Exit Vehicle Problem
#1

Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
    TogglePlayerControllable(playerid, 1);
	if (GetPlayerState(playerid) == 1)
	{
		return 1;
	}
    if(PlayerInfo[playerid][pSeatBelt] == 1)
    {
      	PlayerInfo[playerid][pSeatBelt] = 0;
        new stringtosee[255];
        new sendername[MAX_PLAYER_NAME];
        GetPlayerName(playerid, sendername, sizeof(sendername));
        new ftext[255];
        if(PlayerInfo[playerid][pSex] == 1)
		{
		    ftext = "his";
		}
        else if(PlayerInfo[playerid][pSex] == 1)
		{
		    ftext = "her";
		}
        format(stringtosee, sizeof(stringtosee), "* %s unbuckles %s seat belt", sendername , ftext);
        ProxDetector(30.0, playerid, stringtosee, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
     	return 1;
	}
	/*if(gGas[playerid] == 1)
	{
	    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Left car", 500, 3);
	}*/
	return 1;
}
Here's the code

The problem is that the player doesn't exit if the car's engine isn't started by /start :/

How can I fix that?
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#2

Anyone?
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#3

Any help?
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#4

is the player frozen inside if so you need to put in the code to unfreeze them.
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#5

What was the function for entering the car? o.o
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#6

I can't find it
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#7

Can someone help me please?
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#8

Anyone?
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#9

Show us OnPlayerEnterVehicle please
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#10

Can't find it o.o

Found a dashed one though

By the way, I'm using LSLRP script

Код:
/*public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	if(gTeam[playerid] >= 3)
	{
		if (IsACopCar(vehicleid) && !ispassenger)
		{
			if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3) {}
		    else { SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); }
		}
		if (IsALSFMD(vehicleid) && !ispassenger)
		{
		    if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
		    else { SetPlayerCriminal(playerid,255, "Stealing An Ambulance"); }
		}
	}
	return 1;

}*/
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