[AJUDA] Loteria no payday
#1

Como tirar a loteria que acontece junto com o payday (nao retirar a loteria,mas fazer com que ela nao aconteзa junto com o payday) a seguir a public do payday
pawn Код:
public PayDay()
{
    new Conta,interest;
    new rent = 0;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(PlayerInfo[i][pLevel] > 0)
            {
                if(MoneyMessage[i]==1)
                {
                    SendClientMessage(i, COR_TRIADS, "Vocк devia ter pago suas dнvidas, vocк foi preso por ser caloteiro.");
                    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
                    SetPlayerInterior(i, 6);
                    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
                    PlayerInfo[i][pJailed] = 1;
                    ResetPlayerWeapons(i);
                    WantedPoints[i] = 0;
                    PlayerInfo[i][pJailTime] = 240;
                    format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
                    SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
                }
                if(Multa[i] > 1)
                {
                    SendClientMessage(i, COR_TRIADS, "Vocк devia ter pago suas dнvidas, foi preso por ser caloteiro.");
                    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
                    SetPlayerInterior(i, 6);
                    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
                    PlayerInfo[i][pJailed] = 1;
                    ResetPlayerWeapons(i);
                    WantedPoints[i] = 0;
                    PlayerInfo[i][pJailTime] = 240;
                    format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
                    SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
                }
                if(MoneyMessage[i]==1)
                {
                    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
                    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
                    SetPlayerInterior(i, 6);
                    SetPlayerPos(i, 264.6288,77.5742,1001.0391);
                    PlayerInfo[i][pJailed] = 1;
                    ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
                    SetPlayerWantedLevel(i, 0);
                    PlayerInfo[i][pJailTime] = 600;
                    format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
                    SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
                }
                new playername2[MAX_PLAYER_NAME];
                GetPlayerName(i, playername2, sizeof(playername2));
                Conta = PlayerInfo[i][pConta];
                new key = PlayerInfo[i][pPHousekey];
                if(key != 255)
                {
                    rent = HouseInfo[key][hRent];
                    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
                    {
                        rent = 0;
                    }
                    else if(rent > GetPlayerMoneyEx(i))
                    {
                        PlayerInfo[i][pPHousekey] = 255;
                        SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
                        rent = 0;
                    }
                    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new tmpintrate;
                if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
                else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
                else { tmpintrate = 1; }
                if(PlayerInfo[i][pPayDay] >= 3)
                {
                    Tax += TaxValue;//Shorld work for every player online
                    PlayerInfo[i][pConta] -= TaxValue;
                    new checks = PlayerInfo[i][pSalario];
                    new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
                    ConsumingMoney[i] = 1;
                    GivePlayerMoneyEx(i, checks);
                    if(PlayerInfo[i][pConta] > 0)
                    {
                        PlayerInfo[i][pConta] -= ebill;
                        SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        ebill = 0;
                    }
     if(CHitman == CTriad && Avisouc == 0)
                    {
                    SendClientMessageToAll(COLOR_LIGHTBLUE, "");
                    Avisouc = 1;
                    }
                    if(CHitman > CTriad && Avisouc == 0)
                    {
                    SendClientMessageToAll(COLOR_LIGHTBLUE, "");
                    CHitman = 0;
                    CTriad = 0;
                    Avisouc = 1;
                    GanhouArmamento = 8;
                    }
                    if(CTriad > CHitman && Avisouc == 0)
                    {
                    SendClientMessageToAll(COLOR_LIGHTBLUE, "");
                    CHitman = 0;
                    CTriad = 0;
                    Avisouc = 1;
                    GanhouArmamento = 26;
                    }
                    interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    PlayerInfo[i][pExp]++;
                    PlayerPlayMusic(i);
                    PlayerInfo[i][pConta] = Conta+interest;
                    SendClientMessage(i, COLOR_WHITE, "|_____ Mensagem do Banco _____|");
                    format(gstring, sizeof(gstring), "  Salario: R$%d   Imposto: -R$%d", checks, TaxValue);
                    SendClientMessage(i, COLOR_GRAD1, gstring);
                    SendClientMessage(i, COLOR_GRAD1, "  Mйdico: -R$100");
                    if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        format(gstring, sizeof(gstring), "  Taxa de Iluminaзгo Pъblica: -R$%d", ebill);
                        SendClientMessage(i, COLOR_GRAD1, gstring);
                    }
                    format(gstring, sizeof(gstring), "  Banco: R$%d", Conta);
                    SendClientMessage(i, COLOR_GRAD1, gstring);
                    format(gstring, sizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    SendClientMessage(i, COLOR_GRAD2, gstring);
                    SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
                    format(gstring, sizeof(gstring), "  Novo Saldo: R$%d", PlayerInfo[i][pConta]);
                    SendClientMessage(i, COLOR_GRAD5, gstring);
                    format(gstring, sizeof(gstring), "  Aluguel: -R$%d", rent);
                    SendClientMessage(i, COLOR_GRAD5, gstring);
                    PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
                    format(gstring, sizeof(gstring), " PayDay ");
                    GameTextForPlayer(i, gstring, 5000, 1);
                    GivePlayerMoney(i,- 100);
                    rent = 0;
                    PlayerInfo[i][pPayDay] = 0;
                    PlayerInfo[i][pSalario] = 0;
                    PlayerInfo[i][pConnectTime] += 1;
                    PlayerInfo[i][pCaixinha] = 0;
                    pban[i] = 0;
                    if(PlayerInfo[i][pEmprego] > 0)
                    {
                        if(PlayerInfo[i][pContractTime] < 25)
                        {
                            PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
                }
            }
        }
        new lolbagui;
        lolbagui = PlayerInfo[i][pExp];
        new nxtlevel = PlayerInfo[i][pLevel]+1;
        if(lolbagui >= nxtlevel*levelexp)
        {
            GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
        }
 }
    Avisouc = 0;
    OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
    new rand = random(80);
    if(rand < 77) { rand += 3; }
    Lotto(rand);
    Checkprop();
    //return true;
}
Reply
#2

