I want to make new guy system and enum that he is playing when he spawns.
Example:
new bool:Logged[MAX_PLAYERS];
enum item
{
bool:newguy,
bool

lay
}
new pInfo[MAX_PLAYERS][item];
public OnPlayerConnect(playerid)
{
Logged[playerid] = false;
pInfo[playerid][play] = false;
public OnPlayerDisconnect(playerid, reason)
{
if(pInfo[playerid][play])
{
SaveData(playerid);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(pInfo[playerid][newguy])
{
pInfo[playerid][skin]=GetPlayerSkin(playerid);
GivePlayerMoney(playerid,1000);
pInfo[playerid][job]=0;
pInfo[playerid][bank]=0;
pInfo[playerid][clothes]=0;
if(pInfo[playerid][skinas] == 18

SetPlayerSkin(playerid,18

;
SetPlayerPos(playerid,-2654.9724,639.2270,14.4531);
if(pInfo[playerid][skin] == 93)
SetPlayerSkin(playerid,93);
SetPlayerPos(playerid,-2654.9724,639.2270,14.4531);
pInfo[playerid][play] = true;
SaveData(playerid);
}
if(!pInfo[playerid][newguy])
{
pInfo[playerid][play] = true;
LoadData(playerid);
}
return 1;
}
But im using Y_ini
http://forum.sa-mp.com/showthread.ph...ighlight=Y_ini