Little bug ??
#1

Hello Scripters...

I updated my Streamer Plugin and Sscanf Plugin.
And now i have a problem with /enter and /exit buildings
It wont work...
I have the Newest Streamer plugin and Sscanf Plugin and i compile my gamemode without any errors or warnings...

Who knows the problem about this

Please help me..
Reply
#2

What exactly doesn't work?
Post /enter and /exit code.
Reply
#3

Here the /enter and /exit code

pawn Код:
CMD:enter(playerid, params[])
{
    if(GetPVarInt(playerid, "IsInArena") >= 0) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
        return 1;
    }
    if( PlayerCuffed[playerid] >= 1 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }
    if( PlayerInfo[playerid][pJailed] == 1 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }

    for(new i = 0; i < sizeof(DDoorsInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) {
            if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level.");
                return 1;
            }

            if(DDoorsInfo[i][ddFamily] > 0) {
                if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) {
                    SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddFaction] > 0) {
                if(DDoorsInfo[i][ddFaction] >= 32) {
                    if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers.");
                }
                else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) {
                    SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted.");
                    return 1;
                }
            }

            if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level.");
                return 1;
            }

            if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) {
                SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels.");
                return 1;
            }

            if(DDoorsInfo[i][dLocked] == 1) {
                return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked.");
            }

            SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]);
            PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt];
            PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW];
            PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW];
            SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]);
            if(DDoorsInfo[i][ddCustomInterior]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]);
                SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]);
                LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]);
            }
            else {
                SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
                SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]);
                SetCameraBehindPlayer(playerid);
            }
            return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
        }
    }
    for(new i = 0; i < sizeof(FamilyInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) {

            SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]);
            PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior];
            PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld];
            PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld];
            SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]);
            if(FamilyInfo[i][FamilyCustomMap]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]);
            SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]);
            SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]);
            return 1;
        }
    }
    for(new i = 0; i < sizeof(HouseInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) {
            if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) {
                SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
                PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
                PlayerInfo[playerid][pLocal] = i+6000;
                PlayerInfo[playerid][pVW] = i+6000;
                SetPlayerVirtualWorld(playerid, i+6000);
                if(HouseInfo[i][hCustomInterior] == 1) {
                    TogglePlayerControllable(playerid, 0);
                    GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                    SetPVarInt(playerid, "LoadingObjects", 1);
                    SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
                }
                SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
                SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
                SetCameraBehindPlayer(playerid);
                GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
                Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
            }
            else {
                GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
            }
            return 1;
        }
    }
    // What the fuck is this?
    /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) {
        new x_pw[64];
        x_pw = strtok(cmdtext, idx);
        if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]");
        if(strcmp(x_pw, House380Password) == 0) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385);
            }
            else {
                SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424);
            }
        }
        else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password.");
    }*/

    new Float:X, Float:Y, Float:Z;
    GetObjectPos(Carrier[0], X, Y, Z);
    if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) {
        //Battle Carrier
        SetPlayerInterior(playerid, 1);
        SetPlayerVirtualWorld(playerid, 7);
        PlayerInfo[playerid][pVW] = 7;
        Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781);
        //Old Hospital: 2087.4626,2806.0630,-16.1744
        SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781);
        PlayerInfo[playerid][pInt] = 1;
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) {
                                                  //Battle Carrier Armoury
        SetPlayerInterior(playerid, 6);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, 316.4553,-170.2923,999.5938);
        PlayerInfo[playerid][pVW] = 1337;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) {
                                                  //Battle Carrier Armoury
        SetPlayerPos(playerid, 305.6966,-159.1586,999.5938);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) {
                                                  //Engine Room Entrance
        SetPlayerInterior(playerid, 17);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, -959.6347,1956.4598,9.0000);
        PlayerInfo[playerid][pVW] = 1337;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) {
                                                  //Briefing Room Entrance
        SetPlayerInterior(playerid, 3);
        SetPlayerVirtualWorld(playerid, 1337);
        SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891);
        PlayerInfo[playerid][pVW] = 1337;
    }
//NG/LEO Only Entrance

