Help with VehSync!
#1

Okay, I have a vehicle sync script in my gamemode, but I have a problem. If I make a vehicle with a respawn timer and use it after it respawns vehicle sync starts to work and brings back the vehicle to the position were I left the vehicle after done using it ;/ I could remove one of those things, but unfortunately I need them both. Does anyone have any ideas?

I tried to do one thing, but after the vehicle respawned all the others disapear from the map

Well I tried to do so:

1. In:

Код:
if(!(vehicleDB[vehicleid][lastpos][0]==0 && vehicleDB[vehicleid][lastpos][1] == 0 && vehicleDB[vehicleid][lastpos][2] == 0))
	        {
	        	SetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]);
				SetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]);
I added
Код:
vehicleDB[vehicleid][sync]==1 &&
And got:

Код:
forward SyncVehis();
public SyncVehis()
{
	new bool:dontsync[500];
	
	for(new playerid=0; playerid<MAX_PLAYERS; playerid++)
	{
	    if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid))
	    {
	        new vehicleid=GetPlayerVehicleID(playerid);
	        dontsync[vehicleid]=true;
	        GetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]);
			GetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]);
	    }
	}
	
	for(new vehicleid=0; vehicleid<maxvehicles+1; vehicleid++)
	{
	    if(!dontsync[vehicleid])
	    {
	    
	        if(!(vehicleDB[vehicleid][sync]==1 && vehicleDB[vehicleid][lastpos][0]==0 && vehicleDB[vehicleid][lastpos][1] == 0 && vehicleDB[vehicleid][lastpos][2] == 0))
	        {
	        	SetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]);
				SetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]);
			}
	    }
	}

}
2. Then I made these things:

Код:
public NoSync(vehicleid)
{
	vehicleDB[vehicleid][sync]=0;
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
    SetTimer("NoSync", 65000, false);
    vehicleDB[vehicleid][sync]=1;
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