07.05.2012, 18:30
Well when i create a house a green house icon appears ( the static pick up ) but when i buy it i make a blue house icon appear ( a static pick up )
How can i make the green one go away and the blue one replace it when a player buys the house
Thank You
Please Help Me Please
How can i make the green one go away and the blue one replace it when a player buys the house
pawn Код:
CMD:createhouse(playerid,params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in.
new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created.
if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse [price]");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d".
new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position.
GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it
HInfo[id][Price] = HousePrice;//Setting the house price to the selected one.
HInfo[id][Owned] = 0;//Setting the house id owned = 0
HInfo[id][XPos] = x;//Storing the XPos value to the player's x.
HInfo[id][YPos] = y;//Storing the YPos value to the player's y.
HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z.
HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid);
format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse".
SendClientMessage(playerid,-1,"House created");
HouseEnter[id] = AddStaticPickup(1273, -1, x, y, z, 0);//Creating the checkpoint and storing it in the HouseEnter value.
HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value.
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "House");
INI_WriteInt(File,"Price",HousePrice);//Writing in the place "Price" the inputted "Price" value.
INI_WriteInt(File,"Owned",0);//Setting to "Owned" = 0 in the ini file.
INI_WriteInt(File,"VirtualWorld",GetPlayerVirtualWorld(playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..);
INI_WriteFloat(File,"XPos",x);//Writing the players pos for the check point position.
INI_WriteFloat(File,"YPos",y);//Self explanatory.
INI_WriteFloat(File,"ZPos",z);//Self explanatory.
INI_WriteString(File,"Owner","Nonusablenameforthishouse");//Writing a string in "Owned" to "Nonusablenameforthishouse"
INI_Close(File);//Closing the file with SII.
HouseCount++;
return 1;
}
CMD:buy(playerid,params[])
{
for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
{
if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house.
if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned.
AddStaticPickup(1272, -1, HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos], 0);
HInfo[i][Owned] = 1;//Setting the house owned var to 1.
GameTextForPlayer(i, "Bought!", 3000, 1);
GetPlayerName(playerid,pname,sizeof(pname));//Retrieving the player's name.
new INI:File = INI_Open(UserPath(playerid));
INI_WriteInt(File, "Owned",1);//Setting in the ini file "Owned" to 1
INI_WriteString(File, "Owner",pname);//Setting the "Owner" to the player's name.
INI_Close(File);//Closing the ini
return 1;
}
SendClientMessage(playerid,-1,"You aren't near a house!");
return 1;
}
Thank You
Please Help Me Please