problem copilar
#1

Hello...

Код:
D:\a\gamemodes\GM.pwn(656) : error 017: undefined symbol "foreach"
D:\a\gamemodes\GM.pwn(659) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(659) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(660) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(661) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(664) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(667) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(668) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(672) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(673) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(676) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(680) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(685) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(687) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(692) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(695) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(696) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(699) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(701) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(704) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(706) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(709) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(711) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(713) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(715) : error 017: undefined symbol "i"
D:\a\gamemodes\GM.pwn(719) : error 017: undefined symbol "i"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
lines...
Код:
		if (GetPVarInt(i, "AFK") == 1) TextDrawShowForPlayer(i, afk);
		else TextDrawHideForPlayer(i, afk);
	    if (IsPlayerInAnyVehicle(i))
	    {
	    	new Float:X, Float:Y, Float:Z;
	    	GetPlayerPos(i, X, Y, Z);

	    	 // FUEL
	        format(szString, 40, "Fuel:~w~ %d", Gas[GetPlayerVehicleID(i)]);
	        TextDrawSetString(TD_0[i], szString);

	        // DIST
	        new Float:Dist;
			Dist = GetDistanceBetweenPoints(X, Y, Z, IslandX[i], IslandY[i], IslandZ[i]);
	        if (GetPVarInt(i, "Flight") > 0 || GetPVarInt(i, "Work") > 0)
	        {
	     		format(szString, 40, "DIST:~w~ %d", floatround(Dist, floatround_round));
	        	TextDrawSetString(TD_4[i], szString);
			}
			else
			{
			    TextDrawSetString(TD_4[i], "DIST:~w~ None");
			}

	        // DMG
	        new Float:HP;
			GetVehicleHealth(GetPlayerVehicleID(i), HP);
	        format(szString, 40, "DMG:~w~ %d", floatround(HP, floatround_round));
	        TextDrawSetString(TD_3[i], szString);

	        // ALT

	        format(szString, 40, "ALT:~w~ %d", floatround(Z, floatround_ceil));
	        TextDrawSetString(TD_5[i], szString);

	        // VEHICLE
	        format(szString, 40, "VEH:~w~ %s", GetVehicleFriendlyName(GetPlayerVehicleID(i)));
	        TextDrawSetString(TD_6[i], szString);

	        // STATUS
	        if (GetPVarInt(i, "Work") > 0)
	        {
	            TextDrawSetString(TD_7[i], "Status:~w~ Work");
			}

			if (GetPVarInt(i, "Flight") == 1)
			{
				TextDrawSetString(TD_7[i], "Status:~w~ On Route");
			}

			if (GetPVarInt(i, "Flight") == 0)
			{
			    if (GetPVarInt(i, "Work") == 0)
			    {
			        if (IsAirVehicle(GetPlayerVehicleID(i)))
			        {
			            TextDrawSetString(TD_7[i], "Status:~w~ Flying");
					}
					else
					{
						TextDrawSetString(TD_7[i], "Status:~w~ None");
Reply
#2

You need FOREACH include first.

Put it on "SA-MPServ/pawno/includes"

Add this below #include < a_samp > on your script
pawn Код:
#include < foreach >
Reply
#3

https://sampforum.blast.hk/showthread.php?tid=92679
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