                                                  // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 666420);
            PlayerInfo[playerid][pVW] = 666420;
            SetPlayerInterior(playerid, 6);
            PlayerInfo[playerid][pInt] = 6;
            SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
            SetPlayerFacingAngle(playerid, 160);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
    }
                                                  // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 811.087707, -564.493835, 16.335937 )) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 666421);
            PlayerInfo[playerid][pVW] = 666421;
            SetPlayerInterior(playerid, 6);
            PlayerInfo[playerid][pInt] = 6;
            SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257);
            SetPlayerFacingAngle(playerid, 160);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
    }
                                                  //Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) {
        GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500);
        }
        else {
            SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500);
        }
    }

                                                      //VIP Garage
    else if (IsPlayerInRangeOfPoint(playerid,12.0,1814.6857,-1559.2028,13.4834)) {
        if(PlayerInfo[playerid][pDonateRank] > 0) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid),  2425.8677,-1644.1337,1015.2882);
                SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
            }
            else {
                Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882);
                SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882);
                SetPlayerFacingAngle(playerid, 180);
                Streamer_Update(playerid);
            }
        }
        else {
            SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!");
        }
    }
                                                  // LSPD Panel
    else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) {
        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) {
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091);
            SetPlayerFacingAngle(playerid, 190.0520);
            SetCameraBehindPlayer(playerid);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!");
        }
    }
                                                  //SASD - Elevator
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) {
        if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) {
            TogglePlayerControllable(playerid, 0);
            SetPlayerFacingAngle(playerid, 359);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1);
            SetPlayerPos(playerid,612.6414,-629.8659,-4.0447);
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied.");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.75524902344, 1.949291229248, 1012.8675537109)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063);
            SetPlayerPos(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063);
            SetCameraBehindPlayer(playerid);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -230.57353210449, 1409.3792724609, -5.2974662780762)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586);
            SetPlayerPos(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586);
            SetPlayerVirtualWorld(playerid, 6141572412);
            PlayerInfo[playerid][pVW] = 6141572412;
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 255.84442138672, -158.21658325195, 1.677818775177)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, -270.8628,1417.2441,-2.2902);
            SetPlayerPos(playerid, -270.8628,1417.2441,-2.2902);
            SetPlayerVirtualWorld(playerid, 6141572412);
            PlayerInfo[playerid][pVW] = 6141572412;
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,648.7888,-1360.7708,13.5875)) {
        if(SANewsLock == 1 && PlayerInfo[playerid][pMember] != 9 && PlayerInfo[playerid][pLeader] != 9 && !IsACop(playerid)) {
            return SendClientMessageEx(playerid, COLOR_WHITE, "The door is locked!");
        }
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        SetPlayerInterior(playerid,1);
        PlayerInfo[playerid][pInt] = 1;
        SetPlayerVirtualWorld(playerid, 4225);
        PlayerInfo[playerid][pVW] = 4225;
        SetPlayerPos(playerid,626.4980,21.4223,1107.9686);
        SetPlayerFacingAngle(playerid, 178.6711);
    }
                                                  //SASD Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,624.5196,-596.8649,16.9396)) {
        if(IsACop(playerid)) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), 643.8234,-608.0292,-4.2479);
            }
            else {
                SetPlayerPos(playerid,643.8234,-608.0292,-4.2479);
            }
        }
    }
                                                  //Gym Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  2240.7332,-1695.9648,-0.0826 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
        }
        else {
            Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100);
            SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100);
            SetPlayerFacingAngle(playerid, 180);
            Streamer_Update(playerid);
        }
    }
                                                  //Courthouse Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1381.7274,-1676.4248,-13.2229 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  90);
        }
        else {
            Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
            SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
                                                  //Beach Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,660.42,-1794.45,12.94)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  575.0776,-1642.1681,-42.0431 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  90);
        }
        else {
            Streamer_UpdateEx(playerid, 575.0776,-1642.1681,-42.0431 + 1100);
            SetPlayerPos(playerid,575.0776,-1642.1681,-42.0431 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
                                                  //PB Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1218.8041,-1449.8579,-46.2308 + 1100);
            SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100);
        }
        else {
            Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100);
            SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100);
            SetPlayerFacingAngle(playerid, 90);
            Streamer_Update(playerid);
        }
    }
                                                  // The Cove Enter
    else if (IsPlayerInRangeOfPoint(playerid,8.0,2926.59,-1980.67,5.97)) {
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        SetPlayerInterior(playerid, 1);
        PlayerInfo[playerid][pInt] = 1;
        SetPlayerVirtualWorld(playerid, 133769);
        PlayerInfo[playerid][pVW] = 133769;
        SetPlayerPos(playerid,2600.49,-1682.11,1031.93);
        SetPlayerWeather(playerid, 45);
        SetPlayerTime(playerid, 0, 0);

