20.09.2011, 13:26
Okay, I have a vehicle sync script in my gamemode, but I have a problem. If I make a vehicle with a respawn timer and use it after it respawns vehicle sync starts to work and brings back the vehicle to the position were I left the vehicle after done using it ;/ I could remove one of those things, but unfortunately I need them both. Does anyone have any ideas?
I tried to do one thing, but after the vehicle respawned all the others disapear from the map![Cheesy](images/smilies/biggrin.png)
Well I tried to do so:
1. In:
I added
And got:
2. Then I made these things:
I tried to do one thing, but after the vehicle respawned all the others disapear from the map
![Cheesy](images/smilies/biggrin.png)
Well I tried to do so:
1. In:
Код:
if(!(vehicleDB[vehicleid][lastpos][0]==0 && vehicleDB[vehicleid][lastpos][1] == 0 && vehicleDB[vehicleid][lastpos][2] == 0)) { SetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]); SetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]);
Код:
vehicleDB[vehicleid][sync]==1 &&
Код:
forward SyncVehis(); public SyncVehis() { new bool:dontsync[500]; for(new playerid=0; playerid<MAX_PLAYERS; playerid++) { if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid)) { new vehicleid=GetPlayerVehicleID(playerid); dontsync[vehicleid]=true; GetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]); GetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]); } } for(new vehicleid=0; vehicleid<maxvehicles+1; vehicleid++) { if(!dontsync[vehicleid]) { if(!(vehicleDB[vehicleid][sync]==1 && vehicleDB[vehicleid][lastpos][0]==0 && vehicleDB[vehicleid][lastpos][1] == 0 && vehicleDB[vehicleid][lastpos][2] == 0)) { SetVehiclePos(vehicleid,vehicleDB[vehicleid][lastpos][0],vehicleDB[vehicleid][lastpos][1],vehicleDB[vehicleid][lastpos][2]); SetVehicleZAngle(vehicleid,vehicleDB[vehicleid][lastpos][3]); } } } }
Код:
public NoSync(vehicleid) { vehicleDB[vehicleid][sync]=0; return 1; } public OnVehicleSpawn(vehicleid) { SetTimer("NoSync", 65000, false); vehicleDB[vehicleid][sync]=1;