23.05.2012, 22:58
pawn Код:
new Float:RandomFireSpawn[][][] =
{
{ {1182.5364,-1327.6281,13.5824}, {1862.2970,-1599.9858,13.7848}, {1860.0771,-1600.0739,13.5513}, {1859.2474,-1597.2838,13.5591} }, // fire 1
{ {1973.7946,-1985.4115,14.2503}, {1977.5442,-1984.6274,13.5469}, {1979.5101,-1986.4177,13.5469}, {1982.7335,-1988.6499,13.5469} }, // fire 2
{ {2266.7959,-2254.1270,13.5469}, {2272.7290,-2254.7043,13.5391}, {2269.3757,-2250.5195,13.6066}, {2266.6089,-2261.3516,14.7647} } //fire 3
};
pawn Код:
new rndfire = random(sizeof(RandomFireSpawn));
{
AddFire(RandomFireSpawn[rndfire][0][0], RandomFireSpawn[rndfire][0][1], RandomFireSpawn[rndfire][0][2]);
AddFire(RandomFireSpawn[rndfire][1][0], RandomFireSpawn[rndfire][1][1], RandomFireSpawn[rndfire][1][2]);
AddFire(RandomFireSpawn[rndfire][2][0], RandomFireSpawn[rndfire][2][1], RandomFireSpawn[rndfire][2][2]);
AddFire(RandomFireSpawn[rndfire][3][0], RandomFireSpawn[rndfire][3][1], RandomFireSpawn[rndfire][3][2]);
printf("Fire Spawned");
SetTimer("RandomFireKiller",900000,true);
}