        audioclubhandle[playerid] = Audio_PlayStreamed(playerid,"http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377200",false,false,false);
        Audio_Set3DPosition(playerid, audioclubhandle[playerid], 2510.1528,-1680.9617,1029.5887, 100);
        Audio_SetVolume(playerid, audioclubhandle[playerid], 50);
    }
                                                  // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1027.5887)) {
        SetPlayerPos(playerid, 2541.2297,-1667.9229,1031.63);
        SetPlayerFacingAngle(playerid, 180);
    }
                                                  // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9524,-1696.5746,1027.5887)) {
        SetPlayerPos(playerid, 2540.9614,-1696.5708,1031.6368);
        SetPlayerFacingAngle(playerid, 0);
    }
                                                  // The Cove Strip Cage Enter
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.8838,-1696.5721,1027.5887)) {
        SetPlayerPos(playerid, 2525.9006,-1696.5698,1031.6368);
        SetPlayerFacingAngle(playerid, 0);
    }
                                                  // LAOfficeBuilding Roof Entrance
    else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) {
        SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209);
        SetPlayerFacingAngle(playerid, 280);
    }                                              // LAOfficeBuilding Roof Entrance
    else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) {
        SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344);
        SetPlayerFacingAngle(playerid, 280);
    }
                                                  // Gold/Plat VIP
    else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) {
        if(PlayerInfo[playerid][pDonateRank] < 3) {
            SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!");
        }
        else {
            SetPlayerPos(playerid,911.6200,1426.2729,-81.1762);
            SetPlayerFacingAngle(playerid, 270);
        }
    }
    return 1;
}

CMD:exit(playerid, params[])
{
    if(GetPVarInt(playerid, "IsInArena") >= 0) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!");
        return 1;
    }
    if( PlayerCuffed[playerid] >= 1 || PlayerInfo[playerid][pBeingSentenced] != 0 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }
    if( PlayerInfo[playerid][pJailed] == 1 ) {
        SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now.");
        return 1;
    }
    for(new i = 0; i <  sizeof(DDoorsInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) {
            SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]);
            PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt];
            PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddExteriorInt];
            SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddExteriorVW]);
            PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW];
            if(DDoorsInfo[i][ddCustomExterior]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]);
                SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]);
                SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]);
                LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]);
            }
            else {
                SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]);
                SetPlayerFacingAngle(playerid, DDoorsInfo[i][ddExteriorA]);
                SetCameraBehindPlayer(playerid);
            }
            return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]);
        }
    }
    for(new i = 0; i < sizeof(FamilyInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyExit][0], FamilyInfo[i][FamilyExit][1], FamilyInfo[i][FamilyExit][2]) && PlayerInfo[playerid][pVW] == FamilyInfo[i][FamilyVirtualWorld]) {
            PlayerInfo[playerid][pInt] = 0;
            PlayerInfo[playerid][pLocal] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            SetPlayerInterior(playerid,0);
            Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]);
            SetPlayerPos(playerid,FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]);
            SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyEntrance][3]);
            return 1;
        }
    }
    for(new i = 0; i <  sizeof(HouseInfo); i++) {
        if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) {
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            PlayerInfo[playerid][pLocal] = 255;
            if(HouseInfo[i][hCustomExterior]) {
                TogglePlayerControllable(playerid, 0);
                GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
                SetPVarInt(playerid, "LoadingObjects", 1);
                SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            }
            SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
            SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]);
            SetCameraBehindPlayer(playerid);
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            return Streamer_UpdateEx(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
        }
    }
    if (IsPlayerInRangeOfPoint(playerid, 3.0, 1753.6423,-1586.9365,13.2424)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid), 1753.4561,-1595.1804,13.5381);
            SetVehicleZAngle(GetPlayerVehicleID(playerid), 347.7918);
        }
        else {
            SetPlayerPos(playerid,1753.4561,-1595.1804,13.5381);
        }
    }
    else if(InsideShamal[playerid] != INVALID_VEHICLE_ID && IsPlayerInRangeOfPoint(playerid,3,2.509036, 23.118730, 1199.593750))
    {
        new string[128];
        format(string, sizeof(string), "* %s exits the Shamal airplane.", GetPlayerNameEx(playerid));
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