PHP код:
public PayDay()
{
    new 
Conta,interest;
    new 
rent 0;
    for(new 
0MAX_PLAYERSi++)
    {
        if(
IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(
PlayerInfo[i][pLevel] > 0)
            {
                if(
MoneyMessage[i]==1)
                {
                    
SendClientMessage(iCOR_TRIADS"Vocк devia ter pago suas dнvidas, vocк foi preso por ser caloteiro.");
                    
GameTextForPlayer(i"~r~apreendido !"20001);
                    
SetPlayerInterior(i6);
                    
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeapons(i);
                    
WantedPoints[i] = 0;
                    
PlayerInfo[i][pJailTime] = 240;
                    
format(gstringsizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada"PlayerInfo[i][pJailTime]);
                    
SendClientMessage(iCOLOR_LIGHTBLUEgstring);
                }
                if(
Multa[i] > 1)
                {
                    
SendClientMessage(iCOR_TRIADS"Vocк devia ter pago suas dнvidas, foi preso por ser caloteiro.");
                    
GameTextForPlayer(i"~r~apreendido !"20001);
                    
SetPlayerInterior(i6);
                    
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeapons(i);
                    
WantedPoints[i] = 0;
                    
PlayerInfo[i][pJailTime] = 240;
                    
format(gstringsizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada"PlayerInfo[i][pJailTime]);
                    
SendClientMessage(iCOLOR_LIGHTBLUEgstring);
                }
                if(
MoneyMessage[i]==1)
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"Vocк nгo pagou a sua dнvida e foi preso.");
                    
GameTextForPlayer(i"~r~Preso!"20001);
                    
SetPlayerInterior(i6);
                    
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeaponsEx(i);
                    
WantedPoints[i] = 0;
                    
SetPlayerWantedLevel(i0);
                    
PlayerInfo[i][pJailTime] = 600;
                    
format(gstringsizeof(gstring), "Vocк foi preso por %d segundos."PlayerInfo[i][pJailTime]);
                    
SendClientMessage(iCOLOR_LIGHTBLUEgstring);
                }
                new 
playername2[MAX_PLAYER_NAME];
                
GetPlayerName(iplayername2sizeof(playername2));
                
Conta PlayerInfo[i][pConta];
                new 
key PlayerInfo[i][pPHousekey];
                if(
key != 255)
                {
                    
rent HouseInfo[key][hRent];
                    if(
strcmp(playername2HouseInfo[key][hOwner], true) == 0)
                    {
                        
rent 0;
                    }
                    else if(
rent GetPlayerMoneyEx(i))
                    {
                        
PlayerInfo[i][pPHousekey] = 255;
                        
