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After updating to 0.3d my objects rotate when i move them? They never did that before.. I have a video.. i tried updating sscanf2 but nothing.. im using garobject
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Do you use a streamer ?
If so, it may be an older version interfering with the new version (0.3d).
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My current plugins are, sscanf streamer Whirlpool
So yeah its probably streamer doing it. hmm i just updated Streamer and still got the same problem..
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thanks, keep me updated. Its annoying me lol. But for now i guess i reached the max object limit. 400 i believe. Any way around it lol
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the new maximum_objects amout got raised to 1000. i suggest to use 800 max. first, i sometimes crash at exactly 1000 objects created. as i see from yor video, you need to rescript some lines in the gareditor. the natives changed a bit, so you need to a) supply the rotation parameters, and b) use the rotations (save them when creating an object, iam sure this is already done).
in short: search for the string "object(" to find all object relating commands. then compare its syntax to the wiki updates, and fix them.
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hm, i only have around 498 objects and i get that message
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ok so i guess changing the Max objects it fixed it lol. Ty for your help