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Maybe anyone has an idea, of how to detect players out of sync? And maybe a way to sync them without relogging them? I mean, when SetPlayerPos,SetPlayerHealth, etc. doesn't work on a player, but he can see the chat, send the commands...
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If u can't set his pos, he is prolly lagging, you can't do much about it. lagging also causes desync
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I think there is something like ForceSync.
Check the wiki.
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iam experiencing this dsync issues when i load the fireworks script. its sending too many information to the clients at the same time - press and hold down F5, and check out the bandwidth usage. when it exceeds the download-capability of a client, this client will most prolly dsync. i know that spawning >200 objects at the same time (within 75 ms) can be dangerous.
one way to estimate an almost precise amount, is to hold down F5 for 1 second before you start an "event", then, as soon the event is done, hold down F5 again. the first big value will be the total used bandwidth used in that time during the event - it sums up when not held down. pretty handy sometimes