how to add removebuldingforplayer?
#1

this is example of my code
where to add it ?
pawn Код:
public OnPlayerSpawn(playerid)
{

    AntiDeAMX();
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
    if (GetPVarInt(playerid, "PlayerAccount") == 0)
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "[SERVER]: You have been kicked for not registering.");
        Kick(playerid);
    } else if (GetPVarInt(playerid, "PlayerLogged") == 0)
    {
        SendClientMessage(playerid, COLOR_LIGHTRED, "[SERVER]: You have been kicked for not logging in.");
        Kick(playerid);
    }
    else if (PlayerInfo[playerid][pUsingSkin] == 2)
    {
        PlayerInfo2[Hospitalized][playerid] = 0;
        PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
        PlayerInfo[playerid][pUsingSkin] = 0;
        DOO_SetPlayerPos(playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
        SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][Clothesw]);
        SetPlayerInterior(playerid, PlayerInfo[playerid][Clothesi]);
        PlayerInfo2[IntEntered][playerid] = PlayerInfo[playerid][Clothesent];
        new ID = GetPVarInt(playerid, "BuySelection");
        switch (GetPVarInt(playerid, "VehicleType"))
        {
            case 1:
            {
                CreateOwnableCar(NormalVehicleInfo[ID][carname], NormalVehicleInfo[ID][carID], NormalVehicleInfo[ID][carprice], playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
            }
            case 2:
            {
                CreateOwnableCar(SportsVehicleInfo[ID][carname], SportsVehicleInfo[ID][carID], SportsVehicleInfo[ID][carprice], playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
            }
            case 3:
            {
                CreateOwnableCar(BoatsVehicleInfo[ID][carname], BoatsVehicleInfo[ID][carID], BoatsVehicleInfo[ID][carprice], playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
            }
        }
        return 1;
    }
    else if (PlayerInfo[playerid][pUsingSkin] == 3)
    {
        PlayerInfo2[Hospitalized][playerid] = 0;
        PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
        PlayerInfo[playerid][pUsingSkin] = 0;
        DOO_SetPlayerPos(playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
        SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][Clothesw]);
        SetPlayerInterior(playerid, PlayerInfo[playerid][Clothesi]);
        PlayerInfo2[IntEntered][playerid] = PlayerInfo[playerid][Clothesent];
        return 1;
    }
            else if(PlayerDied[playerid] == 1) {

            SetPlayerPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
            SetPlayerInterior(playerid, DeadInt[playerid]);
            SetPlayerVirtualWorld(playerid, DeadWorld[playerid]);
            SetPlayerCameraPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]+5);
            SetPlayerCameraLookAt(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("FallPlayer", 100, 0, "d", playerid);
            SetPlayerDrunkLevel(playerid, 3000);
            SendClientMessage(playerid, COLOR_LIGHTRED, "You were brutally wounded,now if a medic or anyone else doesn't save you,you will die.");
            SendClientMessage(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath.");
            pUncountious[playerid] = 1;
            gPlayerUsingLoopingAnim[playerid] = 1;
            dying[playerid] = 1;
            Usinganim[playerid] = 1;
            return 1;
        }
    else
    {
        if (PlayerInfo[playerid][pUsingSkin] == 0)
        {
            SetPlayerSkinEx(playerid, PlayerInfo[playerid][pModel]);
        }
        switch (PlayerInfo[playerid][pDoneSpecing])
        {
            case 0:
            {
                if (PlayerInfo[playerid][pUsingSkin] == 1)
                {
                    if (CanPlayerUseSkin(GetPlayerSkin(playerid), playerid))
                    {
                        PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_LIGHTRED, "Your spawn skin has been changed due to its restricted for you.");
                        if (PlayerInfo[playerid][pSex] == 1)
                        {
                            PlayerInfo[playerid][pModel] = 26;
                            SetPlayerSkinEx(playerid, PlayerInfo[playerid][pModel]);
                        }
                        else
                        {
                            PlayerInfo[playerid][pModel] = 93;
                            SetPlayerSkinEx(playerid, PlayerInfo[playerid][pModel]);
                        }
                    }
                    PlayerInfo2[Hospitalized][playerid] = 0;
                    PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
                    PlayerInfo[playerid][pUsingSkin] = 0;
                    DOO_SetPlayerPos(playerid, PlayerInfo[playerid][Clothesx], PlayerInfo[playerid][Clothesy], PlayerInfo[playerid][Clothesz]);
                    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][Clothesw]);
                    SetPlayerInterior(playerid, PlayerInfo[playerid][Clothesi]);
                    PlayerInfo2[IntEntered][playerid] = PlayerInfo[playerid][Clothesent];
                    return 1;
                }
                if (PlayerInfo2[UsingSpawnBar][playerid] == 0)
                {
                    SetPlayerRandomSpawn(playerid, 0);
                }
            }

            case 1:
            {
                SetPlayerSkinEx(playerid, PlayerInfo[playerid][pModel]);
                new house = PlayerInfo[playerid][pHousekey];
                if (house != 255)
                {
                    SetPlayerToTeamColor(playerid);
                    SetPlayerInterior(playerid, HouseInfo[house][hInt]);
                    SetPlayerVirtualWorld(playerid, house + 100);
                    DOO_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity], HouseInfo[house][hExitz]); // Warp the player
                    PlayerInfo[playerid][pLocal] = house;
                    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
                    PlayerInfo2[HouseEntered][playerid] = house;
                    PlayerInfo[playerid][pDoneSpecing] = 0;
                }
                else
                {
                    SetPlayerToTeamColor(playerid);
                    DOO_SetPlayerPos(playerid, -88.2428, 1378.3292, 10.2734);
                    SetPlayerFacingAngle(playerid, 0);
                    SetPlayerInterior(playerid, 0);
                    PlayerInfo[playerid][pInt] = 0;
                    PlayerInfo[playerid][pDoneSpecing] = 0;
                }
            }
           
        }
    }
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    new newcar = GetPlayerVehicleID(playerid);
