[Ajuda] Player Color
#1

Galera presciso de uma ajuda urgente,
Ninguem me ajudou atй agora, meu problema й o seguinte:
Quando o Player Loga/Morre a cor dele fica cinza
Sу volta ao normal se executar algum comando que troque a cor dele, Exemplo: /trabalhar (Vai para rosa) e /trabalhar dnv seta a cor do player, sу que se ele morrer fica cinza e qnd ele loga n loga com a cor da org, loga cinza.

Alguem me ajude to prescisando mt resolver esse bug!!
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#2

Poste a public Onplayerspawn
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#3

HTML Code:
[QUOTE]public OnPlayerSpawn(playerid)
{
    AntiDeAMX();
   	TextDrawHideForPlayer(playerid,cima2);
	TextDrawHideForPlayer(playerid,cima);
    TextDrawHideForPlayer(playerid,baixo);
    TextDrawHideForAll(Reloginho1);
    TextDrawShowForPlayer(playerid, Reloginho1);
    TextDrawHideForAll(Reloginho2);
	TextDrawShowForPlayer(playerid, Reloginho2);
    //RecentlyShot[playerid] = 0;
    if(sincronizando[playerid] == 1)
	{
		return true;
	}
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "AdmCmd: Vocк foi kickado por Troll_Face, Motivo: Spawn sem login");
    	SendClientMessage(playerid, COLOR_LIGHTRED,"Troll_Face te kickou do servidor, e nгo o contrarie novamente");
        Kick(playerid);
        return true;
 	}
	CheckInfoOrg(playerid);
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
	{
	    MedicBill[playerid] = 0;
		SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
		SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMembro] < 1)
	    {
	        MedicBill[playerid] = 0;
			SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma familia, agora й um Civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
			if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
            SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMembro] != 8 && PlayerInfo[playerid][pMembro] != 22)
	    {
	        MedicBill[playerid] = 0;
			SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
			if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
            SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2)
	{
		if(PlayerInfo[playerid][pMembro] != 1 && PlayerInfo[playerid][pMembro] != 2 && PlayerInfo[playerid][pMembro] != 3 && PlayerInfo[playerid][pMembro] != 16 && PlayerInfo[playerid][pMembro] != 11)
	    {
	    MedicBill[playerid] = 0;
		SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 250; } else { PlayerInfo[playerid][pSkin] = 226; }
  		SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
		SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
	    {
			MedicBill[playerid] = 0;
			if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
			else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
			else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
			else if(PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
			else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
            else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
			else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
			else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
			else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
			else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
			else if(PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
			else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
			else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
			else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
            else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
            //SPAAWN LIDER
			else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
			else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
			else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
			else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
			else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
			else if(PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
			else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
	else
	{
		if(PlayerInfo[playerid][pSex] == 1) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
		else { PlayerInfo[playerid][pSkin] = 226; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
	}
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	
	PlayerFixRadio(playerid);
	return true;
}
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#4

Tipo eu jб postei muito esse BUG sу que ninguйm nunca me ajuda..
Sу que nгo posso parar de tentar nй.. Queria mesmo que alguйm me ajudasse nisso!
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#5

Amigo, posta o OnPlayerDeath, se possivel entre as tags
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#6

