How to make, that only players with License can rent a car!?
#1

pawn Код:
if(strcmp(cmd, "/rentcar", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                new hirefee = HireCost(GetPlayerVehicleID(playerid));
                if(SBizzInfo[0][sbProducts] == 0)
                {
                    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
                    return 1;
                }
                if (GetPlayerMoney(playerid) <  500)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You dont have that much cash !");
                    return 1;
                }
                if(HireCar[playerid] != 299)
                {
                    gCarLock[HireCar[playerid]] = 0;
                    UnLockCar(HireCar[playerid]);
                    SendClientMessage(playerid, COLOR_GREY, "You need unrent your current car/bike/boat first !");
                    return 1;
                }
                for(new i=0; i<MAX_PLAYERS; i++)
                {
                    if(HireCar[i] == GetPlayerVehicleID(playerid))
                    {
                        SendClientMessage(playerid, COLOR_GREY, "    Someone already rents this car !");
                        return 1;
                    }
                }

Where do i add

pawn Код:
PlayerInfo[playerid][pCarLic] = 0;
And a text, like if the player doesent have the license he would get this message: Sorry, we canno't rent you a car becouse you don't have a valid drivers license.

Please help.. I cant figure this out myself .
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#2

Any help?
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#3

Help?
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#4

Ok straight up,

Every player needs a variable to store whether they have a license or not, it can be 0/1 or true/false that is up to you, which could go into as a new value with the players information enumeration.

At some point you need to give/take away the license, which is as simple as changing that value.

For renting a car, you obviously need to check the player enum[playerid][hasLicense] == 1 (they have a license), here is a mock example:

if (enum[playerid][hasLicense] == 1) { // You have a license. Give rental vehicle. }
else { // You do not have license, so no vehicle. }

enum/array or w/e being the name of what holds all the different properties for the player, [playerid] gives you a return number to access that array (so player[40][hasLicense] for example) and [hasLicense] is your newly add variable for storing and tracking if each user has a license or not.
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#5

if(!PlayerInfo[playerid][pCarLic]) return SendClientMessge(playerid, color, "You must have a valid license to rent a vehicle.");
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#6

Umm lol?

I already have the variable

pawn Код:
PlayerInfo[playerid][pCarLic] = 0;
I need the hwole code like

pawn Код:
{
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                new hirefee = HireCost(GetPlayerVehicleID(playerid));
                if(SBizzInfo[0][sbProducts] == 0)
                {
                    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
                    return 1;
                }
                if (GetPlayerMoney(playerid) <  500)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You dont have that much cash !");
                    return 1;
                }
                if(HireCar[playerid] != 299)
                {
                    gCarLock[HireCar[playerid]] = 0;
                    UnLockCar(HireCar[playerid]);
                    SendClientMessage(playerid, COLOR_GREY, "You need unrent your current car/bike/boat first !");
                    return 1;
                }
                for(new i=0; i<MAX_PLAYERS; i++)
                {
                    if(HireCar[i] == GetPlayerVehicleID(playerid))
                    {
                        SendClientMessage(playerid, COLOR_GREY, "    Someone already rents this car !");
                        return 1;
                    }
                }
Now where do i put the

pawn Код:
if(!PlayerInfo[playerid][pCarLic]) return SendClientMessge(playerid, color, "You must have a valid license to rent a vehicle.");
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#7

Firstly, show the entire command.
Secondly, why do you have IsPlayerConnected in a command..? Players that aren't on the server can't exactly type commands can they.
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#8

Dude, that is the entire command.
And i dont know why there is IsPlayerConnected
My friend wants me to translate the GM, and add some things.
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#9

pawn Код:
if(strcmp(cmd, "/rentcar", true) == 0)
    {
        if(!PlayerInfo[playerid][pCarLic]) return SendClientMessage(playerid, color, "You must have a valid license to rent a vehicle.");
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                new hirefee = HireCost(GetPlayerVehicleID(playerid));
                if(SBizzInfo[0][sbProducts] == 0)
                {
                    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
                    return 1;
                }
                if (GetPlayerMoney(playerid) <  500)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "   You dont have that much cash !");
                    return 1;
                }
                if(HireCar[playerid] != 299)
                {
                    gCarLock[HireCar[playerid]] = 0;
                    UnLockCar(HireCar[playerid]);
                    SendClientMessage(playerid, COLOR_GREY, "You need unrent your current car/bike/boat first !");
                    return 1;
                }
                for(new i=0; i<MAX_PLAYERS; i++)
                {
                    if(HireCar[i] == GetPlayerVehicleID(playerid))
                    {
                        SendClientMessage(playerid, COLOR_GREY, "    Someone already rents this car !");
                        return 1;
                    }
                }
      // err? your command is not full :D
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