    if (GetPVarInt(playerid, "QuarryStatus") == 1)
    {
        SetTimerEx("Quarry",5*1000,false,"i",playerid);
        SendClientMessage(playerid,COLOR_WHITE,"[INFO]: Looking for diamonds..");
        TogglePlayerControllable(playerid,0);
    }
    if (GetPVarInt(playerid, "QuarryStatus") == 2)
    {
        DisablePlayerCheckpoint(playerid);
        new togive, szs[128], vtr;
        togive = (GetPVarInt(playerid, "TempDiamonds") * 100);
        format(szs, 128, "[INFO]: You have sold %d diamonds for {00FF00}$%d{FFFFFF}, good job!", GetPVarInt(playerid, "TempDiamonds"), togive);
        SendClientMessage(playerid, COLOR_WHITE, szs);
        GivePlayerPCash(playerid, togive);
        vtr = GetNearestVehicle(playerid, 25);
        SetVehicleToRespawn(vtr);
        SetPVarInt(playerid, "QuarryStatus", 0);
        SetPVarInt(playerid, "TempDiamonds", 0);
    }

               
    switch (GetPVarInt(playerid, "PlayerCheckpointStatus"))
    {
        case CHECKPOINT_HOME:
        {
            PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
            DisablePlayerCheckpoint(playerid);
        }
        case CHECKPOINT_PIZZA1:
        {
            if(IsAPizzabike(newcar))
            {
                SendClientMessage(playerid,COLOR_YELLOW,"Deliver the pizza to the checkpoint");
                PlayerPlaySound(playerid, 1059, 0.0, 0.0, 0.0);
                SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_PIZZA2);
                new rand;
                rand = random(sizeof(gPizzaCheckpoints));
                SetPlayerCheckpoint(playerid, gPizzaCheckpoints[rand][0], gPizzaCheckpoints[rand][1], gPizzaCheckpoints[rand][2], 5.0); // Warp the player
                new Float:radius;
                radius = GetDistanceBetweenPlayerToPoint(playerid,gPizzaCheckpoints[rand][0], gPizzaCheckpoints[rand][1], gPizzaCheckpoints[rand][2]);
                new reward = floatround(radius/14);
                PlayerInfo[playerid][pPizzaTime] = reward;
            }
            else
            {
                SendClientMessage(playerid,COLOR_YELLOW,"You are not on a Pizza Bike.");
        }
}
        case CHECKPOINT_PIZZA2:
        {
            if(IsAPizzabike(newcar))
            {
                if(PlayerInfo2[pizzajob][playerid] == 1)
                {
                    new string[128];
                    new Float:radius;
                    radius = GetDistanceBetweenPlayerToPoint(playerid,2111.6963,-1788.6849,13.5608);
                    new reward = ((floatround(radius/16)) / 2);
                    format(string, sizeof(string), "[INFO]: Pizza Deliverd, You receive $%d", reward);
                    SendClientMessage(playerid,COLOR_WHITE,string);
                    GivePlayerPCash(playerid,reward);
                    SendClientMessage(playerid,COLOR_WHITE,"[HINT]: Head back to the pizza place to do another delivery.");
                    SetPlayerCheckpoint(playerid,171.0221, 1181.0979, 14.7578,5.0);
                    SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_PIZZA1);
                    PlayerInfo[playerid][pPizzaTime] = 0;
                }
            }
            else
            {
                SendClientMessage(playerid,COLOR_YELLOW,"You are not on a Pizza Bike.");
            }
        }
        case CHECKPOINT_IceRoute:
        {
            if(IsAIce(newcar))
            {
                if(PlayerInfo2[IceRouteS][playerid] == 1 && PlayerInfo2[IceRoute][playerid] > 0) // East
                {
                    SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_IceRoute);
                    PlayerInfo2[IceRoute][playerid] += 1;
                    if(PlayerInfo2[IceRoute][playerid] != 42)
                    {
                        SetTimerEx("NextGarbage", 3500, false, "i", playerid);
                        TogglePlayerControllableEx(playerid,false);
                        SendClientMessage(playerid,COLOR_WHITE,"Selling Ice Cream...");
                    }
                    switch (PlayerInfo2[IceRoute][playerid])
                    {
                        case 2:
                        {
                            SetPlayerCheckpoint(playerid,-109.8566,1095.5302,19.6182,5.0);
                        }
                        case 3:
                        {
                            SetPlayerCheckpointEx(playerid,-80.6976,1096.0717,19.6209,271.0657,5.0);
                        }
                        case 4:
                        {
                            SetPlayerCheckpointEx(playerid,-68.7140,1078.1696,19.6159,182.4356,5.0);
                        }
                        case 5:
                        {
                            SetPlayerCheckpointEx(playerid,-68.6790,1048.6083,19.6184,179.6399,5.0);
                        }
                        case 6:
                        {
                            SetPlayerCheckpointEx(playerid,-61.5984,1023.5706,19.6179,245.8914,5.0);
                        }
                        case 7: { SetPlayerCheckpointEx(playerid,-36.1565,1020.5386,19.6151,267.5989,5.0); } // east bus, 7
                        case 8: { SetPlayerCheckpointEx(playerid,-14.2440,1032.6803,19.6186,341.3555,5.0); } // east bus, 8
                        case 9: { SetPlayerCheckpointEx(playerid,-12.9619,1059.0352,19.6185,358.5133,5.0); } // east bus, 9
                        case 10: { SetPlayerCheckpointEx(playerid,-12.8779,1086.6270,19.6137,0.1725,5.0); } // east bus, 10
                        case 11: { SetPlayerCheckpointEx(playerid,5.5549,1095.6920,19.6191,271.1834,5.0); } // east bus, 11
                        case 12: { SetPlayerCheckpointEx(playerid,28.1433,1099.9158,19.6188,302.0594,5.0); } // east bus, 12
                        case 13: { SetPlayerCheckpointEx(playerid,31.8560,1121.3041,19.6186,358.4881,5.0); } // east bus, 13
                        case 14: { SetPlayerCheckpointEx(playerid,26.0776,1147.5314,19.6193,53.6567,5.0); } // east bus, 14
                        case 15: { SetPlayerCheckpointEx(playerid,-3.0103,1150.5204,19.6133,90.0637,5.0); } // east bus, 15
                        case 16: { SetPlayerCheckpointEx(playerid,-36.2998,1150.5515,19.6123,90.5229,5.0); } // east bus, 16
                        case 17: { SetPlayerCheckpointEx(playerid,-58.4788,1151.8547,19.6135,74.7695,5.0); } // east bus, 17
                        case 18: { SetPlayerCheckpointEx(playerid,-62.5553,1174.0525,19.6042,4.6302,5.0); } // east bus, 18
                        case 19: { SetPlayerCheckpointEx(playerid,-58.5980,1195.1715,19.4217,309.2652,5.0); } // east bus, 19
