pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
MSGPLAYER(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
return 1;
}
if (IsACop(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
|| PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || PlayerToPoint(2, playerid,-2022.5831,-114.2501,1035.1719) || HouseEntered[playerid] != 255)
{
ResetPlayerWeaponsEx(playerid);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
TogglePlayerControllable(playerid,true);//add isso
if (PlayerInfo[playerid][pLider] == 1)
{
format(string, sizeof(string), " Policial Militar %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
TogglePlayerControllable(playerid,true);//add isso
return 1;
}
if(PlayerInfo[playerid][pLider] == 2)
{
format(string, sizeof(string), " Policial %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
TogglePlayerControllable(playerid,true);//add isso
return 1;
}
if(PlayerInfo[playerid][pLider] == 3)
{
format(string, sizeof(string), " Exйrcito %s pega seus equipamentos de lнder.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 600);
GivePlayerWeapon(playerid, 29, 600);
GivePlayerWeapon(playerid, 41, 600);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
TogglePlayerControllable(playerid,true);//add isso
return 1;
}