16.10.2011, 08:38
(
Последний раз редактировалось Lorenc_; 16.10.2011 в 20:28.
)
Fixed!
Stupid progress bar :S Can't use it now D:
Stupid progress bar :S Can't use it now D:
Can you at least post that callback here? Try "debugging" that callback. Is any function "Hanging" the rest of the callback? I would either try the Performance profiler or the Crash Detect plugins to check what's going on under that callback.
|
[09:08:10] Server Plugins [09:08:10] -------------- [09:08:10] Loading plugin: crashdetect.so [09:08:10] Failed (plugins/crashdetect.so: undefined symbol: _ZGVZN9SingletonI13AmxNameFinderE11GetInstanceEvE8instance) [09:08:10] Loading plugin: sscanf.so [09:08:10]
#include <foreach>
#include <sscanf2>
#include <irc>
#include <mapandreas>
#include <streamer>
#include <OPSP>
#include <zcmd>
#include <a_mysql>
#include <YSI/y_va>
#include <progress>
Try check in the Includes if there Exists any OnPlayerConnect.
|
// OnPlayerConnect
public OnPlayerConnect(playerid)
{
RL_Shooting[playerid]=false;
RL_Released[playerid]=0;
return (RL_OPC)?CallLocalFunction("RL_OnPlayerConnect","i",playerid):1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect RL_OnPlayerConnect
forward RL_OnPlayerConnect(playerid);
gamemodes\CoD2.amx: During execution of RL_OnPlayerConnect: gamemodes\CoD2.amx: Run time error 5: "Invalid memory access".