                        case 20: { SetPlayerCheckpointEx(playerid,-30.5209,1195.9847,19.2365,271.1197,5.0); } // east bus, 20
                        case 21: { SetPlayerCheckpointEx(playerid,3.5944,1195.9572,19.2362,270.2924,5.0); } // east bus, 21
                        case 22: { SetPlayerCheckpointEx(playerid,46.2701,1196.1780,18.8376,270.2950,5.0); } // east bus, 22
                        case 23: { SetPlayerCheckpointEx(playerid,85.0036,1196.3578,18.4259,270.1138,5.0); } // east bus, 23
                        case 24: { SetPlayerCheckpointEx(playerid,113.0754,1208.0162,19.0911,16.7857,5.0); } // east bus, 24
                        case 25: { SetPlayerCheckpointEx(playerid,88.0629,1233.7122,19.8896,57.9537,5.0); } // east bus, 25
                        case 26: { SetPlayerCheckpointEx(playerid,53.3426,1250.5287,15.8286,64.6767,5.0); } // east bus, 26
                        case 27: { SetPlayerCheckpointEx(playerid,6.9273,1265.0050,9.3569,78.5195,5.0); } // east bus, 27
                        case 28: { SetPlayerCheckpointEx(playerid,-48.6658,1265.5342,9.6419,91.7270,5.0); } // east bus, 28
                        case 29: { SetPlayerCheckpointEx(playerid,-88.7012,1261.7432,13.8171,94.5243,5.0); } // east bus, 29
                        case 30: { SetPlayerCheckpointEx(playerid,-116.8891,1251.4630,17.3388,135.0847,5.0); } // east bus, 30
                        case 31: { SetPlayerCheckpointEx(playerid,-118.8132,1232.3387,18.1845,186.4890,5.0); } // east bus, 31
                        case 32: { SetPlayerCheckpointEx(playerid,-118.2748,1205.5767,19.6212,179.5548,5.0); } // east bus, 32
                        case 33: { SetPlayerCheckpointEx(playerid,-96.7656,1195.8540,19.6174,267.6105,5.0); } // east bus, 33
                        case 34: { SetPlayerCheckpointEx(playerid,-71.6411,1193.3501,19.6058,228.2418,5.0); } // east bus, 34
                        case 35: { SetPlayerCheckpointEx(playerid,-68.1963,1168.5551,19.6185,180.9487,5.0); } // east bus, 35
                        case 36: { SetPlayerCheckpointEx(playerid,-67.7961,1144.4883,19.6192,180.9517,5.0); } // east bus, 36
                        case 37: { SetPlayerCheckpointEx(playerid,-67.9258,1117.2570,19.6154,179.8316,5.0); } // east bus, 37
                        case 38: { SetPlayerCheckpointEx(playerid,-76.9525,1101.6318,19.6205,92.1990,5.0); } // east bus, 38
                        case 39: { SetPlayerCheckpointEx(playerid,-91.7029,1101.1290,19.6191,91.6015,5.0); } // east bus, 39
                        case 40: { SetPlayerCheckpointEx(playerid,-116.5325,1101.1510,19.6189,88.9092,5.0); } // east bus, 40
                        case 41: { SetPlayerCheckpointEx(playerid,-138.3619,1100.5581,19.6186,92.7586,5.0); } // east bus, 41
                        case 42:
                        {
                            SendClientMessage(playerid,COLOR_LIGHTRED,"[INFO]: You have completed Your Ice Cream Route, And earned $450");
                            SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                            GivePlayerPCash(playerid,450);
                            DisablePlayerCheckpoint(playerid);
                            SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
                            PlayerInfo2[JobDelay][playerid] = 900;
                            PlayerInfo2[IceRouteS][playerid] = 0;
                            GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~+450$",2000);
                        }
                    }
                }
                if(PlayerInfo2[IceRouteS][playerid] == 2 && PlayerInfo2[IceRoute][playerid] > 0) // West
                {
                    SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_IceRoute);
                    PlayerInfo2[IceRoute][playerid] += 1;
                    if(PlayerInfo2[IceRoute][playerid] != 47)
                    {
                        SetTimerEx("NextGarbage", 3500, false, "i", playerid);
                        TogglePlayerControllableEx(playerid,false);
                        SendClientMessage(playerid,COLOR_WHITE,"Selling Ice Cream...");
                    }
                    switch (PlayerInfo2[IceRoute][playerid])
                    {
                        case 2: { SetPlayerCheckpointEx(playerid,-235.4113,1099.8397,19.6183,90.7830,5.0); }
                        case 3: { SetPlayerCheckpointEx(playerid,-260.4584,1100.6373,19.6158,88.2096,5.0); } // west bus route, 3
                        case 4: { SetPlayerCheckpointEx(playerid,-280.9565,1100.6865,19.6194,91.8895,5.0); } // west bus route, 4
                        case 5: { SetPlayerCheckpointEx(playerid,-303.6251,1100.5112,19.6234,90.6696,5.0); } // west bus route 5
                        case 6: { SetPlayerCheckpointEx(playerid,-322.1389,1100.2979,19.6183,90.6688,5.0); } // west bus route 6
                        case 7: { SetPlayerCheckpointEx(playerid,-340.8647,1104.1963,19.6188,55.2747,5.0); } // west bus route 7
                        case 8: { SetPlayerCheckpointEx(playerid,-343.1136,1122.7904,19.6186,0.2810,5.0); } // west bus route 8
                        case 9: { SetPlayerCheckpointEx(playerid,-340.5099,1141.5734,19.6179,332.9383,5.0); } // west bus route 9
                        case 10: { SetPlayerCheckpointEx(playerid,-325.8290,1145.0865,19.6192,271.1309,5.0); } // west bus route 10
                        case 11: { SetPlayerCheckpointEx(playerid,-303.5211,1145.5195,19.6183,271.1352,5.0); } // west bus route 11
                        case 12: { SetPlayerCheckpointEx(playerid,-285.7312,1145.8707,19.6195,271.1348,5.0); } // west bus route 12
                        case 13: { SetPlayerCheckpointEx(playerid,-278.2071,1130.4236,19.6224,183.2952,5.0); } // west bus route 13
                        case 14: { SetPlayerCheckpointEx(playerid,-277.8347,1105.0214,19.6188,180.4509,5.0); } // west bus route 14
                        case 15: { SetPlayerCheckpointEx(playerid,-277.6288,1078.5745,19.6162,180.4457,5.0); } // west bus route 15
                        case 16: { SetPlayerCheckpointEx(playerid,-277.4954,1061.8623,19.6180,180.4596,5.0); } // west bus route 16
                        case 17: { SetPlayerCheckpointEx(playerid,-277.3378,1042.1681,19.6186,180.4629,5.0); } // west bus route 17
                        case 18: { SetPlayerCheckpointEx(playerid,-276.4749,1022.3567,19.6186,190.4919,5.0); } // west bus route 18
                        case 19: { SetPlayerCheckpointEx(playerid,-258.9984,1016.8898,19.6192,269.1576,5.0); } // west bus route 19
                        case 20: { SetPlayerCheckpointEx(playerid,-232.9949,1016.5054,19.6154,269.1496,5.0); } // west bus route 20
