01.01.2012, 20:06
hi I have a question :
CreateVehicle(CarInfo[CarId][model],x,y,z,a,CarInfo[CarId][col1],CarInfo[CarId][col2],CarInfo[CarId][respawn]);
if I put int CarInfo[CarId][respawn] = -1 the car his never gone respawn
I want kown it because I want to put car after destroy in pound with callback : onvehiculedestroy
CreateVehicle(CarInfo[CarId][model],x,y,z,a,CarInfo[CarId][col1],CarInfo[CarId][col2],CarInfo[CarId][respawn]);
if I put int CarInfo[CarId][respawn] = -1 the car his never gone respawn
I want kown it because I want to put car after destroy in pound with callback : onvehiculedestroy