16.01.2012, 12:35
(
Последний раз редактировалось Kuddy; 16.01.2012 в 18:46.
)
Era pra essa merda de objeto se mover, mas....
Os objetos nгo se movem! Acredito eu que esteja tudo correto...
Alguйm viu o pobrema? D;
# O Stewie me ajudou a arrumar, sу q os objetos continuam sem se mover
Alguem ve algo de errado niзae?
#Apliquei o debug e o switch ta funfando corretamente.
pawn Код:
#include <a_samp>
#include <F_Streamer>
new counter1,
counter2,
ObjetoMovel1,
ObjetoMovel2;
forward de5em5();
forward de15em15();
forward CarregarObjetos();
forward ScriptUpdate();
public de5em5()
{
switch(counter1)
{
case 0:
{
MoveObject(ObjetoMovel1, 2478.89990234,-1625.40002441,2615.60009766,0.00000000,33.98620605,89.99401855, 1.0);
counter1 = 1;
print("Case 0 do counter 1 executado");
return 1;
}
case 1:
{
MoveObject(ObjetoMovel1, 2434.19995117,-1572.90002441,2615.60009766,0.00000000,34.00000000,0.00000000, 1.0);
counter1 = 2;
print("Case 1 do counter 1 executado");
return 1;
}
case 2:
{
MoveObject(ObjetoMovel1, 2514.60009766,-1566.69995117,2615.60009766,0.00000000,33.99169922,181.99719238, 1.0);
counter1 = 3;
print("Case 2 do counter 1 executado");
return 1;
}
case 3:
{
MoveObject(ObjetoMovel1, 2434.19995117,-1572.90002441,2615.60009766,0.00000000,34.00000000,0.00000000, 1.0);
counter1 = 0;
print("Case 3 do counter 1 executado");
return 1;
}
}
return 1;
}
public de15em15()
{
switch(counter2)
{
case 0:
{
MoveObject(ObjetoMovel2, 2523.00000000,-1657.40002441,2624.50000000,0.00000000,0.00000000,0.00000000, 1.0);
counter2 = 1;
print("Case 0 do counter 2 executado");
return 1;
}
case 1:
{
MoveObject(ObjetoMovel2, 2440.39990234,-1657.09997559,2624.50000000,0.00000000,0.00000000,0.00000000, 1.0);
counter2 = 0;
print("Case 1 do counter 2 executado");
return 1;
}
}
return 1;
}
public ScriptUpdate()
{
/* Censurado -- Proibido para menores de 30 cm */
return 1;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" dArena Carregada com sucesso!");
print("--------------------------------------\n");
SetTimer("CarregarObjetos", 1000, false);
SetTimer("de5em5", 5000, true);
SetTimer("de15em15", 15000, true);
SetTimer("ScriptUpdate", 400, true);
ObjetoMovel1 = CreateObject(1379,2478.89990234,-1625.40002441,2615.60009766,0.00000000,33.98620605,89.99401855); //movel1
ObjetoMovel2 = CreateObject(1378,2523.00000000,-1657.40002441,2624.50000000,0.00000000,0.00000000,0.00000000); //movel_2_1
return 1;
}
Alguйm viu o pobrema? D;
# O Stewie me ajudou a arrumar, sу q os objetos continuam sem se mover

Alguem ve algo de errado niзae?
#Apliquei o debug e o switch ta funfando corretamente.