                        case 21: { SetPlayerCheckpointEx(playerid,-208.7957,1016.1480,19.6143,269.1559,5.0); } // west bus route 21
                        case 22: { SetPlayerCheckpointEx(playerid,-190.4363,1027.5394,19.6160,327.8458,5.0); } // west bus route 22
                        case 23: { SetPlayerCheckpointEx(playerid,-188.4606,1051.8757,19.6197,359.1361,5.0); } // west bus route 23
                        case 24: { SetPlayerCheckpointEx(playerid,-188.2807,1079.5078,19.6174,359.7122,5.0); } // west bus route 24
                        case 25: { SetPlayerCheckpointEx(playerid,-188.1394,1108.6375,19.6175,359.7192,5.0); } // west bus route 25
                        case 26: { SetPlayerCheckpointEx(playerid,-187.9894,1138.6144,19.6157,359.7151,5.0); } // west bus route 26
                        case 27: { SetPlayerCheckpointEx(playerid,-187.8196,1173.1118,19.6235,359.7216,5.0); } // west bus route 27
                        case 28: { SetPlayerCheckpointEx(playerid,-166.4077,1196.1830,19.6205,272.2402,5.0); } // west bus route 28
                        case 29: { SetPlayerCheckpointEx(playerid,-134.3712,1195.6725,19.6159,268.2689,5.0); } // west bus route 29
                        case 30: { SetPlayerCheckpointEx(playerid,-118.0159,1169.7509,19.6192,179.8973,5.0); } // west bus route 30
                        case 31: { SetPlayerCheckpointEx(playerid,-136.6063,1151.1141,19.6188,92.7595,5.0); } // west bus route 31
                        case 32: { SetPlayerCheckpointEx(playerid,-180.9723,1150.8590,19.6182,91.5288,5.0); } // west bus route 32
                        case 33: { SetPlayerCheckpointEx(playerid,-187.3790,1165.7794,19.6221,359.1724,5.0); } // west bus route 33
                        case 34: { SetPlayerCheckpointEx(playerid,-192.2473,1193.1272,19.6136,48.5598,5.0); } // west bus route 34
                        case 35: { SetPlayerCheckpointEx(playerid,-216.4454,1199.7053,19.6192,83.5415,5.0); } // west bus route 35
                        case 36: { SetPlayerCheckpointEx(playerid,-247.4265,1200.5582,19.6185,89.9755,5.0); } // west bus route 36
                        case 37: { SetPlayerCheckpointEx(playerid,-277.0807,1177.9763,19.6183,167.3819,5.0); } // west bus route 37
                        case 38: { SetPlayerCheckpointEx(playerid,-277.5771,1143.1663,19.6176,181.1581,5.0); } // west bus route 38
                        case 39: { SetPlayerCheckpointEx(playerid,-277.7184,1111.1610,19.6197,179.7975,5.0); } // west bus route 39
                        case 40: { SetPlayerCheckpointEx(playerid,-301.4509,1101.3394,19.6229,88.9151,5.0); } // west bus route 40
                        case 41: { SetPlayerCheckpointEx(playerid,-319.4807,1074.0674,19.6192,183.1171,5.0); } // west bus route 41
                        case 42: { SetPlayerCheckpointEx(playerid,-290.6429,1059.9542,19.6184,271.9564,5.0); } // west bus route 42
                        case 43: { SetPlayerCheckpointEx(playerid,-273.9870,1085.1835,19.6199,355.3413,5.0); } // west bus route 43
                        case 44: { SetPlayerCheckpointEx(playerid,-244.1902,1095.5878,19.6184,269.4709,5.0); } // west bus route 44
                        case 45: { SetPlayerCheckpointEx(playerid,-199.7636,1095.7778,19.6184,270.4095,5.0); } // west bus route 45
                        case 46: { SetPlayerCheckpointEx(playerid,-163.0398,1089.2788,19.7651,229.8826,5.0); } // west bus route 46
                        case 47:
                        {
                            SendClientMessage(playerid,COLOR_LIGHTRED,"[INFO]: You have completed Your Ice Cream Route, And earned $500");
                            SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                            GivePlayerPCash(playerid,500);
                            DisablePlayerCheckpoint(playerid);
                            SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
                            PlayerInfo2[JobDelay][playerid] = 900;
                            PlayerInfo2[IceRouteS][playerid] = 0;
                            GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~+500$",2000);
                        }
                    }
                }
            }
            else
            {
                SendClientMessage(playerid,COLOR_YELLOW,"You are not in a Ice Cream Truck.");
            }
        }
        case CHECKPOINT_GUN:
        {
            SendClientMessage(playerid,COLOR_GREY,"You have retrieved Your weapon.");
            GivePlayerWeaponEx(playerid,PlayerInfo2[CreateWeapon][playerid],PlayerInfo2[CreateWeaponAmmo][playerid]);
            SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
            PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
            DisablePlayerCheckpoint(playerid);
            PlayerInfo2[CreateWeapon][playerid] = 0;
            PlayerInfo2[CreateWeaponAmmo][playerid] = 0;
            PlayerInfo[playerid][pGunSkill]++;
            switch (PlayerInfo[playerid][pGunSkill])
            {
                case 50:
                {
                    SendClientMessage(playerid, COLOR_YELLOW, "* Your Gun Dealer Skill is now Level 2, you can now create more guns.");
                }
                case 100:
                {
                    SendClientMessage(playerid, COLOR_YELLOW, "* Your Gun Dealer Skill is now Level 3, you can now create more guns.");
                }
                case 150:
                {
                    SendClientMessage(playerid, COLOR_YELLOW, "* Your Gun Dealer Skill is now Level 4, you can now create more guns.");
                }
            }
        }
        case CHECKPOINT_DRIVETEST: //
        {
            if(PlayerInfo2[DriverTest][playerid] > 0)
            {
                SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_DRIVETEST);
                PlayerInfo2[DriverTest][playerid] += 1;
                if(PlayerInfo2[DriverTest][playerid] != 36)
                {
                    SendClientMessage(playerid,COLOR_WHITE,"[HINT]: Head to the next checkpoint.");
                }
                switch (PlayerInfo2[DriverTest][playerid])
                {
                    case 2: { SetPlayerCheckpoint(playerid,59.9834,1195.9209,18.3928,5.0); }
                    case 3: { SetPlayerCheckpointEx(playerid,116.2084,1192.6206,17.3980,216.5261,5.0); } // driving test 3
                    case 4: { SetPlayerCheckpointEx(playerid,169.0990,1148.1490,13.9905,241.8145,5.0); } // driving test 4
                    case 5: { SetPlayerCheckpointEx(playerid,183.9063,1106.5314,15.6905,183.4755,5.0); } // driving test 5
                    case 6: { SetPlayerCheckpointEx(playerid,137.3772,1098.5283,13.4317,91.2768,5.0); } // driving test 6
