Tazer !
#1

Hey Guys ,

I have been searched for tazer script with the gun but I didn't found it ..
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#2

if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
{
if(IsACop(playerid) && PlayerInfo[playerid][pDuty] == 1)
{
new weapons[13][2];
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}

if(Tazer[playerid] == 0)
{
if(PlayerInfo[playerid][pTazerBullets] != 0)
{
new ammo = weapons[2][1];
PreTazerAmmo[playerid] = ammo;
SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]);
Tazer[playerid] = 1;
AttachWeaponCorrectly(playerid, 24);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500);
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0, 1,1,1,1);
format(string, sizeof(string), "* %s hostlers his Desert Deagle and Unhostlers his Tazer.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,CO LOR_CHAT5);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* No charges in the tazer!");
return 1;
}
}
else
{
new ammo = weapons[2][1];
PlayerInfo[playerid][pTazerBullets] = ammo;
SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]);
AttachWeaponCorrectly(playerid, 23);
Tazer[playerid] = 0;
ClearAnimations(playerid);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]);
format(string, sizeof(string), "* %s hostlers his tazer and Unhostlers his Deagle.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,CO LOR_CHAT5);
}
}
return 1;
}
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#3

pawn Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0)
    {
        if(IsACop(playerid) && PlayerInfo[playerid][pDuty] == 1)
        {
            new weapons[13][2];
            for (new i = 0; i < 13; i++)
            {
                GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
            }
           
            if(Tazer[playerid] == 0)
            {
                if(PlayerInfo[playerid][pTazerBullets] != 0)
                {
                    new ammo = weapons[2][1];
                    PreTazerAmmo[playerid] = ammo;
                    SafeGivePlayerWeapon(playerid, 23, PlayerInfo[playerid][pTazerBullets]);
                    Tazer[playerid] = 1;
                    AttachWeaponCorrectly(playerid, 24);
                    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 500);
                    OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
                    format(string, sizeof(string), "* %s reaches down towards their duty belt, taking out a tazer.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY,"* No charges in the tazer!");
                    return 1;
                }
            }
            else
            {
                new ammo = weapons[2][1];
                PlayerInfo[playerid][pTazerBullets] = ammo;
                SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]);
                AttachWeaponCorrectly(playerid, 23);
                Tazer[playerid] = 0;
                ClearAnimations(playerid);
                SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][pSilenSkill]);
                format(string, sizeof(string), "* %s hostlers their tazer back into their duty belt.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
            }
        }
        return 1;
    }
That's used in Raven's Roleplay the most. But you can edit it as your server wants. Rep+ if helped, i need it :]
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