30.07.2011, 08:28
Code:
C:\Users\Zack\Desktop\GunShop.pwn(54) : error 052: multi-dimensional arrays must be fully initialized Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Code:
/* ----------------------------------------------------------------------------------------------- .##......##.########....###....########...#######..##....##.....######..##.....##..#######..########. .##..##..##.##.........##.##...##.....##.##.....##.###...##....##....##.##.....##.##.....##.##.....## .##..##..##.##........##...##..##.....##.##.....##.####..##....##.......##.....##.##.....##.##.....## .##..##..##.######...##.....##.########..##.....##.##.##.##.....######..#########.##.....##.########. .##..##..##.##.......#########.##........##.....##.##..####..........##.##.....##.##.....##.##....... .##..##..##.##.......##.....##.##........##.....##.##...###....##....##.##.....##.##.....##.##....... ..###..###..########.##.....##.##.........#######..##....##.....######..##.....##..#######..##....... .########..##....## .##.....##..##..##. .##.....##...####.. .########.....##... .##.....##....##... .##.....##....##... .########.....##... .##.....##....###.....######..##....##.##........########.##.....##.########.########. .##.....##...##.##...##....##.##...##..##....##..##.......##.....##.##.......##.....## .##.....##..##...##..##.......##..##...##....##..##.......##.....##.##.......##.....## .#########.##.....##.##.......#####....##....##..######...##.....##.######...########. .##.....##.#########.##.......##..##...#########.##........##...##..##.......##...##.. .##.....##.##.....##.##....##.##...##........##..##.........##.##...##.......##....##. .##.....##.##.....##..######..##....##.......##..########....###....########.##.....## ------------------------------------------------------------------------------------------------ */ #define FILTERSCRIPT #define VERSION_WEP_SHOP "1.0" // Version Script. #define WEAPONS_DIALOG 137 // Dialog ID for Weapon Shop (You can change this value if your script already defined this dialog ID). #define MAX_WEAPS_SELL 28 // You must correct this value with enumeration on WeaponData. (Ex: I already have 28 weapons, and you must change value to 29 if you add a weapon in enum). //-----------------------------------------------------------------------------------------------// #include <a_samp> #include <colors> #include <sscanf> #include <zcmd> //-----------------------------------------------------------------------------------------------// new WeaponData[MAX_WEAPS_SELL][3] = { {22,200,100}, // 9MM {23,600,100}, // Silenced Pistol {24,1000,100}, // Desert Eagle {25,600,35}, // Shotgun {27,1000,35}, // Combat Shotgun {28,500,40}, // Micro SMG {29,2500,45}, // MP5 {30,3500,50}, // AK-47 {31,4500,50}, // M4A1 {32,300,40}, // TEC-9 {33,2000,20}, // Country Rifle {34,1000,20}, // Sniper Rifle {46,100,1}, // Parachute {0,2000,100} // Health and Armour (I'm using ID 0 because ID 0 is fist (unused). };// Format array: {Weapon ID, Weapon Price, Ammo} Further Information look at GetPlayerWeaponNameFromModel(weaponid); new weaponstring[890]; // I know this array is too big.