        if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519) {
            PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46;
            GivePlayerValidWeapon(playerid, 46, 60000);
            SetPlayerPos(playerid, 0.000000, 0.000000, 420.000000);
        }
        else {
            new Float:X, Float:Y, Float:Z;
            GetVehiclePos(InsideShamal[playerid], X, Y, Z);
            SetPlayerPos(playerid, X-4, Y-2.3, Z);

            new Float:XB, Float:YB, Float:ZB;
            GetVehiclePos(InsideShamal[playerid], XB, YB, ZB);
            if(ZB > 50.0) {
                PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46;
                GivePlayerValidWeapon(playerid, 46, 60000);
            }
        }

        PlayerInfo[playerid][pVW] = 0;
        SetPlayerVirtualWorld(playerid, 0);
        PlayerInfo[playerid][pInt] = 0;
        SetPlayerInterior(playerid, 0);
        InsideShamal[playerid] = INVALID_VEHICLE_ID;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1169.67, -1356.32, 2423.04) && GetPlayerVirtualWorld(playerid) == 7) {
                                                  //Battle Carrier
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        SetPlayerFacingAngle(playerid, 180);
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(Carrier[0], X, Y, Z);
        SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),11.6986);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 316.4553,-170.2923,999.5938) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  //Battle Carrier Armoury
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        PlayerInfo[playerid][pVW] = 0;
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(Carrier[0], X, Y, Z);
        SetPlayerPos(playerid, (X-6.422671),(Y-10.898918),11.6986);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 305.6966,-159.1586,999.5938)&& GetPlayerVirtualWorld(playerid) == 1337) {
                                                  //Battle Carrier Armoury
        SetPlayerPos(playerid, 306.4042,-159.0768,999.5938);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -959.6347,1956.4598,9.0000) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  //Engine Room Exit
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(Carrier[0], X, Y, Z);
        SetPlayerPos(playerid, (X-5.560629),(Y-3.853518),11.6986);
        PlayerInfo[playerid][pVW] = 0;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1494.3763,1303.5875,1093.2891) && GetPlayerVirtualWorld(playerid) == 1337) {
                                                  //Briefing Room Exit
        SetPlayerInterior(playerid, 0);
        SetPlayerVirtualWorld(playerid, 0);
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(Carrier[0], X, Y, Z);
        SetPlayerPos(playerid, (X-15.382171),(Y-2.272918),11.6986);
        PlayerInfo[playerid][pVW] = 0;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.70568847656, 0.73652172088623, 1013.0336914063)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, 971.75524902344, 1.949291229248, 1012.8675537109);
            SetPlayerPos(playerid, 971.75524902344, 1.949291229248, 1012.8675537109);
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -265.52786254883, 1409.2824707031, -2.2975430488586)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762);
            SetPlayerPos(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762);
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetCameraBehindPlayer(playerid);
            TogglePlayerControllable(playerid, 0);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -270.8628,1417.2441,-2.2902)) {
        if(PlayerInfo[playerid][pFMember] == 1) {
            Streamer_UpdateEx(playerid, 255.84442138672, -158.21658325195, 1.677818775177);
            SetPlayerPos(playerid, 255.84442138672, -158.21658325195, 1.677818775177);
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetCameraBehindPlayer(playerid);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!");
        }
    }
                                                  //Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-1790.378295,1436.949829,7.187500)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid), 1551.8052,31.0254,24.1446);
