22.02.2012, 20:31
I'm kind of new to scripting and want to edit this current Jefferson TDM Gamemode for my liking, Deleted most of the usless stuff in there, but I've left two teams which from there im gonna work from and build up the script.
If someone can provide me with a code with Teams in different cases, Say like I click "Next" on the class selection and different location for the Camera View & PlayerPosition, with some Gametext displaying the team name and setting to my defined team colors on spawn.
I'd be hugely greatful and I MAY reward you with a small budget of like a dollar or something lol, thanks for helping guys and heres the codes and information.
If someone can provide me with a code with Teams in different cases, Say like I click "Next" on the class selection and different location for the Camera View & PlayerPosition, with some Gametext displaying the team name and setting to my defined team colors on spawn.
I'd be hugely greatful and I MAY reward you with a small budget of like a dollar or something lol, thanks for helping guys and heres the codes and information.
Код:
#include <a_samp> #include <YSI\y_ini> #include <sscanf2> #include <zcmd> //Color defines #define COLOR_GREY 0xAD9797FF #define COLOR_GREEN 0x58AB54FF #define COLOR_PURPLE 0x963A99FF #define COLOR_YELLOW 0xEAFF03FF #define COLOR_LIGHTBLUE 0x7ED5F2FF #define COLOR_RED 0xFF0D1DFF #define COLOR_WHITE 0xFFFFFFFF //Defines regarding teams #define TEAM_GROVE 1 #define TEAM_BALLAS 2 #define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green #define TEAM_BALLAS_COLOR 0x963A99FF // Blue //defines regarding all dialogs dialogs main() { print("\n----------------------------------"); print(" Jefferson Motel DeathMatch 9.5 by Blunt"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("JM-TDM 9.5"); ShowNameTags(1); SetWorldTime(0); DisableInteriorEnterExits(); //Grove street skins AddPlayerClass(105,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,4,1); AddPlayerClass(106,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,5,1); AddPlayerClass(107,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,1,1); AddPlayerClass(102,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,1,1); AddPlayerClass(103,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,1,1); AddPlayerClass(104,2194.1116,-1146.9642,1033.7969,279.8350,22,51,32,300,1,1); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 259.2184,-41.4297,1002.0234); SetPlayerFacingAngle(playerid, 89.9766); SetPlayerInterior(playerid, 14); SetPlayerCameraPos(playerid, 254.9213,-39.8146,1002.0234); SetPlayerCameraLookAt(playerid, 259.2184,-41.4297,1002.0234); return 1; } public OnPlayerConnect(playerid) { //Functions here return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 0; }