28.06.2011, 09:17
Code:
if(strcmp(cmd, "/sethealth", true) == 0 && PlayerAdminLevel[playerid] >= 1) // Blow A Player Up In A Car { tmp = strtok(cmdtext, idx); new health = strval(tmp); new s[128]; new pname[24]; new uname[24]; GetPlayerName(giveplayerid, pname, 24); GetPlayerName(playerid,uname,24); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sethealth (id) (ammount)"); return 1; } if(health < 0) { SendClientMessage(playerid, COLOR_ERROR, "Health Cant Be Less Than 0"); return 1; } if(health > 100) { SendClientMessage(playerid, COLOR_ERROR, "Health Cant Be More Than 100"); return 1; } giveplayerid = strval(tmp); if(!IsNumeric(tmp)) { SendClientMessage(playerid, COLOR_ERROR, "USAGE: /sethealth (id) (ammount) ID Must be a number"); return 1; } if(!IsPlayerConnected(giveplayerid)) { format(string, sizeof(string), "ID (%d) Is not an active player",giveplayerid); SendClientMessage(playerid, COLOR_ERROR, string); return 1; } format(string, sizeof(string), "Server %s Has Set Your Health To %d",AdminRanks[PlayerAdminLevel[playerid]],health); SendClientMessageToAll(0xB22222AA, string); format(s, sizeof(s),"You Have Set %s(%d) Health To %d", pname,giveplayerid,health); SendClientMessage(giveplayerid,COLOR_RED,s); SetPlayerHealth(giveplayerid,health); return 1; }
Code:
if(strcmp(cmd, "/setarmour", true) == 0 && PlayerAdminLevel[playerid] >= 1) // Blow A Player Up In A Car { tmp = strtok(cmdtext, idx); new armour = strval(tmp); new s[128]; new pname[24]; new uname[24]; GetPlayerName(giveplayerid, pname, 24); GetPlayerName(playerid,uname,24); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_ERROR, "USAGE: /setarmour (id) (ammount)"); return 1; } if(armour < 0) { SendClientMessage(playerid, COLOR_ERROR, "Armour Cant Be Less Than 0"); return 1; } if(armour > 100) { SendClientMessage(playerid, COLOR_ERROR, "Armour Cant Be More Than 100"); return 1; } giveplayerid = strval(tmp); if(!IsNumeric(tmp)) { SendClientMessage(playerid, COLOR_ERROR, "USAGE: /setarmour (id) (ammount) ID Must be a number"); return 1; } if(!IsPlayerConnected(giveplayerid)) { format(string, sizeof(string), "ID (%d) Is not an active player",giveplayerid); SendClientMessage(playerid, COLOR_ERROR, string); return 1; } format(string, sizeof(string), "Server %s Has Set Your Armour To %d",AdminRanks[PlayerAdminLevel[playerid]],armour); SendClientMessageToAll(0xB22222AA, string); format(s, sizeof(s),"You Have Set %s(%d) Armour To %d", pname,giveplayerid,armour); SendClientMessage(giveplayerid,COLOR_RED,s); SetPlayerArmour(giveplayerid,armour); return 1; }