        }
        else {
            SetPlayerPos(playerid,1551.8052,31.0254,24.1446);
        }
    }
                                                        //VIP Garage
    else if (IsPlayerInRangeOfPoint(playerid,8.0,2425.9028,-1640.0483,1015.3889)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1819.3533,-1560.3534,13.5469);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  253);
        }
        else {
            SetPlayerPos(playerid,1819.3533,-1560.3534,13.5469);
            SetPlayerFacingAngle(playerid,253);
        }
    }
                                                  // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666420)) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid, -418.95, -1759.26, 6.22);
            SetCameraBehindPlayer(playerid);
        }
    }
                                                  // Hitman HQ
    else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666421)) {
        if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid, 812.989990, -563.945617, 16.335937);
            SetPlayerFacingAngle(playerid, 265.11);
            SetCameraBehindPlayer(playerid);
        }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 3.0, 301.228820, 191.181884, 1007.171875)) {
                                                  //SFPD Exit to garage
        if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) {
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid,-1591.450195, 716.007141, -5.242187);
            SetPlayerFacingAngle(playerid, 271.00);
            SetCameraBehindPlayer(playerid);
        }
        else {
            return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied.");
        }
    }
                                                  //SASD - Elevator
    else if (IsPlayerInRangeOfPoint(playerid,3.0,612.6414,-629.8659,-4.0447)) {
        if(IsACop(playerid)) {
            TogglePlayerControllable(playerid, 0);
            SetPlayerFacingAngle(playerid, 268);
            GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
            GameTextForPlayer(playerid, "~w~SASD HQ", 5000, 1);
            SetPlayerPos(playerid,2530.3774,-1689.9998,562.7922);
            SetPlayerVirtualWorld(playerid, 1699);
            PlayerInfo[playerid][pVW] = 1699;
        }
        else {
            return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied.");
        }
    }
                                                  // FBI garage exit
    else if(IsPlayerInRangeOfPoint(playerid, 3,310.8672,-1484.7493,-33.5292 )) {
        if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) {
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, 314.30,-1512.07,24.92);
            SetPlayerFacingAngle(playerid, 55.76);
            SetCameraBehindPlayer(playerid);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!");
        }
    }
    else if (IsPlayerInRangeOfPoint(playerid, 3, 291.8773,-1481.0674,-33.5308)) {
        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) {
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid,298.26, -1544.53, 76.53);
            SetCameraBehindPlayer(playerid);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!");
        }
    }
    else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) {
        SetPlayerInterior(playerid,0);
        SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) {
        SetPlayerInterior(playerid,0);
        SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) {
        SetPlayerInterior(playerid,0);
        SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
    }
                                                  // NG exit
    else if (IsPlayerInRangeOfPoint(playerid,4.0,-273.884765625,1875.1552734375,29.817853927612)) {
        if (PlayerInfo[playerid][pJailed] != 4) {
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid,200.2569,1869.5732,13.1470);
        }
        else {
            SetPlayerHealth(playerid, 0);
            SendClientMessageEx(playerid, COLOR_WHITE, "You can not escape admin prison!");
        }

