06.11.2011, 16:22
hellow everyone can someone help me with scripting my new made map thank you very much
convertFFS
thats it please help me!!
convertFFS
Code:
AddStaticVehicleEx(433,4695.89990234,1228.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4695.89990234,1228.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4687.10009766,1228.59997559,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4691.60009766,1217.80004883,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4697.10009766,1205.90002441,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4687.60009766,1206.09997559,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(432,4674.00000000,1217.30004883,3.09999990,0.00000000,-1,-1,15); //Rhino AddStaticVehicleEx(433,4059.19995117,1226.80004883,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4059.00000000,1205.59997559,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4070.19995117,1216.50000000,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4078.30004883,1206.40002441,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(433,4078.69995117,1226.30004883,3.59999990,0.00000000,-1,-1,15); //Barracks AddStaticVehicleEx(432,4095.69995117,1215.90002441,3.09999990,0.00000000,-1,-1,15); //Rhino CreateObject(4866,4149.60009766,1173.69995117,2.00000000,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (1) CreateObject(16771,4022.60009766,1213.30004883,8.60000038,0.00000000,0.00000000,180.00000000); //object(des_savhangr) (1) CreateObject(8355,4374.70019531,1175.59997559,2.00000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland18) (1) CreateObject(4866,4597.60009766,1174.09997559,2.00000000,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (2) CreateObject(16771,4727.79980469,1213.50000000,8.60000038,0.00000000,0.00000000,179.99450684); //object(des_savhangr) (2) CreateObject(974,4698.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1) CreateObject(974,4692.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2) CreateObject(974,4686.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (3) CreateObject(974,4680.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (4) CreateObject(974,4674.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (5) CreateObject(974,4668.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (6) CreateObject(974,4662.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (7) CreateObject(974,4656.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (8) CreateObject(974,4650.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (9) CreateObject(974,4644.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (10) CreateObject(974,4638.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (11) CreateObject(974,4632.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (12) CreateObject(974,4626.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (13) CreateObject(974,4620.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (14) CreateObject(974,4614.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (25) CreateObject(974,4608.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (26) CreateObject(974,4602.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (27) CreateObject(974,4595.29980469,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (28) CreateObject(974,4588.70019531,1235.19995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (29) CreateObject(974,4582.00000000,1235.19995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (30) CreateObject(974,4575.50000000,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (31) CreateObject(974,4568.79980469,1235.09997559,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (32) CreateObject(974,4562.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (33) CreateObject(974,4555.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (34) CreateObject(974,4549.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (35) CreateObject(974,4542.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (36) CreateObject(974,4535.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (37) CreateObject(974,4529.29980469,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (38) CreateObject(974,4522.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (39) CreateObject(974,4516.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (40) CreateObject(974,4509.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (41) CreateObject(974,4502.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (42) CreateObject(974,4496.20019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (43) CreateObject(974,4489.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (44) CreateObject(974,4482.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (45) CreateObject(974,4476.29980469,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (46) CreateObject(974,4469.70019531,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (47) CreateObject(974,4463.10009766,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (48) CreateObject(974,4456.50000000,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (49) CreateObject(974,4449.89990234,1234.90002441,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (50) CreateObject(974,4444.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (51) CreateObject(974,4303.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (52) CreateObject(974,4297.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (54) CreateObject(974,4291.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (56) CreateObject(974,4284.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (58) CreateObject(974,4278.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (59) CreateObject(974,4271.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (60) CreateObject(974,4265.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (72) CreateObject(974,4259.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (73) CreateObject(974,4252.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (74) CreateObject(974,4245.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (75) CreateObject(974,4239.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (76) CreateObject(974,4232.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (77) CreateObject(974,4226.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (78) CreateObject(974,4220.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (79) CreateObject(974,4213.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (80) CreateObject(974,4206.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (81) CreateObject(974,4200.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (82) CreateObject(974,4194.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (83) CreateObject(974,4187.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (84) CreateObject(974,4180.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (85) CreateObject(974,4174.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (86) CreateObject(974,4168.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (87) CreateObject(974,4161.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (88) CreateObject(974,4155.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (89) CreateObject(974,4148.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (90) CreateObject(974,4142.