11.02.2012, 15:15
Hello!
I have little problem with my function. Sometimes, when I spawn a vehicle, the vehicle of another player disappear. My vehicle function looks like this:
What can be wrong? Any help?
I have little problem with my function. Sometimes, when I spawn a vehicle, the vehicle of another player disappear. My vehicle function looks like this:
Код:
public SpawnPlayerVehicle(playerid,ModelID) { new Float: xPos,Float: yPos,Float: zPos,Float: Ang,Float: xVel,Float: yVel,Float: zVel; if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { GetVehiclePos(GetPlayerVehicleID(playerid),xPos,yPos,zPos); GetVehicleZAngle(GetPlayerVehicleID(playerid),Ang); GetVehicleVelocity(GetPlayerVehicleID(playerid),xVel,yVel,zVel); } else { GetPlayerPos(playerid,xPos,yPos,zPos); GetPlayerFacingAngle(playerid,Ang); GetPlayerVelocity(playerid,xVel,yVel,zVel); } if(Player[playerid][pVehicle] != INVALID_VEHICLE_ID) { DestroyVehicle(Player[playerid][pVehicle]); } if(ModelID > 399 && ModelID < 612) { new Color1 = random(sizeof(VehicleColors)); new Color2 = random(sizeof(VehicleColors)); Player[playerid][pVehicle] = CreateVehicle(ModelID,xPos,yPos,zPos + 1,Ang,VehicleColors[Color1],VehicleColors[Color2],0); SetVehicleVirtualWorld(Player[playerid][pVehicle],Player[playerid][pWorld]); PutPlayerInVehicle(playerid,Player[playerid][pVehicle],0); SetVehicleVelocity(Player[playerid][pVehicle],xVel,yVel,zVel); PlayerPlaySound(playerid,1056,0,0,0); } else { Player[playerid][pVehicle] = INVALID_VEHICLE_ID; } return 1; }