15.11.2011, 12:08
Hi, i want to make an Role-Play server and I have a problem with the payday. At de payday I earn $4000-$5200. It's too much money ! I want to put $300-$500 at every payday
Public PayDay
Look the paycheck (I have put at all +1 because it was +2+3+4..+11 and i earned $15.000 first time)
I haven't donate rank !
It's +1 on all levels BUT is TOO MUCH ($5000) how i can put $500 for example ?.
Public PayDay
Код:
public PayDay() { new string[128]; new account,interest; new rent = 0; new randf = random(sizeof(JailRandomSpawn)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, JailRandomSpawn[randf][0], JailRandomSpawn[randf][1],JailRandomSpawn[randf][2]); SetPlayerFacingAngle(i, JailRandomSpawn[randf][3]); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; TextDrawShowForPlayer(i, JailTimeText[i]); format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] >= 8) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 6) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] >= 4) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pConnectTime]*125); new wbill = (PlayerInfo[i][pConnectTime]*100); new gbill = (PlayerInfo[i][pConnectTime]*110); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; PlayerInfo[i][pAccount] -= wbill; PlayerInfo[i][pAccount] -= gbill; SBizzInfo[4][sbTill] += ebill; SBizzInfo[19][sbTill] += wbill; SBizzInfo[15][sbTill] += gbill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill: -$%d, Water Bill: -$%d, Gaz Bill: -$%d ", ebill, wbill, gbill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(PlayerInfo[i][pDonateRank] > 6) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } if(PlayerInfo[i][pMember] == 14 || PlayerInfo[i][pLeader] == 14) { PlayerInfo[i][pTow] += 6; } Checkprop(); } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } return 1; }
I haven't donate rank !
Код:
for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new newcar = GetPlayerVehicleID(i); new level = PlayerInfo[i][pLevel]; if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 7 && level <= 8) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 17 && level <= 18) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 21) { PlayerInfo[i][pPayCheck] += 1; }