                    case 7: { SetPlayerCheckpointEx(playerid,126.8308,1073.4087,13.3163,200.6322,5.0); } // driving test 7
                    case 8: { SetPlayerCheckpointEx(playerid,117.4392,1063.3112,13.3167,109.7131,5.0); } // driving test 8
                    case 9: { SetPlayerCheckpointEx(playerid,108.9240,1052.1799,13.3167,203.1162,5.0); } // driving test 9
                    case 10: { SetPlayerCheckpointEx(playerid,88.4560,1017.8672,13.3747,136.1650,5.0); } // driving test 10
                    case 11: { SetPlayerCheckpointEx(playerid,46.7453,1015.5026,15.7672,90.1718,5.0); } // driving test 11
                    case 12: { SetPlayerCheckpointEx(playerid,36.0968,986.9755,18.2643,178.9224,5.0); } // driving test 12
                    case 13: { SetPlayerCheckpointEx(playerid,-13.7949,983.9446,19.4305,91.7292,5.0); } // driving test 13
                    case 14: { SetPlayerCheckpointEx(playerid,-32.3220,1004.0182,19.4169,358.1367,5.0); } // driving test 14
                    case 15: { SetPlayerCheckpointEx(playerid,-13.9101,1054.9551,19.2999,3.1065,5.0); } // driving test 15
                    case 16: { SetPlayerCheckpointEx(playerid,-27.5324,1099.9437,19.3007,88.8835,5.0); } // driving test 16
                    case 17: { SetPlayerCheckpointEx(playerid,-104.3754,1100.3104,19.3007,88.9084,5.0); } // driving test 17
                    case 18: { SetPlayerCheckpointEx(playerid,-182.2088,1100.4756,19.3044,89.9742,5.0); } // driving test 18
                    case 19: { SetPlayerCheckpointEx(playerid,-187.6513,1137.0979,19.2981,4.0095,5.0); } // driving test 19
                    case 20: { SetPlayerCheckpointEx(playerid,-187.9822,1194.1036,19.2503,355.5429,5.0); } // driving test 20
                    case 21: { SetPlayerCheckpointEx(playerid,-119.7089,1194.4176,19.2956,270.6039,5.0); } // driving test 21
                    case 22: { SetPlayerCheckpointEx(playerid,-117.7663,1177.7394,19.3007,174.5893,5.0); } // driving test 22
                    case 23: { SetPlayerCheckpointEx(playerid,-126.5302,1150.6519,19.3015,89.2464,5.0); } // driving test 23
                    case 24: { SetPlayerCheckpointEx(playerid,-167.4361,1150.6978,19.3075,90.8191,5.0); } // driving test 24
                    case 25: { SetPlayerCheckpointEx(playerid,-187.5753,1119.4583,19.3042,183.7070,5.0); } // driving test 25
                    case 26: { SetPlayerCheckpointEx(playerid,-198.2856,1081.9237,19.3049,180.1171,5.0); } // driving test 26
                    case 27: { SetPlayerCheckpointEx(playerid,-198.1048,1012.9070,19.2938,180.1606,5.0); } // driving test 27
                    case 28: { SetPlayerCheckpointEx(playerid,-196.1262,965.0040,17.5715,182.8685,5.0); } // driving test 28
                    case 29: { SetPlayerCheckpointEx(playerid,-196.1262,965.0040,17.5715,357.8425,5.0); } // driving test 29
                    case 30: { SetPlayerCheckpointEx(playerid,-180.8681,1094.2288,19.2958,279.6464,5.0); } // driving test 30
                    case 31: { SetPlayerCheckpointEx(playerid,-70.2256,1095.9294,19.2985,268.7200,5.0); } // driving test 31
                    case 32: { SetPlayerCheckpointEx(playerid,-63.4110,1127.7888,19.2917,0.9373,5.0); } // driving test 32
                    case 33: { SetPlayerCheckpointEx(playerid,-63.4208,1177.8345,19.2714,358.7533,5.0); } // driving test 33
                    case 34: { SetPlayerCheckpointEx(playerid,-48.2527,1195.3152,18.9192,269.5502,5.0); } // driving test 34
                    case 35: { SetPlayerCheckpointEx(playerid,-51.9138,1177.8597,19.1337,90.3645,5.0); } // driving test 35
                    case 36:
                    {
                        SendClientMessage(playerid,COLOR_LIGHTRED,"[INFO]: You have completed Your Driving Test, And bought Your driving license for $500");
                        GivePlayerPCash(playerid,-500);
                        PlayerInfo[playerid][pDrivLic] = 1;
                        PlayerInfo2[DriverTest][playerid] = 0;
                        DisablePlayerCheckpoint(playerid);
                        SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
                        SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                        GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~-500$",2000);
                    }
                }
            }
        }
case CHECKPOINT_SWEEP:
        {
            if(IsASweep(newcar))
            {
                if(PlayerInfo2[StreetSweepS][playerid] == 1 && PlayerInfo2[StreetSweep][playerid] > 0) // East
                {
                    SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_SWEEP);
                    PlayerInfo2[StreetSweep][playerid] += 1;
                    if(PlayerInfo2[StreetSweep][playerid] != 69)
                    {
                        SendClientMessage(playerid,COLOR_WHITE,"[HINT]: Head to the next checkpoint.");
                    }
                    switch (PlayerInfo2[StreetSweep][playerid])
                 {
                        case 2: { SetPlayerCheckpoint(playerid,196.1168,1205.7682,19.3661,5.0); }
                        case 3: { SetPlayerCheckpointEx(playerid,-211.3560,1199.9719,19.2989,88.6384,5.0); }
                        case 4: { SetPlayerCheckpointEx(playerid,-234.3061,1200.4333,19.2999,88.8572,5.0); } // sweaper LS, 4
                        case 5: { SetPlayerCheckpointEx(playerid,-255.0466,1200.8474,19.3007,88.8581,5.0); } // sweaper LS, 5
                        case 6: { SetPlayerCheckpointEx(playerid,-272.5671,1197.1931,19.3018,141.8628,5.0); } // sweaper LS, 6
                        case 7: { SetPlayerCheckpointEx(playerid,-278.6447,1177.5282,19.3007,177.6315,5.0); } // sweaper LS, 6
                        case 8: { SetPlayerCheckpointEx(playerid,-288.6138,1149.9712,19.3011,87.1856,5.0); } // sweaper LS, 7
                        case 9: { SetPlayerCheckpointEx(playerid,-323.5512,1150.4392,19.2999,89.3426,5.0); } // sweaper LS, 8
                        case 10: { SetPlayerCheckpointEx(playerid,-345.0985,1145.7284,19.3007,132.6527,5.0); } // sweaper LS, 9
                        case 11: { SetPlayerCheckpointEx(playerid,-348.0058,1122.7363,19.2997,181.0708,5.0); } // sweaper LS, 10
                        case 12: { SetPlayerCheckpointEx(playerid,-338.4601,1097.8569,19.3008,256.6792,5.0); } // sweaper LS, 11
                        case 13: { SetPlayerCheckpointEx(playerid,-320.1986,1084.7288,19.2933,183.8285,5.0); } // sweaper LS, 12
                        case 14: { SetPlayerCheckpointEx(playerid,-313.4944,1063.8396,19.2997,235.5651,5.0); } // sweaper LS, 13