SendClientMessage(iCOLOR_WHITE"Vocк foi expulso(a).");
                        
rent 0;
                    }
                    
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new 
tmpintrate;
                if(
PlayerInfo[i][pVIP] == 1) { tmpintrate 3; }
                else if(
PlayerInfo[i][pVIP] == 2) { tmpintrate 4; }
                else { 
tmpintrate 1; }
                if(
PlayerInfo[i][pPayDay] >= 3)
                {
                    
Tax += TaxValue;//Shorld work for every player online
                    
PlayerInfo[i][pConta] -= TaxValue;
                    new 
checks PlayerInfo[i][pSalario];
                    new 
ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
                    
ConsumingMoney[i] = 1;
                    
GivePlayerMoneyEx(ichecks);
                    if(
PlayerInfo[i][pConta] > 0)
                    {
                        
PlayerInfo[i][pConta] -= ebill;
                        
SBizzInfo[4][sbTill] += ebill;
                    }
                    else
                    {
                        
ebill 0;
                    }
     if(
CHitman == CTriad && Avisouc == 0)
                    {
                    
SendClientMessageToAll(COLOR_LIGHTBLUE"");
                    
Avisouc 1;
                    }
                    if(
CHitman CTriad && Avisouc == 0)
                    {
                    
SendClientMessageToAll(COLOR_LIGHTBLUE"");
                    
CHitman 0;
                    
CTriad 0;
                    
Avisouc 1;
                    
GanhouArmamento 8;
                    }
                    if(
CTriad CHitman && Avisouc == 0)
                    {
                    
SendClientMessageToAll(COLOR_LIGHTBLUE"");
                    
CHitman 0;
                    
CTriad 0;
                    
Avisouc 1;
                    
GanhouArmamento 26;
                    }
                    
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    
PlayerInfo[i][pExp]++;
                    
PlayerPlayMusic(i);
                    
PlayerInfo[i][pConta] = Conta+interest;
                    
SendClientMessage(iCOLOR_WHITE"|_____ Mensagem do Banco _____|");
                    
format(gstringsizeof(gstring), "  Salario: R$%d   Imposto: -R$%d"checksTaxValue);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
SendClientMessage(iCOLOR_GRAD1"  Mйdico: -R$100");
                    if(
PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        
format(gstringsizeof(gstring), "  Taxa de Iluminaзгo Pъblica: -R$%d"ebill);
                        
SendClientMessage(iCOLOR_GRAD1gstring);
                    }
                    
format(gstringsizeof(gstring), "  Banco: R$%d"Conta);
                    
SendClientMessage(iCOLOR_GRAD1gstring);
                    
format(gstringsizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    
SendClientMessage(iCOLOR_GRAD2gstring);
                    
SendClientMessage(iCOLOR_GRAD4"|_______________________________________|");
                    
format(gstringsizeof(gstring), "  Novo Saldo: R$%d"PlayerInfo[i][pConta]);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
format(gstringsizeof(gstring), "  Aluguel: -R$%d"rent);
                    
SendClientMessage(iCOLOR_GRAD5gstring);
                    
PlayerPlaySound(i11850.00.00.0);
                    
format(gstringsizeof(gstring), " PayDay ");
                    
GameTextForPlayer(igstring50001);
                    
GivePlayerMoney(i,- 100);
                    
rent 0;
                    
PlayerInfo[i][pPayDay] = 0;
                    
PlayerInfo[i][pSalario] = 0;
                    
PlayerInfo[i][pConnectTime] += 1;
                    
PlayerInfo[i][pCaixinha] = 0;
                    
pban[i] = 0;
                    if(
PlayerInfo[i][pEmprego] > 0)
                    {
                        if(
PlayerInfo[i][pContractTime] < 25)
                        {
                            
PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    
SendClientMessage(iCOLOR_LIGHTRED"* Vocк nгo jogou tempo suficiente para receber salбrio!.");
                }
            }
        }
        new 
lolbagui;
        
lolbagui PlayerInfo[i][pExp];
        new 
nxtlevel PlayerInfo[i][pLevel]+1;
        if(
lolbagui >= nxtlevel*levelexp)
        {
            
GameTextForPlayer(i"~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!"50001);
        }
 }
    
Avisouc 0;
    
Checkprop();
    
//return true;

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#3

Funciono perfeitamente,valeu amigo
+ rep
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