HTML Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    new string[256];
	SendDeathMessage(killerid,playerid,reason);
	RemovePlayerAttachedObject(playerid,3);
	RemovePlayerAttachedObject(playerid, 3);
	new Float:px,Float:py,Float:pz;
	PlayerInactivity[playerid] = 0;
    DropWeapons(playerid);
    DropVida(playerid);
    //DropGrana(playerid);
	gPlayerSpawned[playerid] = 0;
	PlayerInfo[playerid][pLocal] = 255;
	GetPlayerPos(playerid, px, py, pz);
	spawnado[playerid] = 0;
 	if(trancouportadp[playerid] == 1)
    {
     trancarportadp = 0;
	}
    if(usandolavacarro == playerid)
	{
	    SetVehicleToRespawn(GetPlayerVehicleID(playerid));
	    usandolavacarro = -1;
	    Update3DTextLabelText(textoentrada, COR_AZULZAO, "Ninguйm estб usando o Lava Rбpido agora, o preзo й de R$ 20,00\n(/lavarcarro)");
	}
	if (gPlayerTerminal[playerid] != 0)
	{
		BusrouteEnd(playerid);
	}
	SetPlayerCriminal(killerid, 255, "Assasinato");
	PlayerInfo[killerid][pKills] += 1;
	if(TendoGuerra == 1 && IsPlayerInTerritorio(playerid) && IsPlayerInTerritorio(killerid))
	{
		if(PlayerInfo[killerid][pMembro] == 3 || PlayerInfo[killerid][pLider] == 3)
		{
	    	if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
   			if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[farcmortos] += 1;
			}
		}
		if(PlayerInfo[killerid][pMembro] == 6 || PlayerInfo[killerid][pLider] == 6)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[farcmortos] += 1;
			}
		}
		if(PlayerInfo[killerid][pMembro] == 15 || PlayerInfo[killerid][pLider] == 15)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)
			{
				Territorio[farcmortos] += 1;
			}
		}
  		if(PlayerInfo[killerid][pMembro] == 23 || PlayerInfo[killerid][pLider] == 23)
		{
	    	if(PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)
			{
				Territorio[exemortos] += 1;
			}
			if(PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
			{
				Territorio[talmortos] += 1;
			}
      		if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)
			{
				Territorio[almortos] += 1;
			}
		}
	}
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#7

Nossa, manda a public SetPlayerSpawn.
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#8

Daqui a pouco eu termino de mandar o GM inteiro, kkkk
HTML Code:
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
	{
	    if(sincronizando[playerid] == 1)
		{
			return true;
  		}
		if(MedicBill[playerid] >= 2 && PlayerInfo[playerid][pJailed] == 0)
		{
		    if(PlayerInfo[playerid][pVIP] < 1)
			{
		    	format(gstring, 128, "Hospital: Vocк foi recuperado e perdeu R$%d.", precomorte);
		    	SendClientMessage(playerid, TEAM_CYAN_COLOR, gstring);
		    	GivePlayerMoney(playerid, -precomorte);
			}
			SBizzInfo[12][sbTill] += precomorte;
		    ExtortionSBiz(12, precomorte);
		    ResetPlayerWeaponsEx(playerid);
			MedicBill[playerid] = 0;
			MedicTime[playerid] = 0;
			NeedMedicTime[playerid] = 0;
			PlayerInfo[playerid][pDeaths] += 1;
			CofreOrg[4][Dinheiro] += precomorte;
			if(WantedPoints[playerid] > 0)
			{
				new wanted = WantedPoints[playerid];
				new diecash = WantedPoints[playerid]*200;
		    	format(gstring, sizeof(gstring), "Vocк perdeu R$%d por morrer com Nivel De Procura: %d.", diecash, wanted);
		    	SendClientMessage(playerid, COLOR_YELLOW, gstring);
		    	GivePlayerMoney(playerid, - diecash);
		    	//WantedPoints[playerid] = 2;
      			//SetPlayerWantedLevel(playerid, 2);
			}
   			/*SetPlayerPos(playerid, 2003.2236,2286.2568,1011.9437);
   		    SetPlayerFacingAngle(playerid, 264.0441);
            SetPlayerCameraPos(playerid,2003.0568,2289.4766,1013.1256);
			SetPlayerCameraLookAt(playerid,2003.2236,2286.2568,1011.9437);
			ApplyAnimation(playerid,"CRACK","crckdeth2",4.1,0,1,1,1,1);
            Controle(playerid, 0);
   			PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
			SetPlayerInterior(playerid, 1);*/
		}
		SetPlayerHealth(playerid, 100.0);
  		spawnado[playerid] = 1;
	    MedicBill[playerid] ++;
	    