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (91) CreateObject(974,4135.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (92) CreateObject(974,4128.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (93) CreateObject(974,4122.29980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (94) CreateObject(974,4115.79980469,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (95) CreateObject(974,4109.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (96) CreateObject(974,4103.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (97) CreateObject(974,4096.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (98) CreateObject(974,4090.00000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (99) CreateObject(974,4083.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (100) CreateObject(974,4076.80004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (101) CreateObject(974,4070.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (102) CreateObject(974,4063.80004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (103) CreateObject(974,4057.50000000,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (104) CreateObject(974,4052.30004883,1235.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (105) CreateObject(974,3996.00000000,1189.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (106) CreateObject(974,3996.00000000,1182.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (107) CreateObject(974,3996.00000000,1175.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (108) CreateObject(974,3996.00000000,1169.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (109) CreateObject(974,3996.00000000,1162.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (110) CreateObject(974,3996.00000000,1156.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (111) CreateObject(974,3996.00000000,1149.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (112) CreateObject(974,3996.00000000,1143.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (113) CreateObject(974,3996.00000000,1136.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (114) CreateObject(974,3996.00000000,1130.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (115) CreateObject(974,3996.00000000,1124.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (116) CreateObject(974,3996.00000000,1117.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (117) CreateObject(974,3999.39990234,1113.90002441,4.00000000,0.00000000,0.00000000,173.90002441); //object(tall_fence) (118) CreateObject(974,4005.39990234,1113.19995117,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (121) CreateObject(974,4011.89990234,1112.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (122) CreateObject(974,4018.39990234,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (123) CreateObject(974,4024.89990234,1111.09997559,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (124) CreateObject(974,4031.60009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (126) CreateObject(974,4038.10009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (127) CreateObject(974,4044.60009766,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (128) CreateObject(974,4050.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (129) CreateObject(974,4057.30004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (130) CreateObject(974,4063.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (131) CreateObject(974,4070.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (132) CreateObject(974,4076.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (133) CreateObject(974,4083.30004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (134) CreateObject(974,4089.80004883,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (135) CreateObject(974,4096.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (136) CreateObject(974,4103.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (137) CreateObject(974,4109.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (138) CreateObject(974,4116.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (139) CreateObject(974,4122.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (140) CreateObject(974,4129.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (141) CreateObject(974,4135.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (142) CreateObject(974,4142.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (143) CreateObject(974,4148.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (144) CreateObject(974,4155.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (145) CreateObject(974,4161.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (146) CreateObject(974,4167.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (147) CreateObject(974,4174.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (148) CreateObject(974,4180.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (149) CreateObject(974,4187.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (150) CreateObject(974,4193.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (151) CreateObject(974,4200.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (152) CreateObject(974,4206.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (153) CreateObject(974,4213.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (154) CreateObject(974,4219.79980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (155) CreateObject(974,4226.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (156) CreateObject(974,4232.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (157) CreateObject(974,4239.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (158) CreateObject(974,4245.29980469,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (159) CreateObject(974,4251.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (160) CreateObject(974,4258.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (161) CreateObject(974,4264.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (162) CreateObject(974,4271.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (163) CreateObject(974,4277.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (164) CreateObject(974,4284.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (165) CreateObject(974,4290.50000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (166) CreateObject(974,4297.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (167) CreateObject(974,4303.00000000,1110.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (168) CreateObject(974,4306.29980469,1114.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (169) CreateObject(974,4306.29980469,1120.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (170) CreateObject(974,4306.29980469,1126.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (171) CreateObject(974,4306.29980469,1133.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (172) CreateObject(974,4306.29980469,1139.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (173) CreateObject(974,4306.29980469,1146.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (174) CreateObject(974,4306.29980469,1152.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (175) CreateObject(974,4306.39990234,1198.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (176) CreateObject(974,4306.39990234,1205.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (177) CreateObject(974,4306.39990234,1211.