[Map] Los Santos City of Industry
#1

This mapping changes Los Santos from a crime infested ghetto into a bustling corporate city similiar to New York.

It adds many skyscrapers that totally make Los Santos look new.

Screenshots:



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us

You need to use these RemoveBuildingforplayer lines for it to look correctly
Код:
RemoveBuildingForPlayer(playerid, 3244, 2535.0938, -2131.8750, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 3244, 2532.0313, -2074.6250, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 3289, 2484.4141, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3289, 2496.0625, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2503.1250, -2073.3750, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2515.4219, -2073.3750, 12.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3288, 2432.7266, -2133.0234, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3686, 2448.1328, -2075.6328, 16.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2475.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2482.0234, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2489.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3745, 2496.0938, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3290, 2452.9609, -2129.0156, 25.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3756, 2484.2344, -2118.5547, 17.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3755, 2484.2344, -2118.5547, 17.7031, 0.25);
RemoveBuildingForPlayer(playerid, 5294, 2348.8750, -2119.9219, 24.8984, 0.25);
RemoveBuildingForPlayer(playerid, 5295, 2413.0547, -2106.4219, 23.0547, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2403.2422, -2085.3281, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 5292, 2390.1719, -2033.8203, 23.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 2432.7266, -2133.0234, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 2484.4141, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 2496.0625, -2141.0078, 12.1875, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2452.9609, -2129.0156, 25.2734, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2423.4063, -2109.1797, 11.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3567, 2446.8281, -2075.8438, 13.2578, 0.25);
RemoveBuildingForPlayer(playerid, 3567, 2438.3594, -2075.8438, 13.2578, 0.25);
RemoveBuildingForPlayer(playerid, 3627, 2448.1328, -2075.6328, 16.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2428.3906, -2066.6328, 12.6797, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2489.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2482.0234, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2475.1016, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 2462.8672, -2064.7734, 12.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3643, 2496.0938, -2073.4766, 17.8203, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2515.4219, -2073.3750, 12.4063, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 2503.1250, -2073.3750, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 5150, 2482.7031, -2010.9688, 23.6016, 0.25);
RemoveBuildingForPlayer(playerid, 5466, 1881.7969, -1315.5391, 37.9453, 0.25);
RemoveBuildingForPlayer(playerid, 5463, 1881.7969, -1315.5391, 37.9453, 0.25);
RemoveBuildingForPlayer(playerid, 5644, 1881.8203, -1315.9219, 30.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1388, 1238.3750, -1258.2813, 57.2031, 0.25);
RemoveBuildingForPlayer(playerid, 1391, 1238.3750, -1258.2734, 44.6641, 0.25);
Here is the converted mapping code itself
Код:
CreateDynamicObject(8420,2465.30004883,-2105.30004883,12.60000038,0.00000000,0.00000000,180.00000000); //object(arprtcrprk04_lvs) (1)
CreateDynamicObject(4571,2534.60009766,-2098.69995117,60.09999847,0.00000000,0.00000000,0.00000000); //object(stolenbuilds09) (1)
CreateDynamicObject(4563,2022.90002441,-2038.69995117,98.80000305,0.00000000,0.00000000,0.00000000); //object(laskyscrap1_lan) (1)
CreateDynamicObject(4550,1866.19995117,-1789.50000000,81.19999695,0.00000000,0.00000000,0.00000000); //object(librtow1_lan) (1)
CreateDynamicObject(4113,1767.90002441,-1775.40002441,87.50000000,0.00000000,0.00000000,12.00000000); //object(lanofficeblok1) (1)
CreateDynamicObject(4113,1767.90002441,-1775.40002441,153.30000305,0.00000000,0.00000000,11.99707031); //object(lanofficeblok1) (2)
CreateDynamicObject(4563,1653.59997559,-1692.80004883,98.59999847,0.00000000,0.00000000,0.00000000); //object(laskyscrap1_lan) (2)
CreateDynamicObject(4113,1345.40002441,-1552.90002441,115.40000153,0.00000000,0.00000000,0.00000000); //object(lanofficeblok1) (4)
CreateDynamicObject(4586,1404.80004883,-1191.50000000,237.19999695,0.00000000,0.00000000,0.00000000); //object(skyscrapn201) (1)
CreateDynamicObject(4563,1567.40002441,-1249.00000000,302.89999390,0.00000000,0.00000000,0.00000000); //object(laskyscrap1_lan) (3)
CreateDynamicObject(4690,1516.90002441,-1088.69995117,172.69999695,0.00000000,0.00000000,0.00000000); //object(skyscrapn202) (1)
