03.09.2011, 08:48
How to convert cordinate spawn of-->AddPlayerClass(0,1240.5282,-1639.7385,13.5469,86.2016,0,0,0,0,0,0); //Spawn to ---> SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
AddPlayerClass(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
AddPlayerClassEx(1, 280,2296.7986,2450.9976,10.8203,94.1213,0,0,0,0,0,0); = police team 1
AddPlayerClassEx(2, 266,2296.7986,2450.9976,10.8203,94.1213,0,0,0,0,0,0); = trucker team 2
key: 2 = team 266 = skin , 2296.7986,2450.9976,10.8203,= xyz
C:\Documents and Settings\Administrator\Desktop\SERVER\gamemodes\gm beta.pwn(161) : warning 202: number of arguments does not match definition