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (178) CreateObject(974,4306.39990234,1218.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (179) CreateObject(974,4306.39990234,1225.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (180) CreateObject(974,4306.39990234,1231.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (181) CreateObject(974,4306.39990234,1232.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (182) CreateObject(974,4306.39941406,1232.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (183) CreateObject(974,4309.70019531,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (184) CreateObject(974,4316.20019531,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (185) CreateObject(974,4322.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (186) CreateObject(974,4329.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (187) CreateObject(974,4335.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (188) CreateObject(974,4342.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (189) CreateObject(974,4348.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (190) CreateObject(974,4355.29980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (191) CreateObject(974,4355.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (192) CreateObject(974,4361.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (193) CreateObject(974,4368.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (194) CreateObject(974,4375.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (195) CreateObject(974,4381.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (196) CreateObject(974,4388.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (197) CreateObject(974,4394.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (198) CreateObject(974,4400.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (199) CreateObject(974,4407.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (200) CreateObject(974,4413.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (201) CreateObject(974,4420.29980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (202) CreateObject(974,4426.79980469,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (203) CreateObject(974,4433.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (204) CreateObject(974,4440.00000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (205) CreateObject(974,4440.50000000,1195.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (206) CreateObject(974,4309.70019531,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (207) CreateObject(974,4316.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (208) CreateObject(974,4322.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (209) CreateObject(974,4328.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (210) CreateObject(974,4335.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (211) CreateObject(974,4341.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (212) CreateObject(974,4348.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (213) CreateObject(974,4354.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (214) CreateObject(974,4361.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (215) CreateObject(974,4367.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (216) CreateObject(974,4374.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (217) CreateObject(974,4380.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (218) CreateObject(974,4386.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (219) CreateObject(974,4393.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (220) CreateObject(974,4399.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (221) CreateObject(974,4405.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (222) CreateObject(974,4411.79980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (223) CreateObject(974,4418.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (224) CreateObject(974,4424.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (225) CreateObject(974,4431.00000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (226) CreateObject(974,4437.50000000,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (227) CreateObject(974,4440.29980469,1155.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (228) CreateObject(974,4479.89990234,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (229) CreateObject(974,4447.00000000,1114.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (230) CreateObject(974,4453.20019531,1113.90002441,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (240) CreateObject(974,4459.70019531,1113.20007324,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (241) CreateObject(974,4466.20019531,1112.50000000,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (242) CreateObject(974,4472.70019531,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (243) CreateObject(974,4473.20019531,1111.80004883,4.00000000,0.00000000,0.00000000,173.89709473); //object(tall_fence) (244) CreateObject(974,4485.89990234,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (246) CreateObject(974,4492.60009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (247) CreateObject(974,4499.10009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (248) CreateObject(974,4505.60009766,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (249) CreateObject(974,4511.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (250) CreateObject(974,4518.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (251) CreateObject(974,4524.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (252) CreateObject(974,4530.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (253) CreateObject(974,4536.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (254) CreateObject(974,4542.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (255) CreateObject(974,4549.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (256) CreateObject(974,4555.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (257) CreateObject(974,4561.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (258) CreateObject(974,4568.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (259) CreateObject(974,4574.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (260) CreateObject(974,4581.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (261) CreateObject(974,4587.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (262) CreateObject(974,4594.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (263) CreateObject(974,4600.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (264) CreateObject(974,4607.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (265) CreateObject(974,4613.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (266) CreateObject(974,4619.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (267) CreateObject(974,4626.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (268) CreateObject(974,4632.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (269) CreateObject(974,4638.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (270) CreateObject(974,4645.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (271) CreateObject(974,4651.29980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (272) CreateObject(974,4657.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (273) CreateObject(974,4663.