CreateDynamicObject(4585,1451.40002441,-1067.19995117,290.29998779,0.00000000,0.00000000,0.00000000); //object(towerlan2) (2)
CreateDynamicObject(4571,1522.90002441,-1133.40002441,159.30000305,0.00000000,0.00000000,0.00000000); //object(stolenbuilds09) (2)
CreateDynamicObject(4570,1497.00000000,-1266.19995117,153.00000000,0.00000000,0.00000000,0.00000000); //object(stolenbuilds08) (1)
CreateDynamicObject(4690,750.79998779,-1363.90002441,8.69999981,0.00000000,0.00000000,0.00000000); //object(skyscrapn202) (2)
CreateDynamicObject(6099,1220.30004883,-1449.09997559,50.50000000,0.00000000,0.00000000,0.00000000); //object(gaz3_law) (1)
CreateDynamicObject(6099,1220.30004883,-1449.09997559,72.30000305,0.00000000,0.00000000,0.00000000); //object(gaz3_law) (2)
CreateDynamicObject(6099,1220.30004883,-1449.09997559,93.59999847,0.00000000,0.00000000,0.00000000); //object(gaz3_law) (3)
CreateDynamicObject(6099,1220.30004883,-1449.09997559,119.09999847,0.00000000,0.00000000,0.00000000); //object(gaz3_law) (4)
CreateDynamicObject(5768,1093.09997559,-1170.40002441,46.40000153,0.00000000,0.00000000,0.00000000); //object(taftbldg1_lawn) (1)
CreateDynamicObject(5768,1093.09997559,-1170.40002441,51.90000153,0.00000000,0.00000000,0.00000000); //object(taftbldg1_lawn) (2)
CreateDynamicObject(5768,1093.09997559,-1170.40002441,56.20000076,0.00000000,0.00000000,0.00000000); //object(taftbldg1_lawn) (3)
CreateDynamicObject(5768,1093.09997559,-1170.40002441,61.20000076,0.00000000,0.00000000,0.00000000); //object(taftbldg1_lawn) (4)
CreateDynamicObject(5768,1093.09997559,-1170.40002441,67.40000153,0.00000000,0.00000000,0.00000000); //object(taftbldg1_lawn) (5)
CreateDynamicObject(4005,1402.50000000,-1682.02343750,25.54687500,0.00000000,0.00000000,0.00000000); //object(decoblok2_lan) (1)
CreateDynamicObject(4023,1359.40002441,-1796.00000000,42.70000076,0.00000000,0.00000000,90.00000000); //object(newdbbuild_lan04) (1)
CreateDynamicObject(4023,1359.40002441,-1796.00000000,61.40000153,0.00000000,0.00000000,90.00000000); //object(newdbbuild_lan04) (2)
CreateDynamicObject(4023,1359.40002441,-1796.00000000,79.90000153,0.00000000,0.00000000,90.00000000); //object(newdbbuild_lan04) (3)
CreateDynamicObject(4193,1360.59997559,-1840.80004883,47.79999924,0.00000000,0.00000000,0.00000000); //object(officeblok1_lan) (1)
CreateDynamicObject(4193,1360.59997559,-1840.80004883,69.30000305,0.00000000,0.00000000,0.00000000); //object(officeblok1_lan) (2)
CreateDynamicObject(4193,1360.59997559,-1840.80004883,90.30000305,0.00000000,0.00000000,0.00000000); //object(officeblok1_lan) (3)
CreateDynamicObject(4602,1660.09997559,-1771.19995117,62.40000153,0.00000000,0.00000000,0.00000000); //object(laskyscrap4_lan) (1)
CreateDynamicObject(4602,1660.09997559,-1771.19995117,142.89999390,0.00000000,0.00000000,0.00000000); //object(laskyscrap4_lan) (2)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,27.70000076,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (2)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,36.00000000,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (3)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,42.79999924,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (4)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,50.29999924,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (5)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,56.29999924,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (6)
CreateDynamicObject(4008,1404.80004883,-1539.50000000,63.09999847,0.00000000,0.00000000,0.00000000); //object(decoblok1_lan) (7)
CreateDynamicObject(4572,1449.69995117,-1122.80004883,104.30000305,0.00000000,0.00000000,269.42321777); //object(stolenbuilds11) (1)
CreateDynamicObject(4572,1449.69995117,-1122.80004883,156.60000610,0.00000000,0.00000000,269.42321777); //object(stolenbuilds11) (2)
CreateDynamicObject(4681,1482.09997559,-1201.09997559,90.80000305,0.00000000,0.00000000,0.00000000); //object(ladtbuild6_lan2) (1)
CreateDynamicObject(4681,1482.09997559,-1201.09997559,158.30000305,0.00000000,0.00000000,0.00000000); //object(ladtbuild6_lan2) (2)
CreateDynamicObject(4002,1480.09997559,-1790.00000000,87.90000153,0.00000000,0.00000000,0.00000000); //object(lacityhall2_lan) (1)
CreateDynamicObject(4002,1480.09997559,-1790.00000000,117.40000153,0.00000000,0.00000000,0.00000000); //object(lacityhall2_lan) (2)
CreateDynamicObject(4585,1933.09997559,-1867.00000000,102.30000305,0.00000000,0.00000000,0.00000000); //object(towerlan2) (3)
CreateDynamicObject(4586,2793.69995117,-1545.80004883,61.79999924,0.00000000,0.00000000,0.00000000); //object(skyscrapn201) (3)
CreateDynamicObject(4113,1885.30004883,-1313.59997559,48.29999924,0.00000000,0.00000000,12.00000000); //object(lanofficeblok1) (6)
CreateDynamicObject(4571,1257.00000000,-1227.19995117,59.00000000,0.00000000,0.00000000,0.00000000); //object(stolenbuilds09) (5)
You can do whatever you want with the mapping as long as you don't claim it as your own work
Reply
#2

Looks funny for me, good job.
Reply
#3

Thanks
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)