SA-MP 0.3d scripting ideas? (not suggestions)
#1

Maybe here, we can discuss some of the newly possible things that can be scripted with the new 0.3d functions?
  1. OnPlayerClickMap
    • Airstrikes? Nukes? etc..

  2. GetPlayerTargetPlayer
    • with the help of the new keys, remake a gang system like gta?

  3. RemoveBuildingForPlayer
    • remove the entire of sa to create your own new world?

  4. OnPlayerGiveDamage / OnPlayerTakeDamage > Damage tracking?
https://sampwiki.blast.hk/wiki/Category:Added_in_0.3d
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#2

RemoveBuildingForPlayer - A way to let players move the pirate ship on LV.
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#3

OnPlayerClickMap - You put a checkpoint wherever the player clicked. Good for a GPS system in a roleplaying server.

GetPlayerTargetPlayer - Would show the player's stats (money, kills, deaths, rank) in a textdraw only the aiming player can see. Good for COD-like servers.

RemoveBuildingForPlayer - Make destructible buildings! Though this would be really, really hard. You would need dozens of math functions!

I don't know the difference between TakeDamage and GiveDamage.
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#4

AttachObjectToObject: Remake the oldschool SACnR admin-event called "Pirate Wars". With moving pirate ships, etc..
GetPlayerTargetPlayer: "Spot" enemies similar to Battlefield: Bad Company 2 (for example).
OnPlayerClickMap: Teleportation for certain player groups. GPS system. Object editor, house creator, etc..
OnPlayerGiveDamage combined with OnPlayerTakeDamage: Change SA:MP shooting system? Anti-cheat update for fake-kills?
PlayAudioStreamForPlayer + StopAudioStreamForPlayer: Custom sounds.
RemoveBuildingForPlayer: Remove annoying trees, etc.. Change GTA map. Stunting maps!
0.3d skins: Re-create GTA: SA SP missions!
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#5

Quote:
Originally Posted by [03]Garsino
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0.3d skins: Re-create GTA: SA SP missions!
I thought about that, but when starting to think how much work and time you have to invest to create all cutscenes etc i gave up thinking xD
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#6

Quote:
Originally Posted by MaTrIx4057
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I thought about that, but when starting to think how much work and time you have to invest to create all cutscenes etc i gave up thinking xD
Not really, I wouldn't take it hard.

The only problem I have in re-creating gta, is camera movements and npc's.

if we can have a smooth moveplayercamera and npc functionality then I would do it with ease.
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