Take this script
I hope it's just like you wanted !
pawn Код:
#include a_samp
#define DIALOG_CLASS (6969)
#define S "{3399ff}"
#define G "{6EF83C}"
#define R "{F81414}"
#define W "{FFFFFF}"
#define YE "{FFFF00}"
new gsString[ 1024 ];
public OnPlayerConnect( playerid )
{
// Show player select dialog
ShowPlayerFractionDialog( playerid, true );
}
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
switch( dialogid )
{
case DIALOG_CLASS:
{
switch( listitem )
{
case 0:
{
// Put here the code for the Pilot Selection
}
case 1:
{
if( GetPlayerScore( playerid ) >= 20 )
{
// Put here the code for the Taxi Selection
}
else return ShowPlayerFractionDialog( playerid, false, 20 );
}
case 2:
{
if( GetPlayerScore( playerid ) >= 50 )
{
// Put here the code for the Helicopter Selection
}
else return ShowPlayerFractionDialog( playerid, false, 50 );
}
case 3:
{
if( GetPlayerScore( playerid ) >= 130 )
{
// Put here the code for the Army Selection
}
else return ShowPlayerFractionDialog( playerid, false, 130 );
}
case 4:
{
if( GetPlayerScore( playerid ) >= 260 )
{
// Put here the code for the Police Selection
}
else return ShowPlayerFractionDialog( playerid, false, 260 );
}
}
}
}
return ( 1 );
}
Class_String( )
{
gsString[ 0 ] = EOS;
strcat( gsString, ""G"Pilot\t\t 0\n" );
strcat( gsString, ""G"Taxi\t\t 20\n" );
strcat( gsString, ""G"Helicopter\t 50\n" );
strcat( gsString, ""G"Army\t\t 130\n" );
strcat( gsString, ""G"Police\t\t 260" );
return gsString;
}
stock ShowPlayerFractionDialog( playerid, type, score = 0 )
{
switch( type )
{
case false:
{
format( gsString, sizeof( gsString ), ""R"ERROR: "W"You need "YE"%d "W"score to be able to select this Fraction.", score );
SendClientMessage( playerid, ~1, gsString );
}
case true: SendClientMessage( playerid, ~1, ""S"INFO: "W"Please select your "YE"Fraction "W"from the dialog." );
}
return ShowPlayerDialog( playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Fraction Menu \tScore Required", Class_String( ), "(Select)", "" );
}