14.02.2012, 20:41
Hello,i've made my registration/login system from scratch,it works good but i've a problem.When a player disconnects or the server restart,the player loses ALL their stats. (So they arent saved).
Here is the variables to store:
Login:
This is the stock i use in OnGameModeExit to save stats.
OnPlayerDisconnect:
Thanks.
Here is the variables to store:
pawn Код:
if (dialogid == 1) // Register
{
new name[MAX_PLAYER_NAME], file[128], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "New Account", "Seems this is your first join on server,register an account now.", "Register", "");
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(inputtext));
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
dini_IntSet(file, "WantedLevel",PlayerInfo[playerid][pWantedLevel] = 0);
dini_IntSet(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0);
format(string, 128, "You succesfully registered the nickname %s with password %s,you have been auto logged in.", name, inputtext);
SendClientMessage(playerid, yellow, string);
gPlayerLogged[playerid] = 1;
}
pawn Код:
if (dialogid == 2) // Login
{
new name[MAX_PLAYER_NAME], file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Load Account", "Welcome back!", "Login", "");
new tmp;
tmp = dini_Int(file, "Password");
if(udb_hash(inputtext) != tmp) {
SendClientMessage(playerid, red, "Wrong password sir.");
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Load Account", "Welcome back!", "Login", "");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
SendClientMessage(playerid,red, "Successfully logged in!");
}
}
pawn Код:
stock SavePlayer(playerid)
{
new file[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
dini_IntSet(file, "Deaths", PlayerInfo[playerid][pDeaths]);
dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
dini_IntSet(file, "WantedLevel", PlayerInfo[playerid][pWantedLevel]);
}
}
pawn Код:
new file[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
dini_IntSet(file, "Deaths", PlayerInfo[playerid][pDeaths]);
dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
dini_IntSet(file, "WantedLevel", PlayerInfo[playerid][pWantedLevel]);
}
gPlayerLogged[playerid] = 0;