18.09.2011, 07:40
Code:
new PlayerGun[MAX_PLAYERS][47]; public CheckIfPlayerHasGun(playerid); { for(new j=0; j<47; j++) { new wep1, ammo1; GetPlayerWeaponData(playerid, GetWeaponSlot(j), wep1, ammo1); if(wep1 != j) { PlayerGun[playerid][j] = 0; } } }
IMPORTANT: not to check if player has gun in arm like(GetPlayerWeapon) i want to check all player weapons.