                        case 15: { SetPlayerCheckpointEx(playerid,-288.5049,1061.9656,19.3029,270.0889,5.0); } // sweaper LS, 14
                        case 16: { SetPlayerCheckpointEx(playerid,-277.9580,1044.4244,19.3007,179.5507,5.0); } // sweaper LS, 15
                        case 17: { SetPlayerCheckpointEx(playerid,-273.1493,1020.2202,19.2989,223.1612,5.0); } // sweaper LS, 16
                        case 18: { SetPlayerCheckpointEx(playerid,-250.1277,1016.4054,19.3007,270.9787,5.0); } // sweaper LS, 17
                        case 19: { SetPlayerCheckpointEx(playerid,-216.7243,1016.5622,19.2950,270.0048,5.0); } // sweaper LS, 18
                        case 20: { SetPlayerCheckpointEx(playerid,-198.8275,1008.3542,19.2887,190.5088,5.0); } // sweaper LS, 19
                        case 21: { SetPlayerCheckpointEx(playerid,-196.8076,982.1575,18.8310,184.2347,5.0); } // sweaper LS, 20
                        case 22: { SetPlayerCheckpointEx(playerid,-195.8893,934.5049,13.9198,178.0434,5.0); } // sweaper LS, 21
                        case 23: { SetPlayerCheckpointEx(playerid,-206.2101,895.3232,10.2283,158.4987,5.0); } // sweaper LS, 22
                        case 24: { SetPlayerCheckpointEx(playerid,-217.5082,873.6786,10.0945,145.1465,5.0); } // sweaper LS, 23
                        case 25: { SetPlayerCheckpointEx(playerid,-228.8038,859.0562,10.8624,133.2803,5.0); } // sweaper LS, 24
                        case 26: { SetPlayerCheckpointEx(playerid,-247.8989,840.2867,12.5761,123.3824,5.0); } // sweaper LS, 25
                        case 27: { SetPlayerCheckpointEx(playerid,-265.4943,828.7685,13.8672,123.0512,5.0); } // sweaper LS, 26
                        case 28: { SetPlayerCheckpointEx(playerid,-277.6743,821.8450,14.0217,117.5406,5.0); } // sweaper LS, 27
                        case 29: { SetPlayerCheckpointEx(playerid,-289.4947,815.1706,14.0995,124.0104,5.0); } // sweaper LS, 28
                        case 30: { SetPlayerCheckpointEx(playerid,-291.4807,806.5968,14.5302,199.1908,5.0); } // sweaper LS, 29
                        case 31: { SetPlayerCheckpointEx(playerid,-282.7060,811.9217,14.3367,295.5179,5.0); } // sweaper LS, 30
                        case 32: { SetPlayerCheckpointEx(playerid,-267.0008,821.7894,14.0713,301.2089,5.0); } // sweaper LS, 31
                        case 33: { SetPlayerCheckpointEx(playerid,-249.9913,831.5950,13.1619,299.7346,5.0); } // sweaper LS, 32
                        case 34: { SetPlayerCheckpointEx(playerid,-231.2675,846.8613,11.6376,321.5201,5.0); } // sweaper LS, 33
                        case 35: { SetPlayerCheckpointEx(playerid,-218.2133,863.9144,10.4477,326.4724,5.0); } // sweaper LS, 34
                        case 36: { SetPlayerCheckpointEx(playerid,-203.5658,887.5574,10.0656,333.6595,5.0); } // sweaper LS, 35
                        case 37: { SetPlayerCheckpointEx(playerid,-194.7421,911.1023,11.3482,349.4405,5.0); } // sweaper LS, 36
                        case 38: { SetPlayerCheckpointEx(playerid,-191.0509,934.4366,14.0972,353.4120,5.0); } // sweaper LS, 37
                        case 39: { SetPlayerCheckpointEx(playerid,-191.0528,963.3371,17.5339,359.2156,5.0); } // sweaper LS, 38
                        case 40: { SetPlayerCheckpointEx(playerid,-190.0390,981.0789,18.7929,351.9199,5.0); } // sweaper LS, 39
                        case 41: { SetPlayerCheckpointEx(playerid,-188.3462,1004.8579,19.2897,358.3097,5.0); } // sweaper LS, 40
                        case 42: { SetPlayerCheckpointEx(playerid,-187.8338,1042.7605,19.2977,358.0050,5.0); } // sweaper LS, 41
                        case 43: { SetPlayerCheckpointEx(playerid,-188.0992,1076.9426,19.3009,0.8941,5.0); } // sweaper LS, 42
                        case 44: { SetPlayerCheckpointEx(playerid,-181.5215,1096.1459,19.2998,297.4301,5.0); } // sweaper LS, 43
                        case 45: { SetPlayerCheckpointEx(playerid,-157.7281,1096.6140,19.2999,270.9352,5.0); } // sweaper LS, 44
                        case 46: { SetPlayerCheckpointEx(playerid,-125.3682,1096.4456,19.2999,269.1382,5.0); } // sweaper LS, 45
                        case 47: { SetPlayerCheckpointEx(playerid,-94.3897,1095.9802,19.2999,269.1390,5.0); } // sweaper LS, 46
                        case 48: { SetPlayerCheckpointEx(playerid,-67.0677,1083.5481,19.2963,177.8778,5.0); } // sweaper LS, 47
                        case 49: { SetPlayerCheckpointEx(playerid,-66.7106,1062.2135,19.2999,181.2473,5.0); } // sweaper LS, 48
                        case 50: { SetPlayerCheckpointEx(playerid,-67.6593,1037.4349,19.2999,177.8682,5.0); } // sweaper LS, 49
                        case 51: { SetPlayerCheckpointEx(playerid,-54.8870,1021.4468,19.3007,249.9118,5.0); } // sweaper LS, 50
                        case 52: { SetPlayerCheckpointEx(playerid,-20.3722,1023.7885,19.3006,318.2740,5.0); } // sweaper LS, 51
                        case 53: { SetPlayerCheckpointEx(playerid,-14.2498,1055.2063,19.2999,1.9464,5.0); } // sweaper LS, 52
                        case 54: { SetPlayerCheckpointEx(playerid,-14.4947,1085.2903,19.2974,0.7997,5.0); } // sweaper LS, 53
                        case 55: { SetPlayerCheckpointEx(playerid,4.5983,1095.6425,19.3007,269.7787,5.0); } // sweaper LS, 54
                        case 56: { SetPlayerCheckpointEx(playerid,29.8896,1104.5725,19.3007,325.9001,5.0); } // sweaper LS, 55
                        case 57: { SetPlayerCheckpointEx(playerid,24.6791,1147.9779,19.3022,59.8358,5.0); } // sweaper LS, 56
                        case 58: { SetPlayerCheckpointEx(playerid,-0.4848,1151.0095,19.2963,89.6280,5.0); } // sweaper LS, 57
                        case 59: { SetPlayerCheckpointEx(playerid,-25.8164,1150.4976,19.2619,91.3658,5.0); } // sweaper LS, 58
                        case 60: { SetPlayerCheckpointEx(playerid,-54.0365,1150.6536,19.2947,87.0074,5.0); } // sweaper LS, 59
                        case 61: { SetPlayerCheckpointEx(playerid,-63.3362,1170.3385,19.2917,1.9819,5.0); } // sweaper LS, 60
                        case 62: { SetPlayerCheckpointEx(playerid,-63.5005,1189.8169,19.2589,0.0257,5.0); } // sweaper LS, 61
                        case 63: { SetPlayerCheckpointEx(playerid,-73.5063,1201.1376,19.3007,86.7046,5.0); } // sweaper LS, 62
                        case 64: { SetPlayerCheckpointEx(playerid,-88.6899,1201.1541,19.3008,89.8718,5.0); } // sweaper LS, 63
                        case 65: { SetPlayerCheckpointEx(playerid,-100.5003,1201.1808,19.2922,89.8764,5.0); } // sweaper LS, 64
                        case 66: { SetPlayerCheckpointEx(playerid,-121.0692,1200.9171,19.3008,90.6781,5.0); } // sweaper LS, 65
