[Help]Garage System Problems(Virtual Worlds)
#1

Hello, im creating a simple garage system but im having some problems because of the virtual worlds/cars
Here is my commands

Im using virtual worlds so i can use the same interior to diferent garages.

Garage Entering
Quote:

if(strcmp(cmd, "/garagementrar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 2,2517.5398,-1672.8455,14.0902))//Entrada Fora da Garagem
{
if(PlayerInfo[playerid][pPhousekey] == 85 || HouseInfo[85][hLock] == 0)//Id Da Casa
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 613.2441,-77.9010,997.8310);//Dentro Da Garagem
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
LinkVehicleToInterior(tmpcar, 2);
SetPlayerVirtualWorld(playerid, 1);
SetVehicleVirtualWorld(tmpcar, 1);
SetPlayerInterior(playerid,2);//Interior
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* O Portгo da Garagem Abre-se. (( %s ))", sendername);
}
if (GetPlayerState(playerid) == 1)//Entrada Sem Carro
{
SetPlayerPos(playerid, 613.2441,-77.9010,997.8310);
SetPlayerVirtualWorld(playerid, 1);//Virtual World Da Garagem
SetPlayerInterior(playerid,2);//Interior
}
//SafeSetPlayerInterior(playerid,0);
//DisablePlayerCheckpoint(playerid);
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "** Nгo Te Encontras Perto De Uma Garagem Ou Nгo Possuis Uma !");
return 1;
}
}
return 1;
}

Well its working but when i /park my car inside it dissapears like its going to another virtual world. i have a parking command that sets the virtual world and saves it.


Here it is.


Quote:

if(strcmp(cmd, "/estacionar", true) == 0 || strcmp(cmd, "/estacionar", true) == 0) // By LordMan
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You need to login first ! ");
return 1;
}
new Float,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
//GetPlayerVirtualWorld(playerid));
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "Este veнculo nгo estб registado em teu nome.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Estacionas-te o teu veiculo aqui. ~n~");
GameTextForPlayer(playerid, "Estacionas-te o teu veiculo aqui.", 10000, 3);
OnPropUpdate(4);
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
}
}

The problem is that the car persists to dissapear when i /estacionar (same as parking the car)

Can someone help me figuring this out please ?
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