	    if(PlayerInfo[playerid][pTut] == 0)
	    {
			gNews[playerid] = 1; gFam[playerid] = 1;			Controle(playerid, 0);
			RegistrationStep[playerid] = 1;
			ClearChatbox(playerid, 8);
			PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
			SetPlayerCameraPos(playerid, 1427.597, -1751.993, 86.024);
			SetPlayerCameraLookAt(playerid, 1431.131, -1747.288, 79.938);
			SetPlayerPos(playerid, 1409.3607,-1713.2329,30.7422);
			SetPlayerInterior(playerid, 0);
			PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
			SetPlayerVirtualWorld(playerid,playerid+1);
			ShowPlayerDialog(playerid,9,DIALOG_STYLE_MSGBOX,"Selecione seu Sexo:","{FFFFFF}Seja Bem Vindo(a)\n{00EE00}Brasil {FFD700}Spartan {00B2EE}Games{FFFFFF}.\n\n			  Visite Nosso Forum:\n			  www.{FFD700}bspartangames{FFFFFF}.forumeiros.com\n\nVocк й 'Homem' ou 'Mulher' ?\n ","Homem","Mulher");
			PlayerPlaySound(playerid, 1131, 0.0, 0.0, 0.0);
	    }
		new rand;
		new House = PlayerInfo[playerid][pPHousekey];
		if(PlayerInfo[playerid][pLuta] == 1)
		{
			SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
		}
		if(PlayerInfo[playerid][pLuta] == 2)
		{
			SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
		}
		if(PlayerInfo[playerid][pLuta] == 3)
		{
		    SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
		}
		if(PlayerInfo[playerid][pLuta] == 4)
		{
			SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
		}
		if(PlayerInfo[playerid][pLuta] == 5)
		{
		    SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
		}
		if(PlayerInfo[playerid][pLuta] == 6)
		{
			SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
		    SetPlayerInterior(playerid, 6);
			rand = random(sizeof(gPresoPmSpawns));
			SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
		    SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
			SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 9)
		{
		    SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
			//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 3)
		{
		    SetPlayerInterior(playerid, 10);
			rand = random(sizeof(gPresoBopeSpawns));
			SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
  		if(PlayerInfo[playerid][pJailed] == 4)
		{
		    SetPlayerInterior(playerid, 3);
		    rand = random(sizeof(gPresoPcSpawns));
			SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 5)
		{
		    SetPlayerInterior(playerid, 5);
			rand = random(sizeof(gPresoPfSpawns));
			SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 6)
		{
		    SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid,2695.6262,-2126.2393,13.5488);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 7)
		{
		    SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(PlayerInfo[playerid][pJailed] == 8)
		{
		    SetPlayerInterior(playerid, 6);
			SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sentenзa incompleta,Vocк voltou para Prisгo");
			return true;
		}
		if(House !=255 && PlayerInfo[playerid][pSpawn] == 1)
		{
		    
			SetPlayerInterior(playerid,HouseInfo[House][hInt]);
			SetPlayerVirtualWorld(playerid,HouseInfo[House][hWorld]);
			SetPlayerPos(playerid, HouseInfo[House][hExitx], HouseInfo[House][hExity],HouseInfo[House][hExitz]); // Warp the player
			PlayerInfo[playerid][pLocal] = House;
			PlayerInfo[playerid][pInt] = HouseInfo[House][hInt];
			HouseEntered[playerid] = House;
			return true;
		}
		if (PlayerInfo[playerid][pEmprego] == 1 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 166);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 141);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 2 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 3);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 91);}
	        return true;}

		if (PlayerInfo[playerid][pEmprego] == 3 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			SetPlayerSkin(playerid, 63);
			SetPlayerInterior(playerid,2);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,1222.2390,-6.1932,1001.3281);
	        return true;}

       	if (PlayerInfo[playerid][pEmprego] == 4 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 4);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 195);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 5 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,1460.2523,-2218.8118,13.5469);
   			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 50);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 157);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 6 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
   			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 164);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 55);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 7 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 73);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 65);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 8 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
   			SetPlayerSkin(playerid, 81);
			SetPlayerInterior(playerid,5);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,756.7258,5.6929,1000.6997);
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 9 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,1379.9113,-2362.7446,13.5469);
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 240);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 219);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 10 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 137);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 243);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 11 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,-77.5841,-1136.6500,1.0781);
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 8);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 151);}
	        return true;}

 		if (PlayerInfo[playerid][pEmprego] == 12 && PlayerInfo[playerid][pMembro] == 0 && PlayerInfo[playerid][pLider] == 0){
			SetPlayerInterior(playerid,0);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerPos(playerid,-372.3142,-1428.6993,25.7266);
			if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 34);}
   			else if(PlayerInfo[playerid][pSex] == 2){SetPlayerSkin(playerid, 201);}
	        return true;}