                        case 67: { SetPlayerCheckpointEx(playerid,-148.8451,1201.2377,19.2999,88.8652,5.0); } // sweaper LS, 66
                        case 68: { SetPlayerCheckpointEx(playerid,-163.2094,1201.5234,19.2999,88.8639,5.0); } // sweaper LS, 67
                        case 69:
                        {
                            SendClientMessage(playerid,COLOR_BLUE,"[INFO]: You have completed Your Sweeping Route and gained $500");
                            GivePlayerPCash(playerid,500);
                            PlayerInfo2[StreetSweep][playerid] = 0;
                            PlayerInfo2[StreetSweepS][playerid] = 0;
                            DisablePlayerCheckpoint(playerid);
                            SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
                            SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                            PlayerInfo2[JobDelay][playerid] = 900;
                            GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~+500$",2000);
                        }
                    }
                }
                if(PlayerInfo2[StreetSweepS][playerid] == 2 && PlayerInfo2[StreetSweep][playerid] > 0) // West
                {
                    SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_SWEEP);
                    PlayerInfo2[StreetSweep][playerid] += 1;
                    if(PlayerInfo2[StreetSweep][playerid] != 83)
                    switch (PlayerInfo2[StreetSweep][playerid])
                    {
                        case 2: { SetPlayerCheckpoint(playerid,-195.9860,1198.0736,19.3148,5.0); }
                        case 3: { SetPlayerCheckpointEx(playerid,-176.0325,1197.4679,19.3182,268.1027,5.0); } // sweaper LS, West, 3
                        case 4: { SetPlayerCheckpointEx(playerid,-153.3355,1197.3291,19.3189,268.8863,5.0); } // sweaper LS, West, 4
                        case 5: { SetPlayerCheckpointEx(playerid,-132.6338,1196.9265,19.3103,268.8729,5.0); } // sweaper LS, West, 5
                        case 6: { SetPlayerCheckpointEx(playerid,-119.4253,1207.0204,19.3189,6.4397,5.0); } // sweaper LS, West, 6
                        case 7: { SetPlayerCheckpointEx(playerid,-119.5385,1221.9403,18.3339,0.5002,5.0); } // sweaper LS, West, 7
                        case 8: { SetPlayerCheckpointEx(playerid,-120.6334,1235.1714,18.0191,7.4992,5.0); } // sweaper LS, West, 8
                        case 9: { SetPlayerCheckpointEx(playerid,-122.9223,1250.4076,17.7844,7.8851,5.0); } // sweaper LS, West, 9
                        case 10: { SetPlayerCheckpointEx(playerid,-116.8628,1253.7013,17.2904,257.9309,5.0); } // sweaper LS, West, 10
                        case 11: { SetPlayerCheckpointEx(playerid,-115.0036,1240.2067,17.1691,182.2089,5.0); } // sweaper LS, West, 11
                        case 12: { SetPlayerCheckpointEx(playerid,-114.2002,1231.5146,17.6308,183.8281,5.0); } // sweaper LS, West, 12
                        case 13: { SetPlayerCheckpointEx(playerid,-113.7293,1213.7644,18.9451,181.5252,5.0); } // sweaper LS, West, 13
                        case 14: { SetPlayerCheckpointEx(playerid,-109.6278,1198.2904,19.3151,263.2224,5.0); } // sweaper LS, West, 14
                        case 15: { SetPlayerCheckpointEx(playerid,-91.6598,1197.0714,19.3189,267.0976,5.0); } // sweaper LS, West, 15
                        case 16: { SetPlayerCheckpointEx(playerid,-72.7206,1197.0314,19.3100,268.7911,5.0); } // sweaper LS, West, 16
                        case 17: { SetPlayerCheckpointEx(playerid,-68.7279,1181.2758,19.3171,175.0909,5.0); } // sweaper LS, West, 17
                        case 18: { SetPlayerCheckpointEx(playerid,-68.4054,1163.6029,19.3189,181.3920,5.0); } // sweaper LS, West, 18
                        case 19: { SetPlayerCheckpointEx(playerid,-68.0655,1149.6515,19.3189,181.3923,5.0); } // sweaper LS, West, 19
                        case 20: { SetPlayerCheckpointEx(playerid,-54.2297,1146.5497,19.3167,267.9579,5.0); } // sweaper LS, West, 20
                        case 21: { SetPlayerCheckpointEx(playerid,-36.8889,1146.5212,19.3189,271.4810,5.0); } // sweaper LS, West, 21
                        case 22: { SetPlayerCheckpointEx(playerid,-14.3878,1146.2191,19.3189,265.3854,5.0); } // sweaper LS, West, 22
                        case 23: { SetPlayerCheckpointEx(playerid,8.5058,1146.1305,19.3189,269.8973,5.0); } // sweaper LS, West, 23
                        case 24: { SetPlayerCheckpointEx(playerid,26.6724,1139.3269,19.3189,194.9601,5.0); } // sweaper LS, West, 24
                        case 25: { SetPlayerCheckpointEx(playerid,26.8282,1122.8755,19.3189,176.3540,5.0); } // sweaper LS, West, 25
                        case 26: { SetPlayerCheckpointEx(playerid,25.7750,1104.7177,19.3189,151.4958,5.0); } // sweaper LS, West, 26
                        case 27: { SetPlayerCheckpointEx(playerid,7.7394,1101.2915,19.3189,86.3754,5.0); } // sweaper LS, West, 27
                        case 28: { SetPlayerCheckpointEx(playerid,-16.4175,1098.9915,19.3189,160.0437,5.0); } // sweaper LS, West, 28
                        case 29: { SetPlayerCheckpointEx(playerid,-17.3727,1085.6273,19.3141,178.7327,5.0); } // sweaper LS, West, 29
                        case 30: { SetPlayerCheckpointEx(playerid,-17.4475,1070.7277,19.3189,178.7728,5.0); } // sweaper LS, West, 30
                        case 31: { SetPlayerCheckpointEx(playerid,-18.0837,1052.3545,19.3189,176.0366,5.0); } // sweaper LS, West, 31
                        case 32: { SetPlayerCheckpointEx(playerid,-17.9983,1038.1140,19.3189,180.3431,5.0); } // sweaper LS, West, 32
                        case 33: { SetPlayerCheckpointEx(playerid,-24.0419,1027.5696,19.3189,95.0091,5.0); } // sweaper LS, West, 33
                        case 34: { SetPlayerCheckpointEx(playerid,-39.7118,1026.2777,19.3189,88.2221,5.0); } // sweaper LS, West, 34
                        case 35: { SetPlayerCheckpointEx(playerid,-57.9500,1028.2458,19.3189,60.7317,5.0); } // sweaper LS, West, 35
                        case 36: { SetPlayerCheckpointEx(playerid,-63.0245,1046.6886,19.3189,2.0506,5.0); } // sweaper LS, West, 36
                        case 37: { SetPlayerCheckpointEx(playerid,-62.8916,1068.1715,19.3189,359.5064,5.0); } // sweaper LS, West, 37
                        case 38: { SetPlayerCheckpointEx(playerid,-62.7822,1080.9010,19.3080,359.4641,5.0); } // sweaper LS, West, 38
                        case 39: { SetPlayerCheckpointEx(playerid,-62.6590,1095.8629,19.3189,359.5543,5.0); } // sweaper LS, West, 39
                        case 40: { SetPlayerCheckpointEx(playerid,-80.0217,1099.4196,19.3207,92.4085,5.0); } // sweaper LS, West, 40
                        case 41: { SetPlayerCheckpointEx(playerid,-98.0753,1099.7509,19.3189,88.3326,5.0); } // sweaper LS, West, 41
                        case 42: { SetPlayerCheckpointEx(playerid,-119.3383,1099.9266,19.3189,88.7376,5.0); } // sweaper LS, West, 42
                        case 43: { SetPlayerCheckpointEx(playerid,-138.6075,1100.0238,19.3189,89.1083,5.0); } // sweaper LS, West, 43
                        case 44: { SetPlayerCheckpointEx(playerid,-157.7952,1099.6887,19.3189,94.5221,5.0); } // sweaper LS, West, 44
                        case 45: { SetPlayerCheckpointEx(playerid,-172.2474,1099.5342,19.3192,90.2128,5.0); } // sweaper LS, West, 45
                        case 46: { SetPlayerCheckpointEx(playerid,196.7219,1099.6917,19.3189,89.5418,5.0); } // sweaper LS, West, 46
                        case 47: { SetPlayerCheckpointEx(playerid,-198.5548,1085.0475,19.3213,182.2863,5.0); } // sweaper LS, West, 47
                        case 48: { SetPlayerCheckpointEx(playerid,-197.7273,1068.2087,19.3189,187.8026,5.0); } // sweaper LS, West, 48
                        case 49: { SetPlayerCheckpointEx(playerid,-197.8499,1047.1605,19.3189,178.8213,5.0); } // sweaper LS, West, 49
                        case 50: { SetPlayerCheckpointEx(playerid,-197.8260,1031.0808,19.3116,181.0509,5.0); } // sweaper LS, West, 50
                        case 51: { SetPlayerCheckpointEx(playerid,-200.7686,1023.5656,19.3097,126.0780,5.0); } // sweaper LS, West, 51
                        case 52: { SetPlayerCheckpointEx(playerid,-217.8199,1020.3636,19.3189,90.3300,5.0); } // sweaper LS, West, 52
                        case 53: { SetPlayerCheckpointEx(playerid,-236.6974,1020.2535,19.3189,90.3303,5.0); } // sweaper LS, West, 53
                        case 54: { SetPlayerCheckpointEx(playerid,-256.0870,1020.3199,19.3189,89.1775,5.0); } // sweaper LS, West, 54
                        case 55: { SetPlayerCheckpointEx(playerid,-269.8507,1023.3147,19.3172,54.2521,5.0); } // sweaper LS, West, 55
                        case 56: { SetPlayerCheckpointEx(playerid,-273.0250,1055.0863,19.3189,2.5003,5.0); } // sweaper LS, West, 56
                        case 57: { SetPlayerCheckpointEx(playerid,-289.3487,1064.2065,19.3182,91.7742,5.0); } // sweaper LS, West, 57
                        case 58: { SetPlayerCheckpointEx(playerid,-313.0113,1068.7057,19.3189,53.4740,5.0); } // sweaper LS, West, 58
                        case 59: { SetPlayerCheckpointEx(playerid,-319.1140,1095.4478,19.3182,86.0550,5.0); } // sweaper LS, West, 59
                        case 60: { SetPlayerCheckpointEx(playerid,-338.9200,1102.6794,19.3189,60.2897,5.0); } // sweaper LS, West, 60
                        case 61: { SetPlayerCheckpointEx(playerid,-342.8553,1120.4487,19.3189,0.6648,5.0); } // sweaper LS, West, 61
                        case 62: { SetPlayerCheckpointEx(playerid,-340.4947,1143.1383,19.3189,313.1703,5.0); } // sweaper LS, West, 62
                        case 63: { SetPlayerCheckpointEx(playerid,-323.3445,1146.4374,19.3189,266.8499,5.0); } // sweaper LS, West, 63
                        case 64: { SetPlayerCheckpointEx(playerid,-311.5225,1146.4595,19.3189,270.2551,5.0); } // sweaper LS, West, 64
                        case 65: { SetPlayerCheckpointEx(playerid,-303.5182,1146.4949,19.3189,270.2530,5.0); } // sweaper LS, West, 65
                        case 66: { SetPlayerCheckpointEx(playerid,-296.9413,1146.5242,19.3189,270.2531,5.0); } // sweaper LS, West, 66
                        case 67: { SetPlayerCheckpointEx(playerid,-283.4749,1146.3033,19.3197,268.8747,5.0); } // sweaper LS, West, 67
                        case 68: { SetPlayerCheckpointEx(playerid,-275.9950,1146.1582,19.3181,268.8980,5.0); } // sweaper LS, West, 68
                        case 69: { SetPlayerCheckpointEx(playerid,-273.5561,1160.9205,19.3189,1.5325,5.0); } // sweaper LS, West, 69
                        case 70: { SetPlayerCheckpointEx(playerid,-273.9227,1174.5881,19.3189,1.5327,5.0); } // sweaper LS, West, 70
                        case 71: { SetPlayerCheckpointEx(playerid,-274.2719,1187.6067,19.3189,1.5332,5.0); } // sweaper LS, West, 71
                        case 72: { SetPlayerCheckpointEx(playerid,-266.8142,1194.4949,19.3189,294.4335,5.0); } // sweaper LS, West, 72
                        case 73: { SetPlayerCheckpointEx(playerid,-249.0548,1195.8586,19.3189,268.9079,5.0); } // sweaper LS, West, 73
                        case 74: { SetPlayerCheckpointEx(playerid,-236.8093,1195.6256,19.3189,268.9075,5.0); } // sweaper LS, West, 74
                        case 75: { SetPlayerCheckpointEx(playerid,-230.4356,1195.5042,19.3189,268.9078,5.0); } // sweaper LS, West, 75
                        case 76: { SetPlayerCheckpointEx(playerid,-221.7617,1195.3391,19.3189,268.9081,5.0); } // sweaper LS, West, 76
                        case 77: { SetPlayerCheckpointEx(playerid,-209.5062,1195.1055,19.3084,268.8516,5.0); } // sweaper LS, West, 77
                        case 78: { SetPlayerCheckpointEx(playerid,-195.8471,1194.8370,19.3068,268.8855,5.0); } // sweaper LS, West, 78
                        case 79: { SetPlayerCheckpointEx(playerid,-190.8567,1198.3047,19.3139,2.4806,5.0); } // sweaper LS, West, 79
                        case 80: { SetPlayerCheckpointEx(playerid,-195.0174,1207.0184,19.4218,359.5659,5.0); } // sweaper LS, West, 80
                        case 81: { SetPlayerCheckpointEx(playerid,-194.5359,1213.3707,19.4674,358.4209,5.0); } // sweaper LS, West, 81
                        case 82: { SetPlayerCheckpointEx(playerid,-194.6785,1219.5940,19.4674,1.4419,5.0); } // sweaper LS, West, 82
                        case 83:
                        {
                            SendClientMessage(playerid,COLOR_BLUE,"[INFO]: You have completed Your Sweeping Route and gained $600");
                            GivePlayerPCash(playerid,600);
                            PlayerInfo2[StreetSweep][playerid] = 0;
                            PlayerInfo2[StreetSweepS][playerid] = 0;
                            DisablePlayerCheckpoint(playerid);
                            SetPVarInt(playerid, "PlayerCheckpointStatus", CHECKPOINT_NONE);
                            SetVehicleToRespawn(GetPlayerVehicleID(playerid));
                            PlayerInfo2[JobDelay][playerid] = 900;
                            GameDrawForPlayer(playerid,"~w~Mission ~g~Passed ~n~~y~+600$",2000);
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#2

Add it under OnPlayerConnect
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#3

but if i add it the other things that under it wont work
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