GetVehicleNeedFlip(vehicleid)//return 1 if need, 0 if not{ new Float:Quat[2]; GetVehicleRotationQuat(vehicleid, Quat[0], Quat[1], Quat[0], Quat[0]); return (Quat[1] >= 0.60 || Quat[1] <= -0.60);}