    }
                                                  //SASD Garage
    else if (IsPlayerInRangeOfPoint(playerid,20.0,643.8234,-608.0292,-4.2479)) {
        if(IsACop(playerid)) {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
                SetVehiclePos(GetPlayerVehicleID(playerid), 624.5196,-596.8649,16.9396);
            }
            else {
                SetPlayerPos(playerid,624.5196,-596.8649,16.9396);
            }
        }
    }
                                                  //Beach Garage
    else if (IsPlayerInRangeOfPoint(playerid,20.0,576.81,-1641.94,-42.80+1100.00)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  659.7933,-1796.4683,12.4048);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  167);
        }
        else {
            SetPlayerPos(playerid,659.7933,-1796.4683,12.4048);
        }
    }
                                                  //Courthouse Garage
    else if (IsPlayerInRangeOfPoint(playerid,20.0,1381.7274,-1676.4248,-13.2229+1100.00)) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1423.0443,-1664.5244,13.5810);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  270);
        }
        else {
            SetPlayerPos(playerid,1423.0443,-1664.5244,13.5810);
            SetPlayerFacingAngle(playerid,270);
        }
    }
                                                  //Gym Garage
    else if (IsPlayerInRangeOfPoint(playerid,20.0,2240.7332,-1695.9648,(-0.0826+1100.00))) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  2273.6787,-1728.9022,13.5039);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  180);
        }
        else {
            SetPlayerPos(playerid,2273.6787,-1728.9022,13.5039);
            SetPlayerFacingAngle(playerid,180);
        }
    }
                                                  //PB Garage
    else if (IsPlayerInRangeOfPoint(playerid,20.0,1218.60,-1451.69,(-46.85+1100.00))) {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
            SetVehiclePos(GetPlayerVehicleID(playerid),  1218.6017,-1421.5887,13.9084);
            SetVehicleZAngle(GetPlayerVehicleID(playerid),  360);
        }
        else {
            SetPlayerPos(playerid,1218.6017,-1421.5887,13.9084);
        }
    }
                                                  // The Cove Exit
    else if (IsPlayerInRangeOfPoint(playerid,8.0,2601.0586,-1682.3118,1032.0050)) {
        Audio_Stop(playerid, audioclubhandle[playerid]);

        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
        SetPVarInt(playerid, "LoadingObjects", 1);
        SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
        SetPlayerInterior(playerid, 0);
        PlayerInfo[playerid][pInt] = 0;
        SetPlayerVirtualWorld(playerid, 0);
        PlayerInfo[playerid][pVW] = 0;
        SetPlayerPos(playerid,2926.59,-1980.67,5.97);
        SetPlayerWeather(playerid, gWeather);
        SyncPlayerTime(playerid);
    }

                                                  // The Cove Strip Cage Exit
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1031.63)) {
        SetPlayerPos(playerid, 2541.2297,-1667.9229,1027.588);
        SetPlayerFacingAngle(playerid, 180);
    }
                                                  // The Cove Strip Cage Exit
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9614,-1696.5708,1031.6368)) {
        SetPlayerPos(playerid, 2540.9524,-1696.5746,1027.5887);
        SetPlayerFacingAngle(playerid, 0);
    }
                                                  // The Cove Strip Cage Exit
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.9006,-1696.5698,1031.6368)) {
        SetPlayerPos(playerid,2525.8838,-1696.5721,1027.5887);
        SetPlayerFacingAngle(playerid, 0);
    }
                                                  // Gold/Plat VIP
    else if (IsPlayerInRangeOfPoint(playerid,3.0, 911.6200,1426.2729,-81.1762)) {
        SetPlayerPos(playerid,902.2482,1419.8180,-80.9308);
        SetPlayerFacingAngle(playerid, 90);
    }
    return 1;
}
As i said i updated the Streamer and Sscanf plugin and now i cant use /enter or /exit it wont work.
I dont get a error ingame but There is nothing happend if i typ /enter or /exit so
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#4

Sorry Double post
Reply
#5

Did you try all the entrances or only doors/houses/faction enterances?
For example, try Battle Carrier Armoury.

EDIT: Is object Carrier[0] even created?
Reply
#6

Yep
I dont know what go's wrong.
the command always works and now i updated the streamer and sscanf i cant use it anymore
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