		if (PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10)// Taxistas Nascimento
	    {
			SetPlayerPos(playerid, 1004.5120,-1431.9630,13.5469);
			SetPlayerFacingAngle(playerid,181.6931);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
		}
		if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)//Policia Militar Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 1529.4567,-1671.7179,6.2188);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerWantedLevel(playerid, 0);
			return true;
	    }
		if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)//B.O.P.E Nascimento
		{
            SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 286.3543,-1513.8691,24.9289);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerWantedLevel(playerid, 0);
			return true;
	    }
		if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)//Exйrcito Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, -1346.9358,492.0078,11.2027);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerWantedLevel(playerid, 0);
		    return true;
		}
		if (PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//MEDICO Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
      		GivePlayerWeapon(playerid, 42, 9999);
			GivePlayerWeapon(playerid, 24, 99);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 2041.3466,-1409.0089,17.1641);
	     	SetPlayerFacingAngle(playerid,181.3526);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerWantedLevel(playerid, 0);
		    return true;
		}
		if (PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pLider] == 5)//Aztecas Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 1671.1569,-2119.1445,13.5469);
		    SetPlayerFacingAngle(playerid,181.4693);
		    PlayerInfo[playerid][pInt] = 0;
		    return true;
		}
		if (PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)//Hamas Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid,1102.4619,-299.2778,73.9922);
			SetPlayerFacingAngle(playerid,88.6093);
		    PlayerInfo[playerid][pInt] = 0;
		    return true;
		}
		if(PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)//Prefeito Nascimento
		{
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerInterior(playerid, 3);
		    SetPlayerPos(playerid, 354.8267,154.4102,1025.7964);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerArmour(playerid, 100);
			PlayerInfo[playerid][pLocal] = 241;
			SetPlayerWantedLevel(playerid, 0);
		    return true;
		}
	    if (PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == 8) //Hitmans Nascimento
	    {
			SetPlayerPos(playerid, 969.2307,-1544.1569,13.6028);
			SetPlayerFacingAngle(playerid,3.5210);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if (PlayerInfo[playerid][pMembro] == 9 || PlayerInfo[playerid][pLider] == 9) //Repуrters Nascimento
	    {
			SetPlayerPos(playerid, 735.3049,-1350.8284,13.5000);
			SetPlayerVirtualWorld(playerid,0);
			GivePlayerWeapon(playerid, 43, 120);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if(PlayerInfo[playerid][pMembro] == 14 || PlayerInfo[playerid][pLider] == 14) //Groove Nascimento
	    {
	        GivePlayerWeapon(playerid, 24, 70);
			GivePlayerWeapon(playerid, 29, 120);
			SetPlayerPos(playerid, 2516.1411,-1675.4065,13.9113);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
        if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15) //Al'qaeda Nascimento
	    {
			SetPlayerPos(playerid, 414.5280,2531.5229,19.1648);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if(PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) //Policia Civil Nascimento
	    {
			SetPlayerPos(playerid, 229.6951,177.7354,1003.0313);
			SetPlayerFacingAngle(playerid, 87.4229);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,3);
			PlayerInfo[playerid][pInt] = 0;
 			SetPlayerWantedLevel(playerid, 0);
	        return true;
	    }
	    if (PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17) //Ballas Membros  Nascimento
	    {
			SetPlayerPos(playerid, 1150.5472,-1180.6296,32.0275);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if (PlayerInfo[playerid][pMembro] == 18 || PlayerInfo[playerid][pLider] == 18) //Vagos Nascimento
	    {
			SetPlayerPos(playerid, 2808.3562,-1176.4606,25.3687);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if (PlayerInfo[playerid][pMembro] == 13 || PlayerInfo[playerid][pLider] == 13) //Mбfia Yakuza Nascimento
	    {
			SetPlayerPos(playerid, 679.7172,-1275.9229,13.5931);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if (PlayerInfo[playerid][pMembro] == 12 || PlayerInfo[playerid][pLider] == 12) //Mбfia Cosa Nostra Nascimento
	    {
			SetPlayerPos(playerid, 309.4009,-1161.1469,80.9141);
			SetPlayerFacingAngle(playerid,128.7879);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
  		if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)//Policia Federal Nascimento
		{
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, -49.8735,-274.2333,5.4297);
            SetPlayerFacingAngle(playerid,179.7453);
		    SetPlayerVirtualWorld(playerid,0);
		    PlayerInfo[playerid][pInt] = 0;
		    SetPlayerWantedLevel(playerid, 0);
		    return true;
		}
	    if (PlayerInfo[playerid][pMembro] == 19 || PlayerInfo[playerid][pLider] == 19) //Comando Vermelho
	    {
		    SetPlayerInterior(playerid, 0);
		    SetPlayerPos(playerid, 2151.3245,-1807.9917,13.5465);
		    SetPlayerVirtualWorld(playerid,0);
		    PlayerInfo[playerid][pInt] = 0;
		    return true;
		}
        if(PlayerInfo[playerid][pMembro] == 20 || PlayerInfo[playerid][pLider] == 20) //Sons of Anarchy Nascimento
	    {
	        SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, 709.8550,-438.7958,16.3359);
			SetPlayerFacingAngle(playerid,174.7669);
		    SetPlayerVirtualWorld(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
     	if(PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21) //Drifters Nascimento
	    {
	        SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, 2793.4021,-1626.3422,10.9219);
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerFacingAngle(playerid,352.1631);
		    PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
        if(PlayerInfo[playerid][pMembro] == 22 || PlayerInfo[playerid][pLider] == 22) //Triads Nascimento
	    {
	        SetPlayerInterior(playerid, 0);
			SetPlayerPos(playerid, 1645.9729,-1842.5161,13.5433);
		    SetPlayerVirtualWorld(playerid,0);
		    SetPlayerFacingAngle(playerid,4.3629);
		    PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
        if(PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23) //FARC Nascimento
	    {
			SetPlayerPos(playerid, -310.1437,1771.0145,43.6406);
            SetPlayerFacingAngle(playerid,181.3263);
			SetPlayerVirtualWorld(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	        return true;
	    }
	    if ((gTeam[playerid]) == 1)
	    {
			
