SavePlayerData(playerid);
                    }
                }
                      }
           }
     }
}
pawn Код:
stock SpawnOwnedCar(playerid, slotid)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    if(IsPlayerConnectedEx(playerid))
    {
        switch(slotid)
        {
            case 4:
            {
                if(Player[playerid][PlayerCarModel4] >= 1)
                {
                    if(Player[playerid][Car4LinkID] >= 1)
                    {
                        DestroyVehicle(Player[playerid][Car4LinkID]);
                        Player[playerid][Car4LinkID] = 0;
                    }

                    CarCount++;
                    OwnedCarCount++;
                    Player[playerid][Car4LinkID] = CreateVehicle(Player[playerid][PlayerCarModel4], Player[playerid][Car4X], Player[playerid][Car4Y], Player[playerid][Car4Z], Player[playerid][Car4ZAngle], Player[playerid][Car4Col1], Player[playerid][Car4Col2], -1);
                    GetVehicleParamsEx(Player[playerid][Car4LinkID], engine, lights, alarm, doors, bonnet, boot, objective);
                    SetVehicleParamsEx(Player[playerid][Car4LinkID], 0, lights, alarm, 0, bonnet, boot, 0);
                    SendClientMessage(playerid, WHITE, "Your forth owned vehicle has been spawned. If you can't find it, please use the /callcar command.");

                    if(GetVehicleModel(Player[playerid][Car4LinkID]) != Player[playerid][PlayerCarModel4])
                    {
                        DestroyVehicle(Player[playerid][Car4LinkID]);
                        Player[playerid][Car4LinkID] = 0;
                        Player[playerid][Car4LinkID] = CreateVehicle(Player[playerid][PlayerCarModel4], Player[playerid][Car4X], Player[playerid][Car4Y], Player[playerid][Car4Z], Player[playerid][Car4ZAngle], Player[playerid][Car4Col1], Player[playerid][Car4Col2], -1);
                    }

                    ChangeVehiclePaintjob(Player[playerid][Car4LinkID], Player[playerid][Car4PaintJobID]);

                    if(Player[playerid][Car4OwnedCarModSlot0] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot0]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot1] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot1]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot2] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot2]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot3] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot3]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot4] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot4]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot5] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot5]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot6] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot6]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot7] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot7]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot9] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot9]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot10] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot10]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot11] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot11]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot12] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot12]);
                    }

                    if(Player[playerid][Car4OwnedCarModSlot13] > 0)
                    {
                        AddVehicleComponent(Player[playerid][Car4LinkID], Player[playerid][Car4OwnedCarModSlot13]);
                    }
                }
            }
          }
}
If you need to see any more code just let me know and i will post it..

Thanks
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