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#1

hey Guys I Have a Problem with Property system
when player go to property icon it show
Property Name:
Price:
Sellvalue:
Earning:
Owner:


I need One more text /buyproperty
Please add in to property info



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Add one more in this /buyproperty text



Код:
if (strcmp("/propertyinfo", cmd, true) == 0)
	{
	    new tmp[256];
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))
		{
			SendClientMessage(playerid, 0xFF0000AA, "USE: /propertyinfo [PropertyID]");
			return 1;
		}
		new prop = strval(tmp);
		if(!DoesPropertyExists(prop)) return SendClientMessage(playerid, 0xFF0000AA, "This property does not exists!");
	    new Float:X, Float:Y, Float:Z;
	    new Price, Earning, SellValue, Name[64], Owner[MAX_PLAYER_NAME], Status[16];
		GetPropertyInfo(prop, X, Y, Z, Price, SellValue, Earning);
		format(Name, 64, "%s", GetPropertyName(prop));
		format(Owner, MAX_PLAYER_NAME, "%s", GetPropertyOwner(prop));
		format(Status, 16, "%s", GetPropertyStatus(prop));
		new str[128];
		format(str, 128, "Name: %s ** X: %.1f  Y:%.1f ** Z:%.1f", Name, X, Y, Z);
		SendClientMessage(playerid, 0xFFFFFFAA, str);
		format(str, 128, "Price: $%d ** SellValue: $%d ** Earnings: $%d", Price, SellValue, Earning);
		SendClientMessage(playerid, 0xFFFFFFAA, str);
		format(str, 128, "Owner: %s", Owner);
		SendClientMessage(playerid, 0xFFFFFFAA, str);
		format(str, 128, "Status: %s", Status);
		SendClientMessage(playerid, 0xFFFFFFAA, str);
		return 1;
	}
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#2

Missread.
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#3

Lawl: not this type see pic on
property Name:
Price
sellvalue
Earninig
Owner
/buyproperty <----- I Need This on When player go to property pickup Its show /buyproperty

After Owner text I Need /buyproperty text !!!!
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#4

Go to the request thread. You are requesting something.
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#5

Kingunit i post there but no one help me there
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#6

pawn Код:
if (strcmp("/propertyinfo", cmd, true) == 0)
    {
        new tmp[256];
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
        {
            SendClientMessage(playerid, 0xFF0000AA, "USE: /propertyinfo [PropertyID]");
            return 1;
        }
        new prop = strval(tmp);
        if(!DoesPropertyExists(prop)) return SendClientMessage(playerid, 0xFF0000AA, "This property does not exists!");
        new Float:X, Float:Y, Float:Z;
        new Price, Earning, SellValue, Name[64], Owner[MAX_PLAYER_NAME], Status[16];
        GetPropertyInfo(prop, X, Y, Z, Price, SellValue, Earning);
        format(Name, 64, "%s", GetPropertyName(prop));
        format(Owner, MAX_PLAYER_NAME, "%s", GetPropertyOwner(prop));
        format(Status, 16, "%s", GetPropertyStatus(prop));
        new str[128];
        format(str, 128, "Name: %s ** X: %.1f  Y:%.1f ** Z:%.1f", Name, X, Y, Z);
        SendClientMessage(playerid, 0xFFFFFFAA, str);
        format(str, 128, "Price: $%d ** SellValue: $%d ** Earnings: $%d", Price, SellValue, Earning);
        SendClientMessage(playerid, 0xFFFFFFAA, str);
        format(str, 128, "Owner: %s", Owner);
        SendClientMessage(playerid, 0xFFFFFFAA, str);
        format(str, 128, "Status: %s", Status);
        SendClientMessage(playerid, 0xFFFFFFAA, str);
        GameTextForPlayer(playerid, "/buyproperty",3000,4");
        return 1;
    }
would that work ?
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#7

its clint message when a player type /propertyinfo it will show
but i need it now pickup text
property Name:
Price
sellvalue
Earninig
Owner
/buyproperty <----- I Need This on When player go to property pickup Its show /buyproperty

After Owner text I Need /buyproperty text !!!!
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#8

which includes do you use as i can't test it without errors
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#9

no one
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#10

Are you using sandra property system ?
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