			rand = random(sizeof(gMedPlayerSpawns));
			SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return true;
		}
		else
		{
  			SetPlayerPos(playerid,1243.0935,-1699.6669,14.8672);
  			SetPlayerFacingAngle(playerid,270.0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return true;
		}
	}
	return true;
}
Reply
#9

Dica :

coloque [-pawn] CODIGO [/-pawn] Tirando os " - "
Ao mandar algo de gamemode/fs para visualisar melhor.
exemplo :

pawn Code:
forward Assim
public Assim
{
return 0;
}
Reply
#10

Amigo, infelizmente nгo achei . O cуdigo que muda a cor do nick й 'SetPlayerColor', procure por esse cуdigo em seu GM, caso nгo for de alguma profissгo delete-o.
Reply
#11

Tipo ta tudo zuado cara, o ballas ta da cor PM, me ajudem plz alguem
Reply
#12

Como sempre esse tуpico vai sumir e meu gm vai continuar bugado..
Reply
#13

eu postei a soluзгo em um outro topico seu se nгo me engano.

o negocio й que vc tem em alguma parte do seu GM, ou em algum FS, o

pawn Code:
SetPlayerColor(playerid, COR_CINZA);
a soluзгo mais ideal, era encontrar esse codigo e remover..

outra soluзгo que coloquei й a seguinte:

pawn Code:
// no OngameModeInit

SetTimer("MudarCor",500,true);


// no final do GM

forward MudarCor();
public MudarCor()
{
    for(new md; md < MAX_PLAYERS; md++)
    {
        if(IsPlayerConnected(md)
        {
            switch(gTeam[md])
            {
                case 1: SetPlayerColor(md, COR_BRANCA); // supondo que ele seja da org 1, e a cor que ele deveria ter fosse branca
                case 2: SetPlayerColor(md, COR_VERMELHA); // supondo que ele seja da org 2, e a cor que ele deveria ter fosse vermelha
                //coloque as outras case, exemplo case 15: SetPlayerColor(md, COR_outracor);
                default: SetPlayerColor(md, COR_AZUL); // supondo que azul seria padrao para CIVIL por exemplo.
            }
        }
    }
    return 1;
}
isso deve remediar, resolver seu problema.
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#14

steeldark vlw por tentar me ajudar
mas ja arrumei
era so adicionar SetPlayerColor(playerid) na public onplayerspawn
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