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (274) CreateObject(974,4670.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (275) CreateObject(974,4676.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (276) CreateObject(974,4682.79980469,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (277) CreateObject(974,4689.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (278) CreateObject(974,4695.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (279) CreateObject(974,4702.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (280) CreateObject(974,4708.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (281) CreateObject(974,4715.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (282) CreateObject(974,4721.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (283) CreateObject(974,4728.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (284) CreateObject(974,4734.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (285) CreateObject(974,4740.50000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (286) CreateObject(974,4747.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (287) CreateObject(974,4751.00000000,1111.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (288) CreateObject(974,4754.20019531,1114.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (289) CreateObject(974,4754.29980469,1121.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (290) CreateObject(974,4754.29980469,1127.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (291) CreateObject(974,4754.29980469,1133.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (292) CreateObject(974,4754.29980469,1139.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (293) CreateObject(974,4754.29980469,1145.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (294) CreateObject(974,4754.29980469,1151.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (295) CreateObject(974,4754.29980469,1157.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (296) CreateObject(974,4754.29980469,1164.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (297) CreateObject(974,4754.29980469,1170.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (298) CreateObject(974,4754.29980469,1176.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (299) CreateObject(974,4754.29980469,1182.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (300) CreateObject(974,4754.29980469,1188.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (301) CreateObject(974,4754.29980469,1189.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (302) CreateObject(974,4443.79980469,1198.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (303) CreateObject(974,4443.79980469,1205.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (305) CreateObject(974,4443.79980469,1211.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (306) CreateObject(974,4443.79980469,1216.50000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (307) CreateObject(974,4443.79980469,1222.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (308) CreateObject(974,4443.79980469,1228.19995117,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (309) CreateObject(974,4443.79980469,1231.69995117,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (310) CreateObject(974,4443.79980469,1231.69921875,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (311) CreateObject(974,4443.60009766,1152.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (312) CreateObject(974,4443.60009766,1145.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (313) CreateObject(974,4443.60009766,1139.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (314) CreateObject(974,4443.60009766,1133.00000000,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (315) CreateObject(974,4443.60009766,1126.30004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (316) CreateObject(974,4443.60009766,1119.80004883,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (317) CreateObject(974,4443.60009766,1117.59997559,4.00000000,0.00000000,0.00000000,90.00000000); //object(tall_fence) (318) CreateObject(349,4024.82910156,1234.46386719,4.06367874,0.00000000,0.00000000,0.00000000); //object(1) CreateObject(2062,4016.10009766,1170.30004883,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (1) CreateObject(944,4019.00000000,1145.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (1) CreateObject(944,4036.89990234,1125.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (2) CreateObject(944,4186.00000000,1135.80004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (3) CreateObject(944,4094.60009766,1188.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (4) CreateObject(3279,4183.79980469,1173.00000000,2.00000000,0.00000000,0.00000000,180.00000000); //object(a51_spottower) (1) CreateObject(3279,4529.89990234,1177.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2) CreateObject(2975,4098.29980469,1135.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (1) CreateObject(2975,4138.29980469,1139.90002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (2) CreateObject(2975,4152.29980469,1168.00000000,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (3) CreateObject(2975,4182.20019531,1194.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (4) CreateObject(2975,4223.89990234,1196.40002441,2.00000000,0.00000000,0.00000000,0.00000000); //object(k_cargo3) (5) CreateObject(2935,4245.79980469,1177.09997559,3.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (1) CreateObject(2935,4472.39990234,1177.90002441,3.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_container_yel) (2) CreateObject(944,4048.19921875,1182.29980469,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (5) CreateObject(944,4283.29980469,1145.50000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (6) CreateObject(944,4488.70019531,1208.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (7) CreateObject(944,4535.20019531,1144.69995117,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (8) CreateObject(944,4591.00000000,1200.59997559,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (9) CreateObject(944,4622.50000000,1174.30004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (10) CreateObject(944,4685.50000000,1135.30004883,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (11) CreateObject(944,4711.39990234,1154.00000000,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (12) CreateObject(944,4711.20019531,1153.90002441,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (13) CreateObject(944,4713.00000000,1188.40002441,2.90000010,0.00000000,0.00000000,90.00000000); //object(packing_carates04) (14) CreateObject(935,4709.50000000,1130.80004883,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1) CreateObject(935,4607.00000000,1208.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2) CreateObject(935,4611.89990234,1151.90002441,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3) CreateObject(935,4513.50000000,1203.00000000,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4) CreateObject(935,4496.39990234,1143.40002441,2.59999990,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5) /* Objects converted: 315 Vehicles converted: 13 Vehicle models found: 2 ---------------------- In the time this conversion took to finish 0.31 micro-fortnights have passed! */