30.06.2011, 05:24
Quote:
if(GetPlayerScore(playerid) >= 500) //General { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: General of The Army]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 100% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 100); } if(GetPlayerScore(playerid) >= 45) //Sergeant { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Sergeant]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 10% armour"); SendClientMessage(playerid, COLOR_GOLD, "-Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun and Sniper Rifle"); SetPlayerArmour(playerid, 10); } if(GetPlayerScore(playerid) >= 65) //Lieutenant { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Lieutenant]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 20% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SetPlayerArmour(playerid, 20); } if(GetPlayerScore(playerid) >= 80) //Captain { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Captain]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 30% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 30); } if(GetPlayerScore(playerid) >= 110) //Major { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Major]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 40% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 40); } if(GetPlayerScore(playerid) >= 150) //Colonel { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Colonel]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 50% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 50); } if(GetPlayerScore(playerid) >= 190) //LieutenantColonel { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: LieutenantColonel]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 60% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 60); } if(GetPlayerScore(playerid) >= 250) //LieutenantGeneral { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: LieutenantGeneral]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 70% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 70); } if(GetPlayerScore(playerid) >= 300) //Major General { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: Major General]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 80% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 80); } if(GetPlayerScore(playerid) >= 350) //General { SendClientMessage(playerid, COLOR_GOLD, "Reinforcement : [Rank: General]"); SendClientMessage(playerid, COLOR_GOLD, "-You received 90% armour"); SendClientMessage(playerid, COLOR_GOLD, "-You received Drive License for Tank"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Seasparrow"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hydra"); SendClientMessage(playerid, COLOR_GOLD, "-You received Fly License for Hunter"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Shotgun, Sniper Rifle, Mac-10 and RPG"); SendClientMessage(playerid, COLOR_GOLD, "-Permission to buy Combat Tec-9, Sawn-off Shotgun, Desert Eagle and RPG"); SetPlayerArmour(playerid, 90); } return 1; } |
how to make if player's score >= 65, sergeant reinforcement will not be showed,
when my score is 65, i got sergeant message,.....i want sergeant message will not be showed