OnPlayerEnterVehicle
#1

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new personalcar = (dini_Int(PFile(playerid),"CarID"));
    for(new i=0; i < MAX_PLAYERS; i++)
    {
    if(GetCreatorID(vehicleid)!=0)
    {
    if (personalcar == vehicleid)
    {
    SetVehicleParamsForPlayer(vehicleid,i,0,0);
    }
    else
    {
    if (VehicleSystem[vehicleid][cLock]==0)
    {
    SetVehicleParamsForPlayer(vehicleid,i,0,1);
    }
    else if (VehicleSystem[vehicleid][cLock]==1)
    {
    SetVehicleParamsForPlayer(vehicleid,i,0,0);
    }
    }
    }
    return 1;
}
    if(IsACharacter(playerid))
    {
        if (IsACopCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAnAmbulance(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==4||PlayerInfo[playerid][pMember]==4) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsACivCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]>= 0 ||PlayerInfo[playerid][pMember]>=0) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsALcnCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==5||PlayerInfo[playerid][pMember]==5) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAYkzCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==6||PlayerInfo[playerid][pMember]==6) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAHitmanCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==8||PlayerInfo[playerid][pMember]==8) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsANewsCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==9||PlayerInfo[playerid][pMember]==9) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsATaxiCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==10||PlayerInfo[playerid][pMember]==10) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAnInstructorCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==11||PlayerInfo[playerid][pMember]==11) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsABloodsCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==12||PlayerInfo[playerid][pMember]==12) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsACripsCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==13||PlayerInfo[playerid][pMember]==13) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsANortenosCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==14||PlayerInfo[playerid][pMember]==14) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsASurenosCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==15||PlayerInfo[playerid][pMember]==15) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAGrooveCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==16||PlayerInfo[playerid][pMember]==16) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsABallasCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==17||PlayerInfo[playerid][pMember]==17) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsAFmaCar(vehicleid) && !ispassenger)
        {
            if(PlayerInfo[playerid][pLeader]==18||PlayerInfo[playerid][pMember]==18) {}
            else {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
        if (IsADmvCar(vehicleid) && !ispassenger)
        {
            if(TakingLesson[playerid] == 1)
            {
            }
            else
            {
                new Float:cx, Float:cy, Float:cz;
                GetPlayerPos(playerid, cx, cy, cz);
                SetPlayerPos(playerid, cx,  cy, cz);
            }
        }
    }
    return 1;
}
Why is not correct?
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