26.11.2011, 17:31
Hey Guys ,
I have been searched for tazer script with the gun but I didn't found it ..
I have been searched for tazer script with the gun but I didn't found it ..
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsACop(playerid) && PlayerInfo[playerid][pDuty] == 1)
{
new weapons[13][2];
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
if(Tazer[playerid] == 0)
{
if(PlayerInfo[playerid][pTazerBullets] != 0)
{
new ammo = weapons[2][1];
PreTazerAmmo[playerid] = ammo;
SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]);
Tazer[playerid] = 1;
AttachWeaponCorrectly(playerid, 24);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500);
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
format(string, sizeof(string), "* %s reaches down towards their duty belt, taking out a tazer.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* No charges in the tazer!");
return 1;
}
}
else
{
new ammo = weapons[2][1];
PlayerInfo[playerid][pTazerBullets] = ammo;
SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]);
AttachWeaponCorrectly(playerid, 23);
Tazer[playerid] = 0;
ClearAnimations(playerid);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]);
format(string, sizeof(string), "* %s hostlers their tazer back into their